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Update 7.0 - New Order: Class Changes - Part II
Update 7.0 - New Order: Class Changes - Part II
09.03.2016

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Dear Sarnaut,

Welcome to part II of our Class Balance article, explaining how New Order, our upcoming 7.0 update, changes and improves all classes and roles in Allods!

WARNING! The description provided below may not include the whole list of changes in the upcoming update. Please keep in mind that many icons now refer to different abilities. In the future, they will be redesigned.

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The main goal of tanks in 7.0 is to survive. Previously, this was a job for healers, yet 7.0 will place dependency equally on both healers and tanks. Generating aggro on a solo target as well as on a group will become easier, though not one-click-for-all easy. Apart from numerous AoE-abilities, there will be AoE-Challenge, which will provoke all enemies within a certain radius like the classic Challenge ability. Not only can they distract groups of enemies, but also debilitate them with various negative effects.

Special Stats

Special stats will serve to adjust characters to a certain class role. They will be divided into groups and will be only obtainable with certain equipment pieces. For instance, Swiftness is only obtained with legplates, shoes, belts, helmets, armor and shoulders.

For each class, there is a stat that is especially efficient, though the rest of the stats should be used wisely as well. For instance, as Healer in Aspect of Assault, you can gather either equipment with Holy Damage and Double Attack to perform as a caster, or with Physical damage and Critical Damage to perform as a melee damage dealer.


Paladins

Goals: Inflicting Damage, Defense.
Class Resources: Canons

Class

Class

Paladins are the vanguard of the Church. They derive their power from Canons of Light and Purity. Paladins can choose either an offensive or defensive strategy and provide their allies with a strong shield. Holy magic allows them to heal their own wounds, protect their allies from enemy attacks and encourage them to fight harder.

Class


Warriors

Goals: Inflicting damage, Defense.
Class Resources: Energy, Combat Advantage.

Class

Class

Warrior’s most reliable friend is steel. Warriors’ tactics have always been simple... Rain blows on the enemy, wait for the right moment, and then use combat advantage to finish them off. Just be careful not to drain your energy too early when it comes to prolonged battles of endurance. However, some Warriors choose another path - the path of the defender. Incredible durability allows them to recover from even the most severe of wounds, enough to continue to fighting long after many others have fallen.

Class


Scouts

Goals: Inflicting Damage, Defense.
Class Resources: Gear Pieces.

Class

Class

Scouts are experienced fighters who count on their tactical advantage over the enemy. They are equipped with numerous traps, explosives and venoms, spending their gear thoughtfully and replenishing their stock as often as they can. Scouts these days are more skilful at spell-casting, able to utilize one of the three Elements to enhance their blows. Guile, magic and total control over the battlefield allow experienced Scouts to distract enemy’s attention and easily survive their attacks.

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-The Allods Team