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1

Thursday, July 13th 2017, 11:11pm

[RU] Patch Notes 8.0.2 - Infos and Trailers - Live in Russia

This post has been edited 1 times, last edit by "Gladia" (Jul 15th 2017, 3:21pm) with the following reason: title


2

Thursday, July 13th 2017, 11:29pm

PinkiePie

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like this new hoverboard. hope this collector pack coming for this server.
https://allods.mail.ru/preorder802.php

3

Saturday, July 15th 2017, 4:25am

Lioo

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Allods Online Patch 8.2 "Знамение" Trailer [RU]

Forum Code Of ConductGeneral Game RulesAccount Ownership RulesSupport Staff



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4

Saturday, July 15th 2017, 7:55pm

Patchnotes 8.2 (machinetranslated from russian website)

summary of most relevant changes:
i added my comments in blue


- Achievements:Carrying out certain tasks, players will be able to get achievement badges and show off to their friends! i think many players will be happy about that as it was often requested
- There was a new kind of awards - "toys", which you can get for performing various tasks, the passage of the astral islands and raid adventures. These items are for entertainment only. For example, with their help you can turn characters into different monsters. i love playing around. awesome!
- Effects of "Wounds" and "Fatigue" now reduce the effectiveness of the resulting barrier shields a good move which will increase chances when fighting selfhealers (necro, healer, warden) - also making the "wraith" rubies for guilds more attractive
- Now cursed items can be sold to merchants for zero gold. i was waiting so long for this! now finally no more need for making custom scripts to discard cursed items
- Using the Purge ability no longer triggers the global skill regeneration time. although the nasty GCD still is not removed this will at last make cleansing easier
- scout rework was about time, scout had serious problems once it got ito focus
- Fixed a bug due to which 10 times more gold could be obtained from the dungeon keeper's chest.this was a bug? well time to choose the coral from it in the future then... this will also affect the exchangerate
The Kingdom of Elements:
- For killing monsters, prestige points are no longer credited. this makes all farmers sad
- For each daily task, you can now get 250 prestige points.

This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Jul 15th 2017, 8:06pm)


5

Saturday, July 15th 2017, 7:56pm

Update 8.0.2 [13.07.17]


A new round of the plot

Heroes will seek new allies in the fight against Nihaz. To do this, they will have to return to the past with the help of the Observatory and correct the mistakes made earlier, move forward in time and survive the end of the world!


New bosses of the Observatory

Four powerful enemies are waiting for adventurers!


Islands for survival

The system of islands with increasing complexity will allow the most powerful players to compete with each other in mastering the PvE-component and get a worthy reward for it!
Heroes will be able to visit 4 islands: Earth thousands of wings, Lumisaar, Duck and Emerald Island.

[ Read more in this article ]


Return of old islands

Adventurers will be able to visit again in the astral favorite islands - Fantasy Carnival and the Underwater Kingdom!


Achievements

Carrying out certain tasks, players will be able to get achievement badges and show off to their friends!

So far, the innovation has been added to the game in test mode. His final implementation Sarnaut will see in the global update 9.0.0. However, even now you can assess the available achievements and share your wishes and ideas for future "achivok."

[ Read more in this article ]


Toys

There was a new kind of awards - "toys", which you can get for performing various tasks, the passage of the astral islands and raid adventures. These items are for entertainment only. For example, with their help you can turn characters into different monsters.


General information

There was an opportunity to improve the extracted equipment, if the efficiency of its characteristics is above 95%.
The artifact of season 8.1 can now be created and improved using the extinguished dust of creation.
It became possible to create and improve the artifact of season 8.2.
Now cursed items can be sold to merchants for zero gold.
Assault armor "Colossus". Fixed a bug due to which, if there were less than 10 charges of the battery, a new mana-battery was used, instead of wasting the remaining charges.



Classes

Effects of "Wounds" and "Fatigue" now reduce the effectiveness of the resulting barrier shields.
The use of long-term control effects against monsters ("Sugrob", "Hypnosis", etc.) no longer introduces the character into battle. Above the monster appears a time scale of the effect of the superimposed control effect.


Bard

Now the ability to "Lullaby" can be prepared in advance.


Warrior

The Shield Blow ability now generates twice as much threat.
The ability of the "mill" now creates an additional threat if the soldier is in the aspect of protection.
The Challenge ability now has a recovery time of 15 seconds. After being used against another player, the recovery time is increased to 30 seconds. The use of the ability no longer triggers the global skill regeneration time.
Using the "Provocation" ability no longer triggers a global skill recovery time.
The ability "Provocation" now has a recovery time of 40 seconds. After being used against another player, the recovery time increases to 160 seconds.
Increased passive threat set in the aspect of protection.
The energy consumption of the "Split" skill has been corrected with the "Blazing Blade" taken.


Wizard

Now, the ability to "snowball" can be prepared in advance.


Engineer

The location of the "Circulation" milestone has been changed.
Now the ability of the Paralyzing Ray can be prepared in advance.
The "Strengthening of positions" milestone has been changed. The use of any skill of the defensive support group will now impose an additional Tactics effect on the engineer for 20 seconds (previously 15).
The milestone "Native walls" has been changed. The use of any skill of the defensive support group will now impose an additional Tactics effect on the engineer for 20 seconds (previously 15).
The milestone "Doping" has been changed. The use of any skill of the defensive support group will now impose an additional Tactics effect on the engineer for 20 seconds (previously 15).
The "Regeneration" milestone has been changed. The effectiveness of treatment is increased by 2 times.
"Spider-suppressor" no longer stuns the target, instead now it imposes the "Coward" effect on the opponent for 3 seconds. The recovery time is 40/50/60 seconds (previously 60/75/90 seconds). The radius is now 5/7/10 m (previously 5 m at all ranks).
Time to restore the "Health" skill is reduced by 5 seconds for all ranks.


Priest

Using the Purge ability no longer triggers the global skill regeneration time.
Now the ability to "stupor" can be prepared in advance.
Added a new milestone "Joyful Faith", which allows you to get an additional 30/60/90 determination.
Farewell. Characteristics "Elan" no longer affects the recovery time of this skill. Recovery time reduced to 40 sec.
"Self-sacrifice." Characteristics "Elan" no longer affects the recovery time of this skill. Recovery time increased to 60/50/40 sec.


Necromancer

Using the Purge ability no longer triggers the global skill regeneration time.
Added a new milestone "On the Threshold of Death", which allows you to get an additional 30/60/90 ruthlessness.
"Shield of Blood." The basic efficiency was reduced to 5/10/15% (it was 10/20/30%). Characteristics "Elan" no longer affects the recovery time of this skill.
"The veil of darkness." Characteristics "Elan" no longer affects the recovery time of this skill.
Milestone "Bloody screen". The increase in the effectiveness of the Blood Shield is now 5/10% (it was 10/20%).
Fixed a bug due to which the necromancer could take off the "Life Channel" effect.

6

Saturday, July 15th 2017, 7:58pm

Scout

Developer comment:

Beginning with update 8.2, scouts will find a significant improvement in their survival, both in PvE and PvP. We increased passive resistance to damage due to new skills and milestones in the scout's arsenal. In addition, "Combat Wounds" now accommodate a much greater amount of damage, and the time to be able to get rid of this damage will be increased. Thus, the scout tank retains its style of play and gets the opportunity to keep the strike on an equal footing with the rest of the classes.

Changes in PvP are focused on correcting the most significant shortcomings of the scout - low survival rate and low mobility in the absence of the opportunity to cause significant damage in a short period of time. In addition, the scout's capabilities for tactical games have been expanded - in particular, the scout acquired a new skill, "Camouflage", which allows him to become invisible for a while. "Elimination" and "Mobility" have been removed. They were replaced by two new racks - "Zemlya" and "Combatant", which determine the scout as a fighter of ranged combat and close combat, respectively.

Since the editing of the class is global, some descriptions of different skills are presented without exact figures of damage.

Skills :

New skills:

"Attempt"

The sudden brutal reception of a scout inflicts considerable damage on the enemy. When used without active spells, he recovers 2. Equipment.

Fire Charms: Places the Flame Affect effect on the target. When getting target with this effect of damage from any other skill with fire spells, the ligament explodes, dealing damage to all enemies within a radius of 8 m.
Poisonous enchantment: Imposes the effect of "Wicked ligature" on the target. When getting target with this effect of damage from any other skill with a poisonous spell, the ligament explodes, inflicting heavy damage on the target's poison.
Frostscale: Imposes the effect of "Frosty ligature" on the target. When a target with this effect is hit with any other skill with a frosty charm, the ligament explodes, stunning the target for 3 sec.

"Camouflage"

The Scout lurks in the shadows, becoming invisible to enemies for 6/12 seconds, while he loses susceptibility to the effects of slowing and increases the movement speed by 20/40% for the duration of the camouflage. In addition, damage taken at this time is reduced by 20/40%. The use of any skill (except for the preparation of spells) completes the effect ahead of schedule.

"The Skirmisher"
Rack

The Scout gets the opportunity to move while applying any of his skills at the usual speed. The skills "Accurate Shot", "Aimed Shot", "Crippling Shot" and "Explosive Arrow" are prepared at 33/66/100% faster. The range of these skills, as well as the skills of "volley" and "shelling" increases to 44/48/52 m, and their damage is increased by 5/10/15%.
Only one rack can be active at a time.

Combatant
Rack

Melee skill damage is increased by 15%, and their range (except for "Steel Rose") is increased by 2 m. Movement speed is increased and damage taken is reduced by 15%. Global recovery time is reduced by 20%.
Only one rack can be active at a time.

"Wild Hunt"

The Scout uses secret spells to bring down the wrath of nature itself on the enemies' heads. All enemies within a radius of 20 m from him take the form of an accidental beast and flee in fear away from the scout for X sec. While this skill, damage caused by the scout, speed of movement, preparation and restoration of skills is increased by 10/20/30%, the hero becomes immune to the effects of control.
Expends 5 Dragon's Tear. With the improvement of the quality of tears, the duration of the effect increases and the time for restoring the skill decreases.

Changed the arrangement of skills in the field of skills.
Fixed the performance of some milestones.
The skills of "Volley", "Shelling", "Cascade" and "Avalanche" no longer have recovery time. The base damage of these skills has been reduced.
Slightly increased recovery time, as well as damage to the main attacking abilities of the scout: "Exact Shot", "Aimed Shot", "Insidious Kick", "Explosive Arrow", "Steel Rose".
"Crippling Shot", in addition to the control effect, now causes significant damage to its target. The effect of this skill is not increased by the default charms.
Ability for tears of a dragon "Tactical superiority" is removed from the game.
Time to restore the ability of the "Hunting trap" is reduced to 60 seconds at all levels. The characteristic "Elan" does not affect this recovery time.
Abilities "Volley", "Shelling", "Avalanche" and "Cascade" now restore 3 units. Equipment at the end of the application, if used without the use of spells.
"Attempted". The cooldown of the skill now is 23.5 / 20 / 16.5 seconds. (It was 30/24/18 sec.).
"Insidious blow." The skill recovery time is now 7.5 seconds. (It was 9 seconds).
"Crippling Shot." The cooldown of the skill now is 23.5 / 20 / 16.5 seconds. (It was 30/24/18 sec.).
"Exact Shot" and "Aimed Shot". The cooldown of skills now is 10.5 seconds. (It was 12 sec.).
The base damage of the "Steel Rose" skill is increased. When used without the use of spells, the skill now recovers 6. Equipment.
Base damage of the ability "Explosive Arrow" is increased. When used without the use of spells, the skill now recovers 8. Equipment.
Fixed a bug due to which the interruption of the skills "Volley", "Firing", "Cascade" and "Avalanche" gave the equipment.
The application of the "Crippling Shot" now gives 5 equipment.
Damage to the area after the use of the "Explosive Arrow" is now 50% (was 25%).
"Pendulum" - the chance of dodging is reduced to 30% (it was 60%). The recovery time was reduced to 20/15/10 seconds (it was 24/18/12 seconds).

7

Saturday, July 15th 2017, 7:59pm

Milestones:

The layout of the milestones is changed.

Added new milestones:

"Out of the shadows" - the time of restoration of the "Attempt" skill, applied in Camouflage, instantly ends.
"Experienced Fighter" - scout's melee attacks, applied without using spells, bring 1 point. Equipment more.
"Bad Iron" - "Explosive Arrow" and "Steel Rose", reinforced with poisonous charms, additionally impose on all affected targets the effect of "Wounds" for 2/3/4 seconds, reducing healing received by 40%.
"The iron barrage - the application of skills" Cascade "and" Avalanche "is accelerated by 25/50%.
"Snake Fangs" - the final blow of the "Cascade" and "Avalanche", conducted under a poisonous spell, imposes on the target an additional 1/2/3 level of the effect of "Weak Poison".
"Composite Poisons" - the duration of poisoning by poison spells is reduced by 10/15/20%, and their damage is increased by 20/40/60%.
"Cruciflora" - within 3 seconds after using the "Steel Rose" skill, you can apply it again before the recovery time starts.
"Alchemist's Blade" - the final blow of the "Cascade" and "Avalanche", charged with fiery spells and conducted on a poisoned target, causes additional fire damage.
"Flame Color" - "Steel Rose", enhanced by fiery spells, inflicts additional poison damage to all poisoned enemies in the area of ​​action.
"Hunting season" - "Hunting trap" deals additional fire damage to the enemy, and also imposes the "Hunting Season" effect, which increases the damage taken from the scout by 25% for 8 sec. Works only against enemy players.
Milestone "Explosive trap" is removed from the game.

Balanced the damage of many milestones, affecting the damage of the basic intelligence skills. The general tendency is to reduce the damage to the "spam" skills of "Volley", "Shelling", "Cascade" and "Avalanche" and increase the damage of "burst": "Exact Shot", "Aimed Shot", "Crippling Shot", " , "Attempt".
In connection with the addition of a number of new milestones, the number of ranks of some old milestones has been reduced with the preservation of efficiency ("Ready for Everything", "Skilful Enchantment", "Sneaky Strike", "Cruel Murder", etc.).
Milestone: "Obmision of sight" - "Cobra roll" and "Rebound" give the scout the "Camouflage" effect for 0.4 sec. All enemies at this time lose the scout from the target. In addition, within 7 seconds after applying this ability, the damage received by the scout is reduced by 25%, and the movement speed is increased by 25%.
"Vulture feast" - the increase in ruthlessness is now 40/80/120 (it was 30/60/90).
"Cat's reflexes" - the increase in swiftness is now 30/60/90 (it was 40/80/120).
"Ready for anything" - now the milestone has 4 ranks instead of 5 and adds 2/3/4/5 to the maximum inventory of equipment and 3/6/9/12% to the damage dealt.
Milestones "Elimination", "Deadly Combination", "Poisoned Weapon", "Searing", "Pyro", "Sign of the Sun", "Cauterization", "Alchemist's Blade", "Fiery Arrows", "Precisely on the Target" and "Pillow For needles "are now available only in the Aspect of Attack.
"Elimination". Now the milestone works differently: every application of the Avalanche and Cascade skills increases the damage of the next "Insidious Impact" by 7.5 / 15%.
Milestone "Deadly Combination" now allows the "Elimination" effect to stack up to 4 times.
The work of the "Bad Iron" milestone has been fixed.
Milestone "Grace of the Predator" now increases the recovery time of the "Pendulum" by 4 times (it was 6 times).
"Bear power" - the increase in stamina is now 35/70% (was 30/60%).
"Breaking tip" - reduced damage on the area, this is a milestone with the help of the skills "volley" and "shelling".
Milestones "Experienced shooter" and "Experienced fighter" now do not work on the skills of "Volley", "Shelling", "Cascade" and "Avalanche".
"Smoky cloud" now has 1 rank. The chance of dodging is reduced to 20% (it was 50%). Recovery time reduced to 40 sec.
Milestone "Sand Demon" - the chance of dodging is reduced to 5/10% (was 25/50%).
Milestone "Interception" is removed from the game.
"Skirmisher" - a milestone renamed the "Experienced shooter."
"Combat Wounds" - the minimum threshold for damage to combat wounds now is 3% of the maximum health of the scout (it was 4%), and the maximum - 130% (was 70%). The base time of life damage in combat wounds now is 6 seconds (it was 5 seconds).
"Bully" - the level of the threat is increased by 300% (it was 100%).
"Veteran" - the increase in stamina is now 35/70% (was 30/60%).
"Hardening" - the milestone now has two ranks and increases the damage life time in combat wounds by 1/2 second.
Milestones "Survival Technique" and "Fint" are united into one milestone "Survival Technique" which, at any expense of equipment, simultaneously heals the scout and reduces the current level of damage in combat wounds. The effectiveness of healing and reducing damage is slightly increased.
"Dodger" - now reduces the resulting periodic damage and damage to the area by 40% (previously it was 25%).
"Technique of Evasion" - now increases the duration of the effects of "Pendulum" and "Dodger" by 50/100% (previously it was 35/70%).
"Blade of Blades" - "Cascade" and "Avalanche" now deal 25% more damage (30%) and cause 30% more threat (15%).
"Sudden Attack" - "Insidious Blow" now deals 25% more damage (30%) and causes 30% more threat (15%).
"Tooth for a tooth" - the chance of a milestone trigger now is 50/100% (was 33/66%), and the effectiveness of reducing damage is increased.
"Elemental Dance" - damage radius when used with Poisonous Enchantment reduced to 8m (it was 15m).
"Will of the Elements":
Flame Spell: The scout now returns 25% of the damage to the enemy (15%);
Poisonous enchantment: the chance to dodge direct attacks is now 10% (was 15%).
Frostsome Charms: damage inflicted in combat wounds is reduced by 25% (there were 15%).
"Playing with Death" - healing when used with "Poisonous Enchantment" now makes up 40% of the absorbed damage (30%).


Templar

The ability to "Fury of Light" now creates an additional threat if the Templar is in the aspect of protection.
The Challenge ability now has a recovery time of 15 seconds. After being used against another player, the recovery time is increased to 30 seconds. The use of the ability no longer triggers the global skill regeneration time.
The use of the "Mass Challenge" ability no longer triggers a global skill recovery time.
Increased passive threat set in the aspect of protection.

8

Saturday, July 15th 2017, 8:00pm

Pagan

The layout of the milestones has been changed and reset.
Now the ability of the Tornado can be prepared in advance.
Fixed healing from the ability "Entangling roots" with a taken milestone "Healing roots". Now the effect of healing begins immediately when the roots appear and heals every second.
Using the Purge ability no longer triggers the global skill regeneration time.
The ability of the "Woodbark" now applies not only to the pagan, but also to any friendly goal. The skill recovery time has been shortened from 60/50/40 to 45/35/25 seconds.
Added new milestones.
"Tree Juice" (3 ranks) - works only in the aspect of healing, while using the skill Tree Bark puts on the target 6/9/12 levels of effect, which heals the wearer when taking damage.
"Cleansing tide" - dispels 2 negative effects from each member of the group, the recovery time is 120 seconds.
"The inexorability of nature" (3 ranks) - allows you to get an additional 30/60/90 ruthlessness.
Fixed a bug due to which the ability to "Woodbark" could be used on the target at an unlimited distance. The maximum distance to the target is now 30 m.
The duration of the effect "Tree bark" is increased to 10 seconds. The effect of "Woody juice" of the relevant milestone can not now be dispelled. The effect of "tree bark" can be dispelled.
"Woody bark." The basic efficiency is reduced to 10/20/30% (from 30/45/60%). Characteristics "Elan" no longer affects the recovery time of this skill.
Fixed healing from the ability "Entangling roots" with a milestone "Healing roots" - now the effect of healing begins immediately when the roots appear and works correctly periodically every second.



Battles

Arena of Death

Now from the legendary chest it is possible to receive 1000 drops of amalgam and 250 Mark of achievements, aura of healing (with a small chance), and also one of the guaranteed items:
Kobold-mushroom picker;
Shield of junos;
Multi-barrel turret.


Rating fights

The effect of "fatigue" begins to increase after 20 seconds. After the start of the battle.
Added products for Duel Emblems:
Extract swiftness;
Extract of force crit. Damage;
Double attack extract.


Group dominion

At the end of the "Preparation for battle" effect, you can no longer change the facet of talents, and also zero skills, milestones and characteristics until the battle is complete.



Personal Allod

There was an opportunity to put an aura in the first room of the Labyrinth. All Labyrinths are dropped. At the first reorganization of the Labyrinth after this change, it is possible to choose a new design.
Fixed a bug due to which 10 times more gold could be obtained from the dungeon keeper's chest.
Now, when checking for the strength of your own maze, you can use the ogre, strengthening up to three mercenaries, regardless of the number of players in the group.



The Astral Islands

The number of accumulated sovereigns from all the characters is set to 0.
Now, after opening the Astral layer with one character, it becomes available more quickly for all other characters of this server. Those who do not have the equipment rating to access this layer will be able to enter the island without the help of other players, but after receiving the first box with prey in this layer, the number of astral keys will be reset to 14 pieces. Further visits to the same layer do not discard the keys.
Those who opened a new layer will be able to send their group there, regardless of their equipment rating and the number of people with insufficient ratings.



Orders

Increased in 2 times the amount of prestige received on rating matches.
Changed awards for the leaders of the season on the gained prestige:
Champion of the Order (1-100th place in the rankings)
It was: grants bonus 100 units of caution.
It became: gives an increase of 10% of the received emblems of the duel, marks of achievements, marks of sport achievements and amalgam.
The lord of the order (1-10th place in the ranking)
It was: gives a reduction in the duration of the control received by 10%.
Became: Grants increased damage and healing done by 5%. This gift does not work in battles and adventures for the unit.
The Hand of the Order (1st place in the ranking)
It was: bestows a unique ability that gives immunity to one control spell, with a recovery time of 120 seconds.
Became: bestows a unique ability once a hour to use the skill "Will of the Hand," which imposes the effects of "Unbending Will" (immunity to control) on all characters within 45 yards for 10 seconds and "power" for 30 seconds. The gift does not work on Fights, Dominion and Blood Tests.



Blood test

Now the passage of the Test of Blood will bring the prestige of the Order.
Training Test: 0.5 unit. The prestige for each rating point gained.
Rating Test: 100 units. For participation + 1 unit. The prestige for each rating point gained.



Peace

The Kingdom of Elements

For killing monsters, prestige points are no longer credited.
For each daily task, you can now get 250 prestige points.

9

Sunday, July 16th 2017, 3:51am

The bit that mentions 9.0, the only thing that i have read on that is that they are redesigning the gearing process.

10

Sunday, July 16th 2017, 9:15am

I think I will happily skip this one, and hope for anything good to come in 9.0.

11

Sunday, July 16th 2017, 3:56pm

meh 8.0.2 same shit like all those before...7.0 - 8.2
Achievements super easy :S
The only good thing is less time in astral and wraith mount for p2p :D nothing else


U SAK 8o

12

Monday, July 17th 2017, 4:53pm

I won't agree with you Eddy, the part about astral islands is interesting. This will make current miniseasons equipment reset less irritating. But still i think i'm gonna wait for patch 9.0 to come, with the achievement system at its finest :P

13

Monday, July 17th 2017, 6:14pm

I won't agree with you Eddy, the part about astral islands is interesting. This will make current miniseasons equipment reset less irritating. But still i think i'm gonna wait for patch 9.0 to come, with the achievement system at its finest :P
Its same shit, that new astral thing is worthless till legend/fable sectors... Basicly u run s20 (blue sector) last boss will drop 2 compasses, 6 ppl roll them need/greed/pass ... Then u open harder s20 with that compass... In that harder mode, boss will drop normal loot boxes, and 1 special box which contain special item for increasing % on any item above 95% by 1 % per used item, up to 103 %. And still that special box is on roll, 1 box per boss 6 ppl...Its cancer man xd


U SAK 8o

14

Tuesday, July 18th 2017, 12:19am





Quoted from "domi5500"



I won't agree with you Eddy, the part about astral islands is interesting. This will make current miniseasons equipment reset less irritating. But still i think i'm gonna wait for patch 9.0 to come, with the achievement system at its finest
Its same shit, that new astral thing is worthless till legend/fable sectors... Basicly u run s20 (blue sector) last boss will drop 2 compasses, 6 ppl roll them need/greed/pass ... Then u open harder s20 with that compass... In that harder mode, boss will drop normal loot boxes, and 1 special box which contain special item for increasing % on any item above 95% by 1 % per used item, up to 103 %. And still that special box is on roll, 1 box per boss 6 ppl...Its cancer man xd


Oh, if that's the case and the situation on the server is just like you say, than i'm happy i'm not playing atm :P + i've just realised there aren't many people on the server so anyway this mechanic/system would take ages for average non-paying player to get to the top. I don't get it, it seems like devs just don't want people to get to the top/to get AT LEAST orange items unless they nolife 24/7 in their game or have any joy in this game. If this solution doesn't make farming equipment any easier, what's the point of implementing it

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