Global update

In the update

Changes for Each Class

Warrior

No one can compare to Warriors in mobility - now they can not only reach their target in an instant, but also drag all enemies to themselves. The damage that Warriors receive in Aspect of Defense is now inflicted over time, which allows them to take heavy blows and stay in the thick of battle.

Incarnation abilitiesSpecial abilities
Ram

This ability can be shared by the Progenitor and their Incarnations. Warrior inflicts damage to the enemy by ramming them and throwing them back.

Ram
Adrenaline Buzz

This ability can be shared by the Progenitor and their Incarnations. Blood boils in Warrior’s veins! Movement speed increases. All incoming damage decreases.

Adrenaline Buzz
Berserker

This ability can be enhanced with tears of the dragon. Warrior falls into frenzy and receives a bonus to damage dealt and Bloodlust. The lower the Warrior’s health, the bigger the bonus.

Berserker
Slaughter

This ability can be enhanced with tears of the dragon. Warrior beats up the target over several seconds. The target receives damage every second and is then stunned for 1 second. This ability ignores target’s Willpower.

Slaughter
Changes for Each Class

Paladin

Paladins don’t use energy anymore. They only need Canons, which they accumulate by using special abilities. Their defensive abilities have been greatly improved - now they can have up to 4 barriers, and distributing damage between them has become much easier.

Incarnation abilitiesSpecial abilities
Strike of Justice

This ability can be shared by the Progenitor and their Incarnations. Paladin charges towards the target and deals damage to it.

Strike of Justice
Defensive Screen

This ability can be shared by the Progenitor and their Incarnations. For several seconds, the Paladin creates a barrier which absorbs incoming damage. The barrier’s defense rate depends on the character’s maximum health.

Defensive Screen
Circle of Justice

This ability can be enhanced with tears of the dragon. The Paladin creates a circle of pure light. All enemies within its range receive damage every second. If an enemy tries to get out of the circle, or after it disappears, all enemies are dragged to its center.

Circle of Justice
Holy Intervention

This ability can be enhanced with tears of the dragon. Paladin calls for the power of Light to encourage all allies within a large radius around him or her. Allies with maximum or near maximum health receive a bonus to an offensive stat. Allies with low health receive a defensive effect which reduces all incoming damage and partially restores their health.

Holy Intervention
Changes for Each Class

Scout

Instead of energy, Scouts now accumulate gear pieces in battle. They need gear pieces to enchant their weapons and receive new properties for their offensive and defensive abilities. In Aspect of Defense, Scouts can avoid most incoming damage by dodging, thanks to the new mechanics of Battle Wounds.

Incarnation abilitiesSpecial abilities
Recoil

This ability can be shared by the Progenitor and their Incarnations. Scout knocks down an enemy for a couple of seconds whilst leaping away from it.

Recoil
Hunter's Trap

This ability can be shared by the Progenitor and their Incarnations. Sets a trap in the selected area. The trap is set up over several seconds and stuns the first enemy who steps on it.

Hunter's Trap
Preponderance

This ability can be enhanced with tears of the dragon. Depending on the selected Aspect, Scout takes the attacking or the defensive stance. The effect lasts for several seconds and strengthens with every second. The defensive stance reduces all incoming damage, and the attacking stance increases damage dealt.

Preponderance
Rain of Arrows

This ability can be enhanced with tears of the dragon. You rain fire upon several nearby enemies. The higher the ability rank, the more targets that can be effected. The ability is not interrupted by control effects and can also be used while moving.

Rain of Arrows
Changes for Each Class

Healer

Healers have given up mana and now only use their Faith and Fanaticism. Both resources are accumulated with basic abilities and are used to cast most powerful spells, both offensive and healing ones.

Incarnation abilitiesSpecial abilities
Glint

This ability can be shared by the Progenitor and their Incarnations. Instantly teleport to the selected spot. The enemy nearest to that spot will be stunned for several seconds.

Glint
Divine Foresight

This ability can be shared by the Progenitor and their Incarnations. Instantly teleports a friendly character to the Healer and partly restores their health.

Divine Foresight
Luminary

This ability can be enhanced with tears of the dragon. Luminary grants a Holy Spark to a friendly target. Every 2 seconds, the target and all nearby allies are healed, and enemies receive Holy damage.

Luminary
Talisman

This ability can be enhanced with tears of the dragon. Talisman surrounds a friendly target with a barrier that absorbs incoming damage. The capacity of the shield depends on the amount of target’s lost health (without effects and talents that increase maximum health).

Talisman
Changes for Each Class

Warden

Wardens still use mana in combat. Nature itself works for them when they heal their allies and unleash their fury on their enemies. Warden’s everlasting companion - pet - does not play a critical role in battle anymore. Instead, it supports its master.

Incarnation abilitiesSpecial abilities
Trinity

This ability can be shared by the Progenitor and their Incarnations. Binds the selected friendly target with two party members with the lowest health. The health of all three targets will be restored over time.

Trinity
Nature's Grip

This ability can be shared by the Progenitor and their Incarnations. Covers the selected area with spiked roots, reducing movement speed of all enemies within range.

Nature's Grip
Balance

This ability can be enhanced with tears of the dragon. Warden calls to the divine powers of balance. All Warden’s nearby party members are healed and all enemies receive damage.

Balance
Master of the Woods

This ability can be enhanced with tears of the dragon. Master of the Woods allows the Warden to summon a mighty treant. The treant attacks enemies or heals allies, depending on Warden’s Aspect.

Master of the Woods
Changes for Each Class

Mage

Mages no longer need mana to cast their destructive spells. They control the three Elements and know how to orderly use their abilities to deal with their enemies in the most efficient way.

Incarnation abilitiesSpecial abilities
Flash

This ability can be shared by the Progenitor and their Incarnations. Instantly teleport 25 yards forward. If there is an obstacle in the way, the teleport interrupted.

Flash
Snowstorm

This ability can be shared by the Progenitor and their Incarnations. Casts cold wind on the target, which inflicts damage to it and all nearby enemies every second. Slows down all enemies within range.

Snowstorm
Ice Statue

This ability can be enhanced with tears of the dragon. Makes the target unable to perform any actions and grants it immunity to any damage. This effect lasts longer on allies and can last longer on enemies if the Mage is in Aspect of Support or Defense.

Ice Statue
Cataclysm

This ability can be enhanced with tears of the dragon. For several seconds, Mage casts a spell that deals damage to all enemies in a large yard radius every second and knocks them down.

Cataclysm
Changes for Each Class

Summoner

Summoners no longer need mana for their spells. They can inflict massive damage to enemies and save their allies from certain death - all in a matter of seconds. This power requires sacrifice - either in their own blood, or the blood of others.

Incarnation abilitiesSpecial abilities
Fear of Death

This ability can be shared by the Progenitor and their Incarnations. A spell that terrifies the enemy and makes them flee in panic.

Fear of Death
Blood Aegis

This ability can be shared by the Progenitor and their Incarnations. Temporarily protects party members with a shield that partly absorbs incoming damage. The higher the Summoner's maximum health, the higher its durability.

Blood Aegis
Dark Vigor

This ability can be enhanced with tears of the dragon. A ritual that temporarily strengthens the Summoner and their minion and increases their damage dealt. While this effect is active, the Summoner can cast spells while moving and constantly restores their blood bank, while the minion receives additional attack effects.

Dark Vigor
Dark Palm

This ability can be enhanced with tears of the dragon. Summons a dark spawn which follows and attacks enemies in a small radius in front of it. Each successful attack increases the Summoner’s damage dealt and/or outgoing healing (depending on Aspect).

Dark Palm
Changes for Each Class

Psionicist

Psionicists no longer need mana. Their mental efforts are enough to cause much trouble to any opponent. Now Stress is the only limitation Pscionicists have: the higher is the Stress level, the harder it is to lower it. Every Psionicist should find balance between mental storms and peacefulness.

Incarnation abilitiesSpecial abilities
Mental Impulse

This ability can be shared by the Progenitor and their Incarnations. An explosion of mental energy throws all nearby enemies aside. Upon hitting the ground, they are all stunned for a short time.

Mental Impulse
Choke

This ability can be shared by the Progenitor and their Incarnations. Psionicist slows down the selected target and inflicts damage to it.

Choke
Entropy

This ability can be enhanced with tears of the dragon. Each nearby enemy either receives damage or one of the following effects - Fear, Stun, or Helplessness for 1 second. Targets under these effects cannot perform any actions. The higher the Psionist's stress, the longer the duration of entropy.

Entropy
Superiority

This ability can be enhanced with tears of the dragon. Psionicist falls into a trance and reaches their peak combat efficiency. While this effect is active, Psionicist can use all abilities while moving. The cooldown duration and cast time of all other abilities is reduced, and Stress rapidly decays. Also, Psionicist inflicts more damage and receives less.

Superiority
Changes for Each Class

Bard

Bards no longer waste energy but derive strength from their Tempo. Tempo is increased with certain abilities. The higher is Tempo, the more powerful tunes and etudes Bard can cast. Bards can provide extremely helpful support for their allies - increase their stats and protect them from enemy attacks.

Incarnation abilitiesSpecial abilities
Overture

This ability can be shared by the Progenitor and their Incarnations. A short tune that dispels a random positive effect on the target.

Overture
Romance

This ability can be shared by the Progenitor and their Incarnations. An enchanting tune which pulls enemies towards the Bard.

Romance
Entree

This ability can be enhanced with tears of the dragon. The Bard dashes to the selected spot and plays a tune that stuns all nearby enemies every second. The effect of Entree ignores enemy’s Willpower.

Entree
Expression

This ability can be enhanced with tears of the dragon. The Bard hits the ground with their lute. The magical sound paralyzes all nearby enemies and inflicts damage every second.

Expression
Changes for Each Class

Engineer

The latest technological discovery allowed Engineers to give up energy and start using only their reactor’s temperature. With their new devices, Engineers can support their allies in combat - increase their damage dealt and protect from enemy attacks.

Incarnation abilitiesSpecial abilities
Light Turret

This ability can be shared by the Progenitor and their Incarnations. Installs a turret which fires at the nearest enemy in range. The higher the owner's health, the higher the durability of the turret.

Light Turret
Medical Emergency

This ability can be shared by the Progenitor and their Incarnations. This amazing device dispels one negative effect from every nearby ally. After that, it starts healing all Engineer’s party members within its range. The higher the owner’s health, the higher the durability of the device.

Medical Emergency
Colossus

This ability can be enhanced with tears of the dragon. A mechanical Colossus is summoned to the selected spot. It knocks down all enemies within range and then starts striking all single targets, stunning them with every third attack. The higher the owner’s health, the higher the durability of the device.

Colossus
Portable Cannon

This ability can be enhanced with tears of the dragon. This device attacks the nearest enemy within range and applies a Disintegration effect which inflicts damage every second. The more times the same target is hit, the bigger the damage it receives. While the Turret is raining fire, all nearby allies receive a bonus to their stats.

Portable Cannon

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Changes in the game:

  • Maximum level: 70!

    Exciting adventures are waiting for you on the allod of Dane - the land of the Free Traders. The world needs your help more than ever!

  • New raid: Fractal!

    Even gods can’t compare to the might of the enemies you are about to face!

  • New equipment system!

    No more Glyphs and enchantment. Now you will either receive ready equipment for defeating enemies, or craft it yourself!

  • Class updates

    All classes have been completely reworked. A new system of Aspects has been introduced.

  • Getting rid of what’s no longer needed

    We have removed: Wild Shore, Draconic aspect and Melting Isle.

Collector's Editions

  Starting Kit Collector's Edition
Pet: Spink
Speck of True Light (3 months)
Folio of Knowledge 30 30
Triple Replicator 10 20
Dominion Tools 30 50
Omnificent Core Morpher (1 week) -
Color Pattern: Eternal Fire -
Wings of War Uniform -
Pet: Gauze -
Magic Tablecloth (1 month) -
Diamond Tear of the Dragon (3 months) -
2000 Premium Crystals -
Exclusive discount coupon for lightning bolt -
Mode details