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Update 7.0 - New Order: Class Changes - Part IV
Update 7.0 - New Order: Class Changes - Part IV
29.03.2016

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Dear Sarnaut,

Welcome to part IV of our Class Balance article, explaining how New Order, our upcoming 7.0 update, changes and improves all classes and roles in Allods!

WARNING! The description provided below may not include the whole list of changes in the upcoming update.

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In our previous articles, we brushed up on the Aspects of Healing, Defense, Support and Suppression. We also mentioned Aspect of Assault and how every class has the opportunity to deal damage on equal terms!

Thanks to Aspects, representatives of each class will be able to assume several distinctive roles both in PvP and PvE, making every class equally useful in all game activities.

If you haven't already, be sure to check out the previous articles for information on all of the above:
* 7.0: Class Changes - Part I
* 7.0: Class Changes - Part II
* 7.0: Class Changes - Part III

Now that all the classes have been previously discussed, let's move on to Incarnation abilities!


Healer:

02Glint
Teleports you instantly to the selected spot. Immobilizes the nearest enemy in a 15 yards radius for 3 seconds.


01Divine Foresight
Instantly teleports a friendly character to you and restores 15% of their health.


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Summoner:

01Fear of Death
Strikes your enemy with terror, making them flee in fear for 3 seconds.


01Blood Aegis
Reduces all incoming damage by 20%. Aegis has 5 charges, and 1 charge is consumed upon receiving direct damage. The effect lasts 10 seconds.


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Druid:

01Trinity
Binds the selected friendly target with two party members with the lowest health. All three targets are healed every 2 seconds for over 8 seconds.


01Nature's Grip
Covers the selected area with spiked roots. Reduces movement speed of all enemies within range by 50%.


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Paladin:

01Strike of Justice
Quick dash towards a target that inflicts damage. Minimum distance - 8 yards.


01Defensive Screen
Creates a barrier which absorbs incoming damage over 4 seconds. Its durability equals 20% of your maximum health.


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Warrior:

01Ram
Throws the target back 20 yards.


01Adrenaline Buzz
Increases movement speed by 20% and reduces incoming damage by 10% for 4 seconds.


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Scout:

01Recoil
You knock down a target for 2 seconds whilst also leaping 20 yards away from it.


01Hunter's Trap
Sets a trap in the selected area that only you can see. The trap takes 4 seconds to rig, then it stuns the first enemy who enters its range for 4 seconds and also inflicts damage. Maximum lifetime of the trap; 19 seconds.


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Psionic:

01Mental Impulse
Throws all enemies within a 15 yards radius back by 20 yards and stuns them for 0.5 second.


01Choke
Inflicts damage every second and slows down the target by 50%.


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Mage:

01Flash
Instantly teleports you 25 yards forward. If there is an obstacle in the way, the teleport will be interrupted.


01Snowstorm
Inflicts Frost damage every second to the target as well as all enemies within a 15 yard radius around it. All enemies within range are slowed by 50%.


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Bard:

01Overture
Dispels 1 random positive effect on the target.


01Romance
You sing an enchanting tune that pulls the target towards you.


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Engineer:

01Light Turret
Installs a turret that deals Fire damage to the nearest enemy within a 30 yard radius every 2 seconds. Durability equals 25% of its owner's maximum health. The device disappears after 10 seconds.


01Medical Emergency
Installs a device that heals all party members within 15 yard radius every second over 8 seconds. When installed, removes one negative effect from every party member within range. Durability equals 25% of its owner's maximum health.


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We look forward to seeing how you incorporate all these abilities and class changes in 7.0: New Order!


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-The Allods Team