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1

Friday, August 17th 2018, 12:37pm

Update 9.0.1. "Ascension"! Patch Notes.

General

  • The game client has been fully optimized.
  • Added a new option "Fog" to the "Add. Video" tab. It toggles the effect of fog (currently works only in the Tower of Order).
  • Added a new option "Opacity of other players' visual effects" to the Interface tab. It dims the visual effects of other player characters.
  • Added new quests allowing to obtain the Encyclopedia of Minerals and Herbs in the game. Receive the quests from Zinaida Krichalkina and Valya Skomorokhova.
  • Equipment of several style items in the wardrobe now works correctly.
  • Fixed the issue, where special stats weren't displayed correctly.
  • Potions of Astral Vision, Potions of Speed, and Potions of Invisibility now share a cooldown.
  • The Art of War Guild Ruby now increases the following stats:
    • Critical Damage: Warden, Warrior, Bard.
    • Swiftness: Engineer, Scout, Paladin.
    • Double Attack: Healer, Mage.
    • Critical Chance: Necromancer, Mystic, Demonologist.
  • Changed the rate of Mysterious Dust and Amalgam required to reforge equipment at the Anvil of Artifacts.
  • Upgraded the announcement about the victory over Archdemon.
  • The Stable now shows more information about mounts' current health level.
  • Server selection window has been redesigned.
  • Potions of Astral Vision now allows to see the invisible Demonologists.
  • Grail of Awakening (rank 5) is now working correctly. We added the visualization of its effect to the effect panel.
  • Characteristics of Lightnings from early collector's editions have been updated.
  • Interface -> Target Outline parameters are now working correctly.
Spark talents
  • Participation in the Arena of Death will not grant any Spark Experience. You may receive it for a successful plunder of a Maze.
  • You may also receive Spark Experience for the Trial of Blood trainings, rounds 3 and 6 (once a week).
  • Spark Experience is now calculated differently:
    • All Experience rounds up to the nearest higher whole number.
    • On Thursdays the Spark Experience weekly limit, equal to the weekly experience received for all activities combined, will be reset for all characters. The actual experience will be subtracted from the Experience Limit pool and added to the Active Experience pool. This quantity may be doubled by the Folio of Sparks, but it cannot exceed the available Experience Limit. Extra experience granted by Pilgrim and Spiritual Adviser rubies is not a part of the Spark Experience weekly limit, and thus can not be affected by the Folio of Sparks.
    • Resetting the Spark talents will also reset and transfer the total limit received for the last two levels into the Spark Experience weekly pool. However, if it includes any experience granted by the Pilgrim or Spiritual Adviser rubies, it will be lost irretrievably.
  • You may now pay 1 500 000 gold to Anastasia Plameneva in your faction's capital to reset the Spark talents without Experience loss.
Inner Enemy

The Sogot events clearly demonstrated how easy it is to get under Nihaz's influence—and how unpredictable and dangerous the consequences can be. A short quiet period in Sarnaut will give you time to sort out your own mind and get rid from the strings that God of Darkness loves to pull.

The players are going to explore the abandoned floors of the Demonologist Citadel on Sogot, travel to Umoir, the transformed Gipat and Frontier on an adventure with centaurs, and dive deep in your their own mind together with Klavdia Kalugina.

2

Friday, August 17th 2018, 12:38pm

Zones
  • Fixed the faction leaders' incorrect levels.
Dionic Archipelago
  • Chariot's ability Glue Stream now unlocks after the first checkpoint. The Path of Rage unlocks after the second checkpoint.
  • Added a time limit to Dionysius' Challenges number 1 ("Fly through rings") and 3 ("Throw balls into rings").
Coldberg
  • Fixed the issue where the Elusive Necromancer was very difficult to complete without quest items: Essence of the Holy Land, Demon Hunters' Potion, and Zem Medallion. These items can be received from Kurgan the Crafty

Novograd
  • Completed the construction in the city.
Dionic Archipelago
  • Added a hard difficulty mode for the Dionic Games. Now completing the trial requires extra conditions. As a reward, you will receive a special currency, which you may spend on a new pet (available at Aegala near the Coliseum).
Private Allod

A group of refugees from Forox, devoured by Astral slowly but surely, will seek shelter on your private allod. Help Wienna, the student of Forox's Great Mage Tritogor, establish and develop the settlement, and in return she will share the secret of Embrium production with you.

We completely redesigned the Maze plunder mechanics. You may spend the Embrium, produced on an allod with a maze, available for plunder, on a lot of rewards and upgrades for your allod.

  • Maze: Maze difficulty level icons on monsters now have the color of the corresponding difficulty level.
  • The Horns of Abundance will be reset at 11 PM now. Introduced a system of hunting traps, which allows to hunt creatures on the private allod.
  • Maximum health of all defenders has been reduced.
  • Added another warning when changing the Main Maze.
  • Fixed the description and number of rooms available for construction.
  • Devastator defender: Fatal Fever has been redesigned. Outgoing damage is increased by 80%, but the target loses 2% health every 3 seconds. This effect can be dispelled.
  • Trap: Invulnerability has been renamed to Barrier. It reduces incoming damage by 40%.
  • Trap: Invisibility doesn't affect the defenders under the Antipathy effect.
  • Added the feature where the players can summon defenders from the Bestiary by using special items that can be purchased for Embrium.
  • Headhunter defender's ability now has a visual effect. Cast time is 2 seconds. The defender can be trapped or purchased for 9000 Embrium.
  • Antipathy (unique defenders' ability): The No Fighting! effect now significantly increases all incoming damage.
  • Hero's Insignias are now packed. Replicators can increase the number of obtained items.
  • Heroic Adventure сompasses of levels 5, 10, and 15 are now available.
  • All Demon defenders have been enhanced. All demons will explode after death and deal significant damage to everyone around.
  • The Main Maze will no longer produce resources other than Embrium. Players without a Private Allod will be able to trade gold or construction resources for Embrium at the NPCs in faction capitals.
Al Rihat Ruins

The players may return to Al Rihat Ruins to face daily raid enemies, individual stashes with valuables, and repeatable quests that have Sovereigns as rewards. The Sovereigns can be spent on useful items, such as equipment, potions, food, etc. Two large chests will spawn in the ruins twice an hour. You will have to fight other players to get the chests!
Here the players will be able to obtain the previous stage's gear and Hero's Insignias to upgrade it. A broader range of items for sale is available for the Thread of Fate characters.

Misty Glade
  • Demonic Leash effect will be dispelled upon use of the Gun Mount.

This post has been edited 4 times, last edit by "Potwor86" (Aug 17th 2018, 12:48pm)


3

Friday, August 17th 2018, 12:51pm

Order
  • You must complete a quest to join an order after you quit your order.
  • You must complete the Solid Intentions quest (defeat three final bosses on three Allods and win three skirmishes) to join an order after you quit your order.
Heroic Adventures
  • Added new heroic adventures Lab 731 and Silent Whirlpool.
  • The rank is now displayed in the Reputations tab in the equipment window.
  • Toys sold by Gerasim Rivin now bind when picked up.
  • Berserker Totem has been redesigned.
    • The owner turns into Rage Incarnate. Damage dealt and outgoing healing are increased by 50% for 6 seconds. Increases incoming damage by 50%. Removes 1 minute from your group's remaining time. Consumed after use.
Lumix Isle
  • Clot of Light: Every kill of the Clot of Light now increases damage dealt by all nearby monsters by 30% (previously: 10%) and applies the Deceitful Fire effect to the target. The character dies 4 seconds later, unless the effect is dispelled.
  • Adherent of the Light: Dark Ritual reduces incoming damage by 60% and the duration of control effects by 60%.
  • Servants of the Light: Victory effect now increases damage dealt by 50% (previously: 10%). Flash of Light can be used once per 5 seconds (previously: once per 10 seconds). Casting time is now 1 second.
  • Fire Mage: Finishing the Fire Saturation spell now takes 3 seconds (previously: 8 seconds). Fire Mage's attacks now leave the Burning effect on the target. This effect deals damage over time.
  • Ice Leopard: Added the Charge ability.
Fire Elemental

  • Flaming Rage effect doesn't have a stack limit now. Each stack of the effect increases the outgoing damage dealt by 5%.

Uldvik

  • Sleet: damage has been increased.

Duck River Run
  • Intruder: Cooldown duration of the Deadly Shot ability is now 5 seconds (previously: 10 seconds). Cast time is now 3 seconds (previously: 4 seconds).
  • Mercenary, Daring: Cooldown duration of the Strike of Colossus ability is now 5 seconds (previously: 10 seconds).
  • Minotaur: Added the Strike of Colossus ability.
  • Goblin Shaman: Added the Fibroid ability that deals damage over time to all group members.
Gloom

  • The ability Slowdown of the helper Windish can now be used once per six seconds (previously: 10 seconds).
  • The ability Thunder Strike of the helper Thunderish can now be used once per three seconds (previously: 5 seconds).


Kirth Foulfoot

  • The Bombardiers now appear every 15 seconds (previously: 20 seconds).

Trip

  • Added the Fibroid ability that deals damage over time to all group members.

Snowflake Resort
  • Orcish Pioneer: Cooldown duration of the Flaming Arrow ability is now 10 seconds (previously: 18 seconds). Cast time is now 3 seconds (previously: 5 seconds).
  • Snowy Shaman: The Shaman's Incantation ability now deals damage equal to up to 90% of maximum health upon an attempt to be dispelled.
  • Shaggy Minotaur: Added the Berserker ability that increases the outgoing damage per every 10% of lost hit points.
  • Furious Wizard: Now immune to control effects.
  • Frenetic Commissar: Added the Berserker ability, which increases outgoing damage per every 10% of lost hit points. Now immune to control effects.
  • Added an extra pack of Shaggy Minotaurs before the final boss.
  • Snowy Shaman: The Shaman's Incantation effect deals damage every 4 seconds.
  • Visual FX of the Deal has been changed.
  • The appearance of Fara Nier's invention now applies an effect that reduces all incoming damage by 30% and increases the outgoing damage by 20%. The invention now has a lifetime of 10 seconds.
  • Ghoul now has higher chances to appear, but its hit points now equal those of ordinary pack monsters.
  • Fixed the issue where the minotaurs were able to join the battle with Boleslav Laponin.
Firefrost
  • Goblin Hunter: Cooldown duration of the Precise Throw ability is now 4 seconds (previously: 8 seconds). Cast time is now 2 seconds (previously: 3 seconds).
  • Ice Elemental: Now immune to control effects.
  • Obsidian Troll: The Goblins now appear every 10 seconds (previously: 20 seconds). Movement speed under the Fury effect is reduced by 50% (previously: 60%).
  • Frozen Spirit: The Glaciation effect now deals less damage.
Bedlam

  • The Furious Roar effect can now be cast 15 seconds after the combat starts (previously: 20 seconds).

Blinder

  • The Goblins now appear every 10 seconds (previously: 20 seconds). Cooldown duration of all abilities is now 8 seconds (previously: 10 seconds).

Jorunn the Unstoppable

  • Fixed the issue where the Valkyrie's spear didn't disappear when she exited combat.

Old Ida

  • She no longer uses the Deadly Plot spell.

Lab 731
  • Bladewall: The Clear-up Protocol effect can now be dispelled.
Fenia's Cloister
  • The Keeper's Spear now has lower hit points.
Silent Whirlpool
  • Cursed Gargoyle: time until casting the Mighty Swing ability while searching for the Magical Barrier has been increased.
  • Bone Commander:
    • Now casts the Deadly Grip on a random target.
    • The Sluggishness effect can be dispelled by Martyr's Protection.
    • Disease Devourer has been removed.
Sentry

  • Time until casting the Sentry's Wrath ability while searching for the Magical Barrier has been increased.
  • Magical Containment no longer stacks on a target under the Sentry's Bonds effect.


Koda the Silent

  • Wizardly Spark's cast time is now 1.5 seconds (previously: 1 second).

4

Friday, August 17th 2018, 12:53pm

Raid Adventures
  • The players now can not obtain Negotiants' currency in the outdated raid adventures.
  • If a group that is trying to register via the automatic raid search interface has a Defender, it must also have at least one Healer.
  • The characters under the Helping Hand effect will not receive any Spark Experience.
  • The players are now allowed to transfer raid adventure toys and sell them at the auction.
  • Armando's War Staff toy: Now it can be used instantly. Using it doesn't start combat and applies a control effect of an unlimited duration.
  • Armando's War Staff now works only on astral allods and in the Observatory.
Observatory
  • Damage received by hostile creatures has been significantly increased. Their outgoing damage has been reduced.
  • Fixed the issue where enemy packs respawned in one hour. Respawn time is now 10 hours.
  • Incoming damage of all enemies has been additionally reduced by 10%.
  • Tramp no longer deals high damage.
  • Added an extra effect before the appearance of Nihaz's Dark Pawns. Their damage has been decreased by 15%, and their first attack takes place 2 seconds after the start of the battle.
Thalos
  • Added an extra effect before the appearance of Nihaz's Dark Pawns. Their damage has been decreased by 15%, and their first attack takes place 2 seconds after the start of the battle.

Ath-Zak
  • At-Missan the Henchman now appears and enters the battle 4 seconds later.

Hiero
  • The summoned parasites have lower hit points.
  • Hiero's visual FXs have been changed.

Tep
  • Sparks can now be summoned every 50 seconds (previously: 40 seconds).
  • Duration of the Plague's first stage is now 10 seconds (previously: 5 seconds).
  • The Plague is now activated every 25 seconds (previously: 15 seconds).
  • Duration of the next stages is now 30 secs (previously: 20 seconds).
  • Fixed the issue that prevented the plagued pillars from restoring themselves.
  • Fixed the issue where the portal failed to activate at the location of battle with Tep.

Canaan and Avelina
  • Total damage dealt by the boss and the minions (if any) has been reduced by 20%.

Clockwork Knight
  • Total damage dealt by the boss and the minions (if any) has been reduced by 10%.
  • Tramp no longer deals high damage.

Brainum the Third
  • Total damage dealt by the boss and the minions (if any) has been reduced by 20%.

Eurial
  • Total damage dealt by the boss and the minions (if any) has been reduced by 20%.

5

Friday, August 17th 2018, 12:56pm

Skirmishes
  • Remaining cooldown of Potion of Restoration and Potion of Healing is now reset when the player joins a skirmish.
  • Remaining cooldown of Traveler's Blessing is now reset when the player joins a skirmish or the Trial of Blood.
  • All damage absorbed by barriers and by the Concentration stat is now calculated as healing in all PvP activities statistics.
  • Items that grant titles no longer disappear after they've been used.
Tower of Order

We are introducing the new Control Point Capture activity, the Tower of Order, for players of maximum level. The teams are to gain control over the points and deliver as many spheres to them as possible.
Every successful delivery of a sphere and keeping control over them grants victory points. However, if a sphere keeper dies, the sphere vanishes forever. Don't overestimate yourself, don't let your team down!

Deserted Farm
  • The invisible characters don't bring points to their team now.
June Catacombs
  • Hoofprint Talisman doesn't work during the second round in June Catacombs races.
Dominion
  • Vortex isle: removed some fir trees.
  • Fixed the issue where characters under the Probation Period effect failed to receive realgar.
  • Life Balance no longer distributes health points among group members under the Gunner effect.
  • The Unbreakable Will effect will now be removed by the use of a cannon.
Misty Glade

  • Life Balance no longer distributes health points among group members under the Gunner effect.
  • The Unbreakable Will effect will now be removed by the use of a cannon.

Boutique
  • Ornament of the Secret Power now increases the following stats:
    • Critical Damage: Warden, Warrior, Bard.
    • Swiftness: Engineer, Scout, Paladin.
    • Double Attack: Healer, Mage.
    • Critical Chance: Necromancer, Mystic, Demonologist.
  • Destroyer's Ornament now increases the Proficiency.
  • Apologist's Ornament now increases the Vitality.
Achievements
  • Added over 30 new achievements.
  • The Storyline Areas — Observatory section has been renamed to the Dionic Games.
  • Fixed the Magic Number achievement.
  • Kingdom of Elements Legend's icon has been changed.

6

Friday, August 17th 2018, 12:57pm

Classes

  • Rubies and Talents of all characters have been reset. All characters will receive Water of Life and Water of Death Droplets by in-game mail.
  • Global Cooldown Reduction:
    • Global cooldown duration and cast time of all abilities are now 1 second (previously: 1.5 seconds).
    • All incoming damage and healing are reduced by 30%.
    • Cast time of all abilities is increased by 33.3% (unless otherwise is explicitly stated in the list of changes).
    • Global cooldown duration of all defensive and combat support abilities is now 40 seconds (previously: 60 seconds).
    • Acceleration effect is now the defensive support ability. It increases the movement speed by 25%.
    • Power effect now increases the outgoing healing.
  • Fixed the functionality of the Dragon Aspis artifact, rank 2, as follows: Turtle, Abiding Light, Defense, Triumph, and Adrenaline Rush.
  • The Demonologist class is now available to Arisen and Elves!
    • Homuncle (Arisen): The racial ability Life Leech drains life from your victims. It increases your Bloodlust by 300 for 10 seconds.
    • Metamorph (Elves): The Astral Mutation effect. The Demonologist transfers to the Astral Plan for 10 seconds. All melee attacks of demonic forms increase their range by 30 yards, while this effect lasts.
  • All damage dealt in PvP modes has been reduced.
  • Gift of Tensess: The remaining cooldown is reset upon exiting combat.

7

Friday, August 17th 2018, 12:58pm

Psionicist
  • Meditation: the ability has been redesigned. It is no longer a supported ability. It is the effect granted to the Psionicists by the ability. It instantly decreases the stress level by 4/6/8. Every ability cast during the following 4/5/6 seconds will decrease the stress level by another 2 points. The ability cooldown duration is now 40/30/20 seconds (previously: 32/24/16 seconds).
  • Mental Link does not share the global cooldown. Its cooldown duration is now 9/6/3 seconds.
  • Psychosis:
    • Time of sustention is now 2 seconds (previously: 4 seconds).
    • Now it deals damage to enemies 5 times (previously: 4 times).
    • It doesn't increase your stress level.
    • Every Stress point now increases damage dealt by this ability by 1.5%. Base tick damage has been increased by 40%.
    • The cooldown duration is now 24 seconds (previously: 16 seconds).
  • Choke:
    • Time of sustention is now 2 seconds (previously: 4 seconds).
    • Now it deals damage to enemies 5 times (previously: 4 times).
    • Base tick damage has been increased by 5%.
    • Inflicts physical damage now.
  • Entropy:
    • Cast time is now 2 seconds (previously: 3 seconds).
    • Base damage has been increased by 15%.
    • The description has been corrected. Now it mentions the damage increase based on the current level of stress (+4% per each point of stress).
  • Phantasmal Killer: Deals damage every 1/1.67 second (previously: 1/2.5 second/s).
  • Agony now deals damage every second (previously: once per 2 seconds). Base tick damage has been reduced by 28%. Stress generation rate is now 15 (previously: 20).
  • Blade Storm now deals damage every 1 seconds (previously: every 2 seconds).
  • Torture: Outgoing damage has been increased by 10%.
  • Telekinetic Pull/Astral Venom: Base damage has been decreased by 20%.
  • Scorching: Base damage has been decreased by 10%. It has a zero cooldown now.
  • Phantom: Base damage has been decreased by 20%.
  • Zenith now deals physical damage. Fixed the issue that cause the double attack failure.
  • Psionic Shell: The decrease in damage caused by this effect has been adjusted to the current damage. The duration of the effect is now 5 seconds.
  • Brain Fragments ruby (new): Upon casting Meditation the Psionicist gains a stack of the Poltergeist effect, which allows casting Phantom without triggering its cooldown. Stacks up to 3 times. This ruby works under any aspect and DOES NOT require the Poltergeist ruby.
  • Wheels of Life Ruby:
    • This effect stacks up to 10 (previously: 6).
    • It now lasts 10 seconds (previously: 6 seconds).
    • Fixed the issue, which prevented the Good Turn effect from casting on enemies within the range of phantom's explosion caused by the Disintegration ability.
  • Empathy Ruby has been redesigned to work with Psionicist's Phantoms. Now it constantly increases Psionicist's critical chance even if the Mental Link is inactive. It works in Aspects of Assault and Support.
  • Supremacy Ruby: Poltergeist now stacks up to 6 (previously: 3). It increases damage by 5/10/15% (previously: 7/14/21%).
  • Sleepwalker Ruby: Changed the description to fit the Meditation ability.
  • Sadism Ruby now has 2 ranks (previously: 3 ranks). It reduces the stress level by 3/6 (previously: by 3/6/9) and decreases the cooldown duration of Phantom and Spectral Assassin by 1/2 seconds (previously: 1/3/4 seconds).
  • Phlegm Ruby now reduces the stress level by 1/2 (previously: 2/4) and decreases the cooldown duration of Phantom and Spectral Assassin by 0.5/1 second (previously: 1/2 seconds).
  • Phantom Pain Ruby now increases damage dealt by Phantoms and Spectral Assassin by 10/15/20% (previously: 15/30/45%). Increases damage dealt by Agony by 20/40/60% (previously: 15/30/45%).
  • Breakdown Ruby now grants 30% less damage and deals physical damage.
  • Power over Astral Ruby now increases Astral damage by 5/10/15/20% (previously: 6/12/18/24%).
  • Power over Matter Ruby now increases physical damage by 15/20/25/30% (previously: 6/12/18/24%).
  • Centrifugal Pull Ruby has been redesigned. It doesn't affect the Blade Storm effect duration. Critical damage of Psychosis or a single-target attack on a target with the active Blade Storm effect deals extra Astral damage one time per second.
  • Feeling of Support Ruby now removes 1/2 stress per second (previously: 2/4 stress per second).
  • Absolute Stillness Ruby now removes 1/2 stress per second (previously: 2/4 stress per second).
  • Superficial Trance Ruby now increases the Mental Link cooldown duration by 200%.
  • Rubies are now placed differently.
  • Invasion Ruby now increases the Mental Link cooldown duration by 500% (previously: by 20 seconds).
  • Invisibility granted by the Twin ability will face upon capturing points in Skirmishes, on Dominion, and when the Death Mark is active.
  • Now the following rubies work correctly when critical damage is dealt to enemy's barriers: Atrocity, Sadism, Pyrolysis, Centrifugal Pull, Concussion, Tremor, and Desperation.
  • Poltergeist / Brain Fragments rubies now have correct FXs, in accordance with their ranks.
  • Ectoplasmatic Form now reduces damage by 60% (previously: 50%).
  • Astral Body ability has been removed.
  • Horror: The control effect duration is now 2.5 seconds (previously: 1.5 seconds).
  • Choke: Base damage has been increased by 25%. Every Stress point the Psionicist has by the moments of casting this spell now increases damage dealt by each tick by 1.5%.
  • Brain Fragments ruby can be only applied in combat.
  • Superficial Trance ruby has been redesigned. The Mental Link effect active on any target now consumes 1 Stress point per second.
  • Centrifugal Pull now ticks 2 times per second (previously: 1 time per second).
  • Talents have been reset.
  • Flight of Thought ruby now increases outgoing damage by 10/20% (previously: 12.5/25%).
  • Abjection ruby: Both parts of it now increase the outgoing damage by 15/20/25% (previously: 10/20/30%).
  • Invisible Claws ruby now increases damage dealt by the Choke effect by 50% (previously: 45%).
  • Child of Astral ruby no longer affects damage dealt by Ectoplasmatic Form. It reduces the cooldown duration of Ectoplasmatic Form by 15/20/25%.
  • Tremor ruby: The slowdown effect now lasts 0.5/1 second (previously: 0.75/1.5 seconds). The ruby has a 10% chance to be triggered (previously: 100%).

8

Friday, August 17th 2018, 12:59pm

Mage
  • New Ability: Disintegration. A stream of fire deals damage to the target and applies the Vulnerability effect for 1.5 seconds. Cooldown duration: 75/60/45 seconds. Consumes 1 Fire Force.
  • Icy Arrow: damage has been increased by 41%. Cast time is now 2 seconds (previously: 3.5 seconds).
  • Icy Comet/Icy Meteor: cooldown duration is now 2 seconds (previously: 3 seconds). Damage has been increased by 33%.
  • Ice Flow: its effect duration is 86% longer now. Cast time is now 2 seconds (previously: 5 seconds). Deals damage 2 times (previously: 5 times).
  • Lightning Discharge: Cast time is now 2 seconds (previously: 3.5 seconds).
  • Electric Pulse/Thunderhead now deal damage 3 times (previously: 4 times). Its duration is now 1.5 seconds (previously: 4 seconds). Damage has been increased by 19%.
  • Firebolt: Base damage has been increased by 67%.
  • Fireball: Base damage has been increased by 61%.
  • Flash/Explosion: Base damage has been increased by 81%.
  • Volcano: Base Damage has been increased by 100%.
  • Electric Shock deals 5 times more damage but grants no effects whatsoever.
  • Smoldering has been renamed to Supernova. It deals fire damage within an 8-yard radius and applies Cowardice, Weakness, and slowdown effects on all targets for 1 second.
  • Vulnerability has been removed.
  • Trial by Fire now deals instant damage and applies the effect that deals Fire damage to the target for 10 seconds. Consumes 1 Fire Force.
  • Flash Lightning Ruby is now an ability. The Mage falls into trance for 12 seconds, which enables you to cast Fire spells while moving. Fire damage, dealt while the effect lasts, has been increased by 20%.
  • Cataclysm is now a Fire ability. It can be used under the Flash Lightning effect while moving. It deals all three types of elemental damage.
  • Volcano: The Vulnerability effect can be applied only if the Volcano effect is active on the target.
  • Elemental Aegis now disorients the main target correctly.
  • Volcanic Bolt ruby (new):
    • It increases Fire and Lightning damage by 5/10/15%.
    • Casting Shocking Grasp on a target, whose health level is 40% or lower, will deal extra Lightning damage, leave the Wounds effect on the target for 2 seconds, and generate 1 Fire Force.
  • Heat Stroke ruby has been redesigned. Firebolt now has a 33/66/100% chance to generate 1 Fire Force.
  • Conflagration ruby has been redesigned. The effect stacks up to 10. Each Fire spell applies 1 stack of the effect. Each stack increases damage dealt to the target by 1%.
  • Uncontrollable Flame ruby has been redesigned. If a double attack is triggered by Flash or Explosion, all targets within an 8-yard radius around the main target will receive damage.
  • Inner Flame ruby no longer depends on Flash Lightning.
  • Kindling ruby: the effect has been redesigned. Trial by Fire slows down the target for 3 more seconds.
  • Fiery Trail ruby has been redesigned. Acceleration increases the Mage's speed by 35% if the Mage is under the Flash Lightning effect.
  • Choky Smoke ruby has been removed.
  • True Flame ruby (new): increases damage dealt by Fiery Arrow and Fireball by 10/20/30%.
  • Flame Fury ruby has been removed.
  • Storm Warning ruby can now be activated only by Frost spells with a 40% chance (previously: 35%).
  • Ever Frost ruby can now be activated only by Lightning spells with a 40% chance (previously: 35%).
  • Cold Math ruby: when the Ice Flow channeling is completed, the Mage receives 1 Frost Element.
  • Lightning Discharge ruby will now increase Lightning damage you deal to the target by 10/20/30% (previously: applied the effect that dealt damage for 8 seconds).
  • High Voltage ruby: the effect has been redesigned. The Shocking Grasp spell has a 50/100% chance to grant the Mage 1 Lightning Element.
  • Astral Storm ruby now deals Lightning damage.
  • Astral Frost ruby now deals Frost damage.
  • Magic Fire effect no longer depends on Flash Lightning.
  • The Holy Damage will no longer be recommended.
  • Icy Comet now shows the correct damage dealt.
  • Volcanic Bolt ruby now has a correct description.
  • Lightning Discharge now has a correct description.
  • Trial by Fire: Damage has been reduced by 50%.
  • Firebolt: Base damage has been increased by 10%.
  • Fireball: Base damage has been increased by 20%.
  • Blinding Flash: Damage has been increased by 10%.
  • Explosion: Damage has been increased by 10%.
  • Supernova: Damage has been increased by 5%.
  • Stun has a better visual effect now.
  • Harmony ruby is now triggered when Fireball and Firebolt are cast. Fixed the issue, which prevented the Harmony effect from being triggered by all Fire spells.
  • Mystic Barrier can no longer be dispelled.

9

Friday, August 17th 2018, 12:59pm

Healer
  • Healer's basic health now equals that of the other plate armor classes (it has been increased by 11.7%).
  • Pleading ability (new): A powerful prayer that instantly heals the character for 15% of its maximum health and grants them a shield that absorbs an equal amount of damage for 8 seconds. Cooldown duration: 24 seconds.
  • Cleansing Flame: Cooldown duration is now 8 seconds (previously: 10 seconds). The effect duration is now 6 seconds. Base damage of each tick has been increased by 70%. It no longer shares the global cooldown.
  • Frenzy: Cooldown duration is now 60/50/40 seconds (previously: 90/70/50 seconds). Celestial Judgement cast under this effect deals 50% of its damage to all enemies within an 8-yard radius around the main target and knocks them down for 1 second. The visual effect of the Celestial Judgement has been redesigned. All these changes do NOT apply to Holy Blast.
  • Verdict/Divine Sentence: Base damage has been increased by 10%.
  • Heavenly Smite:
    • Initial damage has been increased by 200%.
    • Base damage of each tick has been reduced by 28%.
    • The effect now lasts 4/8/12 seconds (previously: 4/6/8 seconds).
    • Now it deals damage every second (previously: every 2 seconds).
    • Stuns the same target only once per 30 seconds.
  • Divine Foresight can now be cast on self. This change does not apply to the ability granted by the incarnation. The spell can not be cast on targets under the Spirit of Light effect (granted by the Healer's ruby) or on the targets under the Alchemist's Deadly Poison effect. It can be cast out of combat.
  • Guiding Light can now be cast on self. In the Aspect of Healing, casting it on self increases the character's healing rate by 50%. It no longer teleports the character to the target if the distance is 5 yards or less.
  • Holy Blast/Celestial Judgement can now be used while moving. Cast time is now 1 second. Base damage has been increased by 40%.
  • Holy Rage: Base damage has been increased by 55%. The ability shares the global cooldown.
  • Refreshing Light/Healing Light can be used while moving.
  • Chain of Light can be used while moving.
  • Miraculous Recovery: Healing rate has been increased by 90%. The ability can be used while moving.
  • Sacred Word: Cooldown duration is now 30/22/14 seconds (previously: 40/30/20 seconds). The description has been fixed.
  • Talisman: Cooldown duration is now 150 seconds (previously: 240 seconds).
  • Particle of Light: Base damage has been increased by 25%.
  • Wave of Life: The effect duration is now 6 seconds (previously: 12 seconds). It deals damage and heals every second (previously: every 2 seconds).
  • Punishing Palm ruby now increases damage dealt by the Holy Rage by 15/30/45% (previously: 7/14/21%). Increases damage dealt by Verdict and Divine Sentence by 10/20/30% (previously: 14/28/42%). Reduces damage dealt by Holy Blast and Celestial Judgement by 90%. Increases the range of all melee attacks by 2 yards.
  • Devout Healer ruby now grants 2 points of Faith (previously: 1 point of Faith) upon casting the Refreshing Light and Healing Light abilities.
  • Holy Messenger ruby now increases Caution, Sustainability, and Survivability by 50/75/100 (previously increased Caution and Sustainability by 50/100/150).
  • Instant Justice ruby now reduces the cooldown duration of Holy Rage by 0.5/1 second (previously: 1/2 seconds) when the Particle of Light is used. The Particle of Light doesn't increase Faith granted by this ruby.
  • Raging Fire ruby has been removed.
  • Reparation ruby now increases damage dealt by Cleansing Flame by 15/30/45% (previously: 12/24/36%).
  • Thunderer ruby: Bonus granted by this ruby is now 0.4/0.8/1.2% per 10 points of Double Attack (previously: 0.2/0.4/0.6%).
  • Scorching Light ruby: Bonus granted by this ruby is now 0.6/1.2% per 10 points of Double Attack (previously: 0.3/0.6%). It also increases base damage by 10/20% (previously: 9/18%).
  • Holy Rapture ruby now increases damage dealt by Holy Blast and Celestial Judgement by 15/30/45% (previously: 8/16/24%). It reduces all incoming melee damage by 90%.
  • Unbridled Wrath ruby doesn't affect Holy Blast and Celestial Judgement.
  • Ardent Devotion ruby: The chance of triggering this ruby is now calculated correctly. It is based on the Double Attack.
  • Belief ruby: The bonus it grants is now calculated correctly. It is based on the Double Attack.
  • Penance ruby has been renamed to Thunder Gleam. It doesn't increase the duration of the Heavenly Smite effect on a target. It also increases the outgoing damage by 15% (previously: 10%).
  • Rubies are now placed differently.
  • Learning Chain of Light, Wave of Life, and Frenzy now grants you another ability, Cautious Combat. Heavenly Smite doesn't interact with the Cautious Combat ability.
  • Sacred Word: Base shield capacity has been reduced by 35%. The Healer has a chance to apply a shield, which absorbs more damage, depending on the Healer's Double Attack and critical damage stats. Fixed the issue where Brutality wasn't calculated correctly upon applying the shield for the second time.
  • The icon of resistance to stun granted by Heavenly Smite and the icon of Heavenly Smite itself are now different.
  • Rubies are now placed differently. All rubes have been reset.
  • Fixed the issue where the FX of the Cleansing Flame didn't fade from the Healer's hand.
  • Holy Aspiration ruby now works correctly in terms of critical chance, critical damage, and double attack.
  • Wardship ruby: Sacred Word now grants the Defense effect one time every 15 seconds.
  • Entreaty: The healing efficiency and the barrier capacity are now equal to 10% of Healer's maximum health (previously: 15%).
  • Belief ruby now has 2 ranks. The ruby now increases outgoing damage and reduces incoming damage by 20/40% of the current Double Attack chance (previously: 20/40/60%).
  • Reverence ruby now reduces the cooldown duration of Guarding Word and Sacred Word by 7.5/15%. Requires the Aspect of Support.
  • Rubies in the Inquisitor tab are now placed differently.
  • Rubies have been reset.
  • Talisman: The cooldown duration is now 180 seconds (previously: 150 seconds).
  • Guarding Word: The cooldown duration is now 90/60 seconds (previously: 90/45 seconds).
  • Divine Foresight: The cooldown duration is now 45 seconds (previously: 40 seconds).
  • Angelic Grace ruby: Miraculous Recovery now applies the Angelic Grace effect only on the main target.
  • Gracious Light ruby now grants +10/15/20% bonus to healing granted by Refreshing Light and Healing Light (previously: 10/20/30%). The cooldown duration of these abilities is now 4 seconds (previously: 3 seconds).
  • Particle of Wrath ruby now treats the Aspect of Support and the Aspect of Assault differently. It never changed in the Aspect of Assault. In the Aspect of Support it grants +10/17/24/30% to both bonuses of the Particle of Light (previously: 12.5/25/37.5/50%).

10

Friday, August 17th 2018, 1:00pm

Engineer
  • Teleportation, Power Barrier, and Critical Mass don't share the global cooldown.
  • Destructive Shots ability (new): Shoots the target and all enemies within an 8-yard radius, dealing damage 8 times over the duration time. Makes the Engineer invulnerable to control effects.
    • Can be used while moving.
    • Cas time: 8 seconds.
    • Its cast time increases by the value of your current Swiftness bonus.
    • The cooldown duration is now 90 seconds.
  • Mechanic (base class ability): The Engineer can now mount two devices.
  • Colossus: Damage has been increased by 112%. Fixed the issue that triggered the Knock Down effect.
  • Medical Emergency: Healing rate has been increased by 300%.
  • Bacterial Bomb has been renamed to Acid Bomb. Now it deals Acid damage. Base damage has been increased by 220%. It no longer requires a cold reactor. Using this ability cools the reactor by 200.
  • Frag bomb: Base damage has been increased by 220%. It no longer requires a hot reactor. Using this ability heats the reactor by 200.
  • Beacon ability has been removed.
  • Heat Signature ruby (new): target of Reactor Blowdown also receives the Heat Signature effect, which sets it as the priority target for all Engineer's attacking devices.
    • Can be active at one target at a time.
    • Fades if the distance exceeds 85 yards.
  • Treachery has been replaced with Valiance.
  • Wormhole:
    • Generator's lifetime is now 5 minutes.
    • The Engineer can support only one generator at a time.
    • Teleportation's priority target is the Wormhole Generator.
    • Teleportation grants the Invisibility effect for 4 seconds.
    • Other effects previously granted by this ability have been removed.
  • Changed the mechanics of Portable Cannon.
    • Now it is a defensive device.
    • It picks a target with the lowest hit points and restores 2% of health every second for 5 seconds. It also applies the Defense effect to the target.
  • Burst of Mana: the reactor's temperature doesn't affect the damage now. The ability can be used only if the reactor's temperature is above 200 or below -200 degrees.
  • Reactor Blowdown can be used only if the reactor's temperature is above 200 or below -200 degrees.
  • Sabotage has been renamed to Critical Mass.
    • Increases all damage dealt by 25% for 12 seconds. It doesn't affect damage dealt by devices. Requires full reactor heating.
  • Power Barrier has been redesigned.
    • Surrounds the Engineer with a barrier, which absorbs damage equal to 40% of the maximum health over 6 seconds. Requires the full reactor cooling.
  • Teleportation: The cooldown duration is now 120 seconds (previously: 60 seconds).
  • Light Turret
    • The cooldown duration is now 15 seconds (previously: 25 seconds).
    • The lifetime is now 20 seconds (previously: 10 seconds).
    • Base damage is reduced by 5%.
  • Acid Turret
    • The cooldown duration is now 15 seconds (previously: 25 seconds).
    • The lifetime is now 20 seconds (previously: 10 seconds).
  • Grapeshot: Base damage has been increased by 98%.
  • Toxic Volley: Base damage has been increased by 98%.
  • Flying Factions is now calculated based on Swiftness.
  • Iron Curtain doesn't share the global cooldown.
  • Blast Wave ruby has been removed.
  • Firing Line ruby (new): Turrets' firing speed has been increases by 33/66/100% of the Engineer's Swiftness.
  • Thermic Bombs ruby has been renamed to Tactical Bombs.
    • Acid Bomb slows the target for 1/2/3/4 seconds. Frag Bomb applies the Weakness effect to the target for 1/2/3/4 seconds. Requires the Aspect of Assault.
  • Triatomic Acids ruby (new): increases all Acid damage dealt by the Engineer by 10/20/30%. Increases all Acid damage dealt by the devices 20/40/60%.
  • Isolated Heat Exchange ruby (new): The Destructive Shots ability heats the reactor by 15/25 degrees upon dealing damage.
  • Particle Acceleration ruby: Reactor cooling/heating-induced bonus to damage is now 1/2% (previously: 2/4%). Base damage of the Reactor Blowdown ability is now 330%.
  • Air Support ruby has been removed.
  • Self-destruction ruby has been removed.
  • Progressive Defense ruby now reduces incoming damage by 7/14/21%.
  • Daredevil ruby has been removed.
  • Sterilization ruby doesn't deal damage now.
  • Qualified Mechanic ruby: Every new ruby increases the maximum number of the Engineer's devices by 2.
  • Secondary Reaction ruby: Duration of the Tactics effect is now 20 seconds (previously: 15 seconds).
  • Artillery Support ruby: Duration of the Tactics effect is now 20 seconds (previously: 15 seconds).
  • Position Reinforcement ruby has been renamed to Barrage Fire.
    • The Tactics effect duration can now be increased by Reactor Blowdown and Burst of Mana instead of Power Field.
  • Gravity Whirl ruby now applies the disorientation effect (previously: the immobilization effect).
  • Tactical Retreat ruby: The Engineer's movement speed will be reduced by 60% for 4 seconds, regardless of the device, toward which they're moving.
  • Rabbit Hole ruby: After teleportation, the Engineer will also receive the Rabbit Hole effect, which increases 2% of Engineer's health every second during 2/4/6 seconds.
  • Power Contour ruby: The Power Barrier duration has been increased by 50%.
  • Mass Sabotage ruby has been renamed to Supermassive Particles.
    • Critical Mass duration has been increased by 50%.
  • Defensive Perimeter ruby: Iron Curtain now applies an effect that reduces incoming damage of all group members by 20% for 6 seconds.
  • Vacuum Trap ruby: Fixed the issue when the effect couldn't be applied to non-player characters. Now it can be applied to 3 targets.
  • Gravity Anomaly ruby now reduces incoming damage by 15/25/35% (previously: increased the dodge chance).
  • Rubies are now placed differently.
  • Rabbit Hole ruby now has a correct description.
  • Variable Polarity ruby now displays damage correctly.
  • Spider Suppressor: Fixed the issue where the ability applied the disorientation effect even if with the locked Gravity Whirl ruby.
  • Barrage Fire now extends duration of the Acceleration effect correctly if the Tactics effect is active.
  • Fixed the issue where casting the Acceleration ability removed all offensive support effects.
  • Power Barrier is now a defensive ability and can't be dispelled.
  • Frag Bomb, Toxic Volley, Reactor Blowdown, Acid Shot, and Volley now contain the correct damage in their descriptions.
  • Barrage Fire: Burst of Mana now correctly extends the duration of the Tactics effect (defensive).
  • Chemical Agents ruby now has a correct description.
  • Acid Shot now works correctly.
  • Light Turret's hit points are now equal to 50% of the Engineer's current health (previously: 25%).
  • Acid Turret's hit points are now equal to 50% of the Engineer's current health (previously: 25%).
  • Portable Cannon's hit points are now equal to 140/150/160% of the Engineer's current health (previously: 70/75/80%).
  • Colossus's hit points are now equal to 200/250/300% of the Engineer's current health (previously: 130/140/150%).
  • Medical Emergency's hit points are now equal to 50% of the Engineer's current health (previously: 25%).
  • Power Field Generator's hit points are now equal to 75% of the Engineer's current health (previously: 25%).
  • Spider Suppressor: Fixed the issue where the ability failed to apply the immobilization effect.
  • Tactical Bombs ruby is now working correctly.
  • Explosives ruby now has 3 ranks. Its efficiency has remained the same.
  • Radiation Background ruby now has 3 ranks. Its efficiency has remained the same.
  • Rubies are now placed differently.
  • Rubies have been reset.

11

Friday, August 17th 2018, 1:02pm

Warrior
  • Energy consumption has been increased by 25%.
  • Shackles ability (new): Shackles the hostile target, preventing it from performing any actions for 30 seconds. If the target's health is below 90%, any incoming damage will remove the effect.
  • Fracture no longer increases duration of the Jagged Slice effect.
  • Hack: Cooldown duration has been increased by 25/20/15 seconds.
  • Turtle: The Turtle effect duration is now 6 seconds. It no longer depends on the Critical Chance stat. Requires the Aspect of Assault.
  • Mighty Leap:
    • Applies the Slowdown effect to all affected targets for 4/5/6 seconds (depending on its rank).
    • Applies the Chaser effect to the Warrior. It increases the movement speed by 20% for 3 seconds.
  • Berserker: Rank 3 of this ability will additionally increase the Warrior's movement speed by 50% for 6 seconds.
  • Broad Grasp ruby has been renamed to Thick-Skinned.
    • Rapid Blow, Deadly Lunge, and Treacherous Strike now grant the Warrior 2 stacks of the Thick-Skinned effect (up to 10). 10 stacks will increase the maximum health by 30% for 6 seconds.
  • Turtle ruby now works correctly, according to its description.
  • Merciful Death ruby now requires the Jagged Slice effect on the target.
  • Fatal Wound ruby now works together with the Harpoon ability and extends its cooldown duration by 24/16/8 seconds.
  • Flaming Blade ruby:
    • The effect that deals Fire damage has been moved to the Flaming Steel ruby.
    • While the ruby is active, the Fracture ability becomes inactive, unless the Flaming Blade effect is applied to the Warrior.
  • Heavy Blade ruby now increases the Jagged Slice effect duration by 0.5/1/1.5 seconds.
  • Fractured Armor effect: Bleeding no longer deals extra damage, but increases the duration up to 14 seconds.
  • Combat advantage now lasts 10 seconds (previously: 5 seconds).
  • Devastating Blow and Destructive Attack now share their cooldown.
  • Brutality and Destructive Attack rubies have switched places.
  • Shackles: Applying the effect doesn't activate combat mode now.
  • Adrenaline Surge: The cooldown duration is now 30 seconds (previously: 50 seconds) if the Warrior is in the Aspect of Defense.
  • Searing now works in the Aspect of Defense.
  • Harpoon no longer has the minimum range. It ignores obstacles along the way.
  • Disobedient ruby has been transferred to the Fighter tab. It no longer requires the Aspect of Defense.
  • Squiggly Blade, Bloody Rivers, and Merciful Death rubies now have fewer ranks. Their efficiency has remained the same.
  • Tireless Fighter ruby now restores 2/4/6 energy.
  • Charge now grants the accelerations effects that lasts 6 seconds (previously: 3 seconds).
  • Berserker now grants an effect at ranks 2 and 3:
    • Rank 2: the effect additionally increases the Warrior's movement speed by 50% for 6 seconds and grants immunity to control effects.
    • Rank 3: the effect additionally removes all control effects from all group members.
  • Destructive Attack and Devastating Blow now deal similar damage.
  • Deadly Lunge: The cooldown duration has been reduced by 1 second.
  • Headbutt: The cooldown duration has been reduced by 5 seconds.
  • Harpoon: The cooldown duration has been reduced by 5 seconds.
  • Mighty Leap: The cooldown duration has been reduced by 10 seconds.
  • Charge: The cooldown duration has been reduced by 2 seconds.
  • Hack: The Sluggishness effect now lasts 5 seconds longer.
  • Berserker now has a correct description. The cooldown duration has been reduced by 30 seconds.

12

Friday, August 17th 2018, 1:02pm

Demonologist
  • Face: Fury. Increases damage by 30% (previously: by 20%)
  • Expurgation ability (new): The Demonologist heals themselves for 10% of the maximum health 8 times, while the effect is active. This ability is also affected by healing bonuses and penalties, including stats and Runic curse.
  • Stream of Chaos ability (new): Deals Astral damage to the target and all enemies within an 8-yard radius around the main target. All targets receive damage 6 times, while the effect is active. Their movement speed reduces by 80% for the duration of the effect plus 2 more seconds after it fades.
  • Seal of Desiccation can now be used in any face.
  • Astral Plan now reduces all incoming damage except physical by 75% for 5 seconds.
  • Seal of Chaos now deals Astral damage. The damage has been increased by 8.5%.
  • Veil of Darkness: Its cooldown duration is now 120/105/90 seconds (previously: 80/70/60 seconds). It can be used in any face. Only one defensive effect can be active on a target.
  • Ataxy now deals Astral damage. The damage has been increased by 8.5%.
  • Dark Fire now works correctly with the Double Attack stat. Instant damage has been reduced by 11%. Its damage over time has been increased by 8.5%.
  • Mania: Its cooldown duration is now 60 seconds (previously: 2 seconds).
  • Desecration (ranged attack) now deals 50% less damage. Cast time is now 1 second (previously: 3 seconds). It generates 10 points of Obsession (previously: 20 points of Obsession).
  • Desecration: Damage has been reduced by 13%.
  • Last Ritual: The damage has been increased by 8.5%.
  • Torment: Damage has been decreased by 11%.
  • Rift of Pain: The damage has been increased by 8.5%.
  • Demonic Onslaught: The damage has been increased by 8.5%.
  • Torturer's Blades: The damage has been increased by 8.5%.
  • Sigil of Decay: The damage has been increased by 8.5%.
  • Dark Side ruby now increases Astral and Shadow damage.
  • Implacability ruby: Regardless of the current form, Desecration now generates only 5 points of Obsession.
  • Awakening Fury ruby can now be triggered only by physical or Shadow damage.
  • Thrill of Force ruby increases the Obsession gain by 5/10/15% (previously: 10/20/30%).
  • Erratic Flame ruby now deals extra Astral damage. Its damage has been reduced by 24%.
  • Black Claws ruby now deals extra Astral damage. Its damage has been reduced by 24%.
  • Hero Killer ruby now deals extra Astral damage. Its damage has been increased by 8.5%.
  • Power of Chaos ruby: The damage dealt by Seal of Chaos and Ataxy has been increased by 10/15/20% (previously: 10/20/30%).
  • Eternal Night ruby: The effect can be triggered only by critical damage.
  • Elusive Shadow ruby now grants immunity to control and slowing effects. The effect duration is now 4 seconds (previously: 6 seconds). It is now triggered when Demonic Onslaught fades.
  • Shackles of Agony ruby has been changed. Casting Torment grants the Demonologist the Shackles of Agony effect for 4/5/6 seconds. It reduces incoming damage by 15%. The Torment increases the Obsession gain by 15 points.
  • Cornered Beast ruby: The effect is now triggered when the Demonologist's health level is 20/30/40% (previously: 10/20/30%).
  • Now the following rubies work correctly when critical damage is dealt to enemy's barriers: Awakening Fury and Thrill of Chaos.
  • Dark Side ruby now increases Astral and Shadow damage.
  • The Demonologist can't use the Shadow Flight, Veil of Shadow, and Quiet Step abilities while carrying a flag in a skirmish. Additionally, the Death Mark effect doesn't allow to use Veil of Shadow and Quiet Step.
  • Fixed the issue where the Death Mark, flag, and other objects disappeared when Demonologist changed their form.
  • Incarnation abilities Mania and Demonic Leash now correctly trigger the cooldown when abilities of other incarnations are used.
  • Sphere of Negation, Expurgation, Astral Plan, and Dark Victim now interact with the Dragon Aspis artifact correctly (as defense abilities).
  • Reincarnation: Added the missing information. The efficiency of healing done by the Reincarnation ability can be reduced by some effects.
  • Invasion now has a correct description. The quality of the Tears do not affect the duration and number of summoned demons. It only affects the cooldown duration of the ability.
  • All rubies and abilities now have correct descriptions, including the damage they deal.
  • Ataxy now has a correct description.
  • Seal of Chaos now has a correct description.
  • Dark Fire now has a correct description.
  • Face: Tempting Predator now reduces incoming damage by 15% (previously: by 10%).
  • Hero Killer: Damage has been increased by 20%.
  • All damage dealt has been increased by 2.7%.
  • Sigil of Decay now has a correct description.
  • Sleeping Demon ruby now has a correct description in terms of Obsession generation. It additionally reduces all incoming damage by 1/2.5/5%.

13

Friday, August 17th 2018, 1:03pm

Warden
  • Mana regeneration rate has been increased by 25%.
  • Offensive abilities now consume the correct amount of mana. DOT abilities now cost less mana. Melee abilities now cost more mana.
  • Visual effects of many abilities have been improved.
  • Guardian Ring ability (new): You surround yourself with a barrier that absorbs 40% of all incoming damage. While this effect is active, it consumes 10% of your maximum mana. Repeated casting removes this effect. It doesn't share the global cooldown.
  • Ugly Cloud:
    • Cast time is now 1.5 seconds (previously: 2 seconds).
    • Base effect duration is now 5/7/9 seconds (previously: 6/8/10 seconds).
    • Base damage has been increased by 33%.
    • Fixed the ability description. It now contains the correct information about the damage increase granted by the critical damage stat. 1 point of Critical Damage increases damage dealt by this effect by 0.4% (previously: 0.2%).
  • Thunder and Lightning:
    • Cast time is now 1.5 seconds (previously: 2 seconds).
    • Base effect duration is now 5/7/9 seconds (previously: 6/8/10 seconds).
    • Base damage has been increased by 33%.
    • Fixed the ability description. It now contains the correct information about the damage increase granted by the critical damage stat. 1 point of Critical Damage increases damage dealt by this effect by 0.4% (previously: 0.2%).
  • Breath of Forest:
    • Base healing has been increased by 140%.
    • It no longer depends on the Warden's critical damage.
  • Tornado ability: Cast time is now 2 seconds (previously: 2.5 seconds).
  • Loyal Helper: Base health level has been increased by 250%. Deals damage every 1.5 seconds (previously: 2.5 seconds).
  • Clout: Base Damage has been increased by 100%.
  • Bee Swarm: Cast time is now 1.5 seconds (previously: 2 seconds). Base duration is now 5 seconds (previously: 8 seconds). Base damage has been increased by 33%.
  • Poisonous Vine: Cast time is now 1.5 seconds (previously: 2 seconds).
  • Poisoned Thorn now deals damage every second (previously: once per 2 seconds). Effect duration is now 12 seconds (previously: 10 seconds). Damage dealt by the effect has been reduced by 15%. Base tick damage hasn't changed.
  • Bloom now deals damage 2 times more often (one tick per second). Healing done by each tick has been increased by 200%. Total healing has been increased by 500%.
  • Sprout of Life now heals instantly. It has zero cooldown duration.
  • Will of the Wind ruby (new): Using Clout while under Raging Storm effect consumes one stack of this effect and increases its damage by 15%. Clout now deals Lightning damage. Requires the Aspect of Assault.
  • Spiritual Connection ruby: New effects have been added.
    • Every time the Warden deals damage over time or ability-sustained damage or heals an ally, it restores mana by 0.5%.
  • Purifier ruby:
    • No longer requires the Aspect of Support.
    • Bonus to damage dealt to poisoned targets is now 10/20/30% (previously: 8/16/24%).
    • It now increases melee attacks range by 2 yards.
  • Explosive Mixture ruby: Poisonous Vine cast after Bee Swarm now deals 16/33/50% more damage (previously: 10/20/30%).
  • Windcatcher ruby now increases cast time of Tornado by 1 second. Additionally, the Windcatcher effect increases damage dealt by the next Tornado by 20%.
  • Adder's Tooth ruby no longer requires the Aspect of Support.
  • Circulation ruby: Clout now restores mana.
  • Mountain Wind ruby now allows casting Healing Mist while moving. Doesn't decrease the Warden's movement speed upon casting any abilities.
  • Thunder Fist ruby: Clout now restores 7/15% of mana per tick (previously: 4/8%). It also reduces mana cost for the Clout ability to zero.
  • True Friend ruby no longer requires the Aspect of Healing. The ruby now requires 2 seconds of idleness (previously: 4 seconds).
  • Animist ruby now increases the Warden's Caution, Survivability, and Sustainability by 20/40/60/80/100 (previously: increased Caution and Sustainability by 30/60/90/120/150).
  • Life Essence ruby now correctly adds up to other healing sources and affects all types of healing (previously: affected only self-healing). Increases healing rate by 3/6/10% (previously: 2/4/6%) per each stack of the Refreshing Dew effect.
  • Water of Life ruby now correctly adds up to other healing sources and affects all types of healing (previously: affected only self-healing). Bloom and Well of Life now grant independent bonuses. All ranks of this ruby now grant a 10% bonus to healing (previously: 5/10/15%). If a target has both Bloom and Well of Life active, it gains a total of 20% to healing.
  • Triple Trouble ruby now has 2 ranks. The effect duration is 5/10 seconds.
  • Stinging Death ruby now boosts only the Bee Swarm effect. The effect doesn't stack.
  • Scavenger ruby has been redesigned. Pet's maximum health has been increased by 30%. Every basic attack of the pet heals it by 5% of its maximum health. It also heals the Warden by 2% of their maximum health.
  • Leaf Fall: Base damage has been increased by 50%. Cast time is now 1.5 seconds (previously: 1.66 seconds). Now it deals damage to all enemies within an 8-yard radius around the Warden.
  • Nature's Grip: Base damage has been increased by 40%.
  • Thunder Fist ruby now increases damage dealt by Clout by 40/80% (previously: 25/50%).
  • Merciless Storm ruby: The AOE damage now equals to 70% of the base damage (previously: 50%).
  • Sage ruby additionally increases all outgoing healing by 15/30%.
  • Spiritual Connection ruby additionally increases passive mana regeneration rate by 50%.
  • Source of Magic ruby has been removed.
  • Montane Wind ruby now allows casting the Unity ability while moving.
  • Rubies are now placed differently.
  • Rubies have been reset.
  • Fixed the issue where the Guardian Ring required mana for dispelling.
  • Healing Mist: Repeated casting of this ability refreshes the effect and resets the number of stacks. The cooldown duration is now 13 seconds (previously: 12 seconds).
  • Sprout of Life: The base healing bonus has been increased by 25%.
  • Thunderer ruby now grants +3.5/7/10.5/14% to Elemental damage (previously: 4.5/9/13.5/18%).
  • Life Essence ruby is now available in the Aspect of Support.

14

Friday, August 17th 2018, 1:03pm

Summoner
  • Cadaver: time between attacks is now 2 seconds (previously: 3 seconds). Base damage has been increased by 50%.
  • Guard: Base damage has been increased by 50%.
  • Lurker: Deals damage every 1/1.5 seconds (previously: 1/2 seconds).
  • Howl of Death now consumes 6 Drops of blood. Base damage has been increased by 50%.
  • Avid Shadows now deals damage every 1.5 seconds during 12 seconds (previously: 3 seconds/16 seconds). Base damage has been increased by 20%. The first damage is dealt instantly.
  • Wandering Fever now deals damage every 1.5 seconds (previously: every 3 seconds). Base damage has been increased by 15%. The first damage is dealt instantly.
  • Ritual of Pain: The cooldown duration is now 35 seconds (previously: 45 seconds).
  • Neurotoxin: Base damage has been increased by 10%. The first damage is dealt instantly.
  • Volcano: Base Damage has been increased by 100%. The first damage is dealt instantly.
  • Blood Ties: Incoming damage is now 10/15/20% of the current health level (previously: 10/20/30%).
  • Bloodletting: Incoming damage is now 20% of the current health level (previously: 30%). Cooldown duration is now 60/45/30 seconds (previously: 80/60/40 seconds).
  • Dark Renewal: Cast time is now 2.5 seconds (previously: 4 seconds).
  • Healing Injection: Cast time is now 1 second (previously: 1.666 seconds).
  • Plague of Mending: Area of effect is now 20 yards (previously: 30 yards). Cast time is now 2.5 seconds (previously: 2 seconds).
  • Phantom Syndrome: Every time an effect dealing damage over time is dispelled from a target, it receives the Phantom Syndrome effect, which stacks up to 5 times, for 5 seconds. Every stack of the effect increases damage dealt over time by 5% and additionally slows down the target by 5%.
  • Dark Palm: deals damage every 1/2 seconds (previously: 1/3 seconds).
  • Dark Veil can no longer be cast on targets under the Spirit of Light effect (granted by the Healer's ruby) or on the targets under the Alchemist's Deadly Poison effect.
  • Gemotoxin ruby now deals damage every 1.5 seconds during 9 seconds (previously: every 2 seconds during 8 seconds). The first damage is dealt instantly.
  • Thaumaturgist ruby now increases damage dealt by 2/4/6/8/10% and outgoing healing by 3/6/9/15/15%.
  • Plague Doctor ruby: Its bonus is now 5/10/15%.
  • Terminal Stage ruby: Base damage has been increased by 66%. It is triggered every time the Wandering Fever fades or is removed from the target.
  • Bloody Sacrifice ruby: Healing rate has been decreased by 25%. The radius of healing is now 20 yards (previously: 30 yards). It affects up to 6 targets. The priority targets are those with the lowest health.
  • Weeper ruby: The radius of healing is now 20 yards (previously: 30 yards). It affects up to 6 targets. The priority targets are those with the lowest health.
  • Desolator ruby now grants a 5/10/15% bonus to damage over time (previously: 9/18/27%).
  • Blastment ruby now grants a 10/20/30% bonus to damage dealt by Neurotoxin, Avid Shadows, Wandering Fever, and Volatile Infection (previously: 8/16/24%).
  • Sepulchral Chill ruby can now be triggered with a 20/40/60% chance (previously: 13/26/39%). The effect reduces the cost of Howl of Death to 1 Drop of Blood.
  • Now the following rubies work correctly when critical damage is dealt to enemy's barriers: Side Effects, Convulsions, Blood Fountain, Sepulchral Chill, Necrosis, Evil Fate, Seal of Death, and Gemotoxin.
  • Ritual of Plague: Fixed the issue where the effect was triggered too many times when cast on large numbers of enemies. Now it can be cast on up to 6 targets (the main target and five more enemies around it). It now consumes 6/8/10 drops of blood (previously: 5/10/15).
  • Vampirism / Life Tap: The visual effect duration has been reduced.
  • Volatile Infection: Base damage has been reduced by 9%. Only the main target receives full damage. The AOE damage is now 30% of the full damage, and it is dealt to five secondary targets. Fixed the issue where the ability dealt Shadow damage to the main target.
  • Dark Palm no longer applies enhancing effects on the Summoner.
  • Dark Palm and Dark Vigor can now be cast simultaneously.
  • Phantom Syndrome ruby has been redesigned. Every damage-over-time effect, applied to a hostile target by the Summoner, additionally slows down the target by 4% and decreases its outgoing damage by 4%. Requires the Aspect of Support.
  • One with Shadow ruby now dispels all negative effects correctly. It can also be triggered when the Summoner receives damage if their health is 40% or lower.
  • Gemotoxin and Volatile Infection can no longer be dispelled.
  • All abilities now have correct descriptions, according to 9.1 global update.
  • Fixed the issue where the Neurotoxin, Gemotoxin, Wandering Fever, and Volatile Infection effects could be dispelled by class massive purifying abilities.
  • Howl of Death: Damage has been reduced by 11%.
  • Reanimation: Healing has been increased by 33%.
  • Blood Aegis now reduces the incoming damage by 10/15/20% (previously: 5/10/15%). Only 1 stack of the effect can be dispelled at a time.
  • Blood Aegis: The cooldown duration is now 15 seconds (previously: 10 seconds).
  • Dark Palm: The base cooldown duration is now 300 seconds (previously: 300/260/220 seconds).
  • Bloody Sacrifice ruby: Fixed the issue where the ruby healed hostile characters.
  • Blastment ruby now grants +8/16/24% damage dealt by Neurotoxin, Avaricious Shadows, Wandering Fever, and Volatile Infection (previously: 10/20/30%).
  • Convulsions ruby now has a 2.5/5% chance to be triggered (previously: 5/10%). The slowdown effect now lasts 0.25/0.5 seconds (previously: 0.5/1 second).

15

Friday, August 17th 2018, 1:04pm

Bard
  • Singer's Gown ability (new): Sustained ability. It reduces the Bard's movement speed by 30/50/100%, reduces all incoming damage by 30/50/80% for 3/6/9 seconds. Cooldown duration: 6/5/4 minutes.
  • Mockingbird ability (new): Reduces the target's movement speed by 30/60/90%. Increases the Bard's movement speed by 15/30/60%. Both the Bard and the target receive the silencing effect for 3 seconds. Cooldown duration: 2/1.5/1 minutes.
  • Cadenza ability (new): Sustained ability. Restores 50% of health over 8 seconds. Cooldown duration: 2/1.5/1 minutes.
  • Ghost Shield increases the Bard's movement speed by 30% (previously: reduced movement speed by 30%). Requires the Aspect of Assault.
  • Solo: Cooldown duration is now 8 second (previously: 10 seconds).
  • Dance of Shadows doesn't apply the dodge effect. It allows to reduce the incoming damage by 35% plus another 5% per rank.
  • Tunes of War now costs less. It now consumes 1 tempo (previously: 2 tempo).
  • Aria of War now requires the Aspect of Support.
  • Improvisation ruby: The effect can be triggered every 1.5 seconds (previously: every 2.5 seconds).
  • Musician's Curse ruby has been redesigned. Flying Blade grants the Bard the Musician's Curse effect, which increases the damage of Crescendo by 50% and allows casting it instantly. The effect lasts 15 seconds. Reduces the incoming damage by 2/4/6% per each stack of the effect.
  • Free Musician ruby now increases the movement speed by 65/100/130%. Requires the Aspect of Assault.
  • Harbinger of Doom: It now lasts 15 seconds (previously: 10 seconds).
  • Aria now consumes one tempo (previously: 2 tempo).
  • Ghost Shield now has a correct description.
  • Free Musician ruby now has a correct description.
  • Musician's Curse ruby now grants +100% defense stats.
  • Crushing Throw ruby now has a correct description.
  • Wall of Shadows ruby now has a correct description.
  • Disharmony / Anguish: Outgoing damage has been significantly increased.
  • Heart Strings ruby now has 3 ranks. Its efficiency has remained the same.
  • Recitative ruby now has 3 ranks. Its efficiency has remained the same.

This post has been edited 1 times, last edit by "Potwor86" (Aug 17th 2018, 3:54pm)


16

Friday, August 17th 2018, 1:04pm

Scout
  • Plantain ability (new): Sustained spell. Restores 50% health over 8 seconds. Cooldown duration: 2/1.5/1 minutes.
  • Blinding ability (new): Requires 2 stacks of the Riddance effect. Cooldown 50 seconds.
  • Cobra Dash:
    • Cooldown duration is now 10 seconds. It can't be affected by Swiftness.
    • Doesn't remove the Camouflage effect.
    • Removes one stack of the Riddance effect.
    • Does not trigger the global cooldown.
    • Doesn't consume the class resource.
  • Recoil:
    • Cooldown duration is now 10 seconds. It can't be affected by Swiftness.
    • Does not trigger the global cooldown.
  • Camouflage: Cooldown duration is now 60/40 seconds. It can't be affected by Swiftness.
  • Blade Storm has been redesigned. It works independently and pulls all enemies within a 40-yard radius.
  • Assassination Attempt: The Scout jumps to the target. Range: 30 yards.
  • Crippling Shot: Cooldown duration is now 10.5 seconds.
  • Precise Shot: Cooldown duration is now 7.5 seconds.
  • Dance with Death: When the health level is 30% or lower, the Scout gains the Dance with Death effect. It increases the movement speed by 30% and reduces incoming damage by 30% for 3 seconds. Works every 120 seconds.
  • Optical Illusion: Doesn't let the Scout disappear from view, but reduces incoming damage by 40% for 3 seconds.
  • Riddance now lasts for 15 seconds. Stacks up to 3 times.
  • Accurate Shot now lasts for 15 seconds. Stacks up to 2 times.
  • Weak Poison now deals less damage, but slows down the target by 1% per each stack of the effect (up to 16%).
  • Out of Shadows ruby has been redesigned. Incoming damage has been decreased by 10%. Requires Combatant stance.
  • Fixed the issue when the movement speed decrease didn't fade upon using the Camouflage ability.
  • Change of stances does not trigger the global cooldown.
  • Change of stances removes all active charms.
  • Changed the visual effect of Crippling Shot.
  • Frost / Fire / Poison Charms: The cooldown duration has been reduced by 2 seconds.
  • Cobra Dash now has a correct description. It grants the Riddance effect regardless of the current stance. It requires an unlocked Riddance ruby.
  • Deceptive Maneuver now works correctly.
  • Assassination Attempt:
    • No longer teleports the Scout to the target if used in the Aspect of Defense.
    • Grants the Scout an additional immobilization effect for 1 second.
  • Smoke Cloud: The cooldown duration has been reduced by 6 seconds.
  • Helplessness now consumes one stack of the Riddance effect.
  • Swingout: The cooldown duration has been significantly reduced.
  • Cover-Up ruby no longer deselects the target.
  • Among the Shadows ruby has been redesigned. It increases damage dealt by Assassination Attempt by 40%. Incoming damage reduction bonus remained the same.
  • Weak Poison: Damage dealt has been reduced. The target is slowed down by 1% per each stack of the effect.
  • Assassination Attempt: The Immobilization effect now lasts 2 seconds.
  • Swift Fletching ruby has been adjusted to match the new Swiftness.
  • Poison Volley ruby has an updated description.
  • Explosive Shot: Damage has been increased by 14%.
  • Steel Rose: Damage has been increased by 25%.
  • Hunting Season ruby now increases damage dealt by Trap by 16%.
  • Stance: Combatant is now removed correctly when the Scout joins a Goblinball match.
  • Changing stances now consumes 10 Gear pieces.
  • Aimed Shot and Precise Shot now consume 4 Gear pieces and generate none.
  • Poisonous Charms, Fire Charms, and Frost Charms now consume 2/3 Gear pieces less, depending on the Enchantment Expert ruby's rank.
  • Crippling Shot now consumes 4 Gear pieces and generates none.
  • Explosive Shot: The cooldown duration has been reduced by 8 seconds. It generates 6 Gear pieces.
  • Bombardment now generates 3 gear pieces.
  • Survival Instincts ruby now has a correct description.
  • Double-clicking a stance ability no longer resets it.
  • All changes of the previous update that involved consumption of gear pieces have been removed.
  • Removed the change that reduced the cooldown duration of Explosive Shot.
  • Assassination Attempt: Damage has been reduced by 5%.
  • Cobra Dash now has a correct description.
  • Shady Strike: Damage has been reduced by 15%.
  • Replenishment now lasts 15 seconds (previously: 10 seconds).
  • Open Wound ruby has been relocated.
  • Shooter ruby now has a correct description.
  • Survival Instincts ruby now has a correct description.
  • Riddance ruby now has 1 rank. Its efficiency has remained the same.
  • Enchantment Expert ruby no longer requires the Aspect of Defense. It also has been relocated.

17

Friday, August 17th 2018, 1:05pm

Paladin
  • Anathema ability (new): Shackles the hostile target, preventing it from performing any actions for 30 seconds. If the target's health is below 90%, any incoming damage will remove the effect.
  • Conviction: The range is now 30 yards (previously: 20 yards).
  • Radiant Chain: The range is now 30 yards. Fixed the issue when the diminishing granted by other abilities was calculated.
  • Overcome: The Bloodhound effect gained by casting the ability increases the movement speed by 20% for 3 seconds.
  • Strike of Justice ability:
    • Movement speed is increased by 20% for 2 seconds.
    • Applies 1 stack of the Executioner's Right effect if the Templar is in the Aspect of Assault.
  • Rage of Light now ignores global cooldown.
  • Jail: Cooldown duration has been reduced by 50%. The ability no longer pulls targets to the center, but applies the Immobilization effect. It ignores Tenacity and applies effects every second.
  • Pledge of Punishment now grants 2 Ardent Blade effects.
  • Solid Grasp increases the movement speed by 10/20% per per each stack of the effect for 2 seconds.
  • Battle Cry increases healing received by all party members by 20% for 2 seconds.
  • Pounce ruby has been redesigned. The Vanguard effect duration has been increased by 1.5 seconds after Strike of Justice is cast.
  • Energy Surge has been adjusted for the lower level of Swiftness.
  • Executioner's Right: The effect now lasts 15 seconds (previously: 8 seconds) and stacks up to 3 times.
  • Rubies are now placed differently.
  • Entangling Chains: The cooldown duration has been reduced by 5 seconds.
  • Strike of Justice: Fixed the issue where the ability failed to apply the Bloodhound effect in the Aspect of Defense.
  • The Ex Voto effect now lasts 22 seconds and reduces incoming damage by 5%.
  • Zealot ruby now has a correct description.
  • Light Crown ruby now has a correct description.
  • Unbreakable Shield ruby now requires the Aspect of Defense. It has been transferred to the Defender tab.
  • Anathema rubies are now placed differently.
  • Pledge of Vengeance ability (new): While out of combat, the Paladin may swear to avenge an ally's death. The target gains the Pledge of Vengeance effect for 150 seconds. It can be upgraded by increasing the rank of the Blood Revenge ruby. The effect fades if the distance to the target exceeds 40 yards. If the target under this effect dies, the Paladin will fulfill the pledge and gain bonuses as follows:
    • +10% damage for 6 seconds.
    • +20% damage for 6 seconds.
    • +30% damage for 6 seconds. Remaining cooldown of the Descent ability will be reset.
    • +30% damage and immunity to control effects for 6 seconds. Remaining cooldown of the Descent ability will be reset.
  • Ex Voto granted by the Triumph of Light now has a correct description.
  • Seal of Righteousness: Damage has been reduced.
  • Hallmark: The cooldown duration has been reduced by 8 seconds.
  • Interdiction, Light Crown, and Anathema rubies have been relocated.
  • Fixed the issue where the pledge granted the Paladin +50% to defense instead of +15%.
  • Casting Descent now consumes 1 Canon of Purity.
  • Pure Thoughts ruby: Fixed the issue where the Ex Voto effect's bonus was too low.
  • Tough Armor ruby: Cooldown of Overcome has been increased by 300% (previously: by 500%).
  • Pledge of Vengeance: The range is now 80 yards.
  • Ex Voto now has a correct description.
  • Pledge of Punishment additionally reduces all damage dealt to the ability's target by 15%. The cooldown duration is reset when the Paladin joins a rating arena.
  • Strike of Justice now has a correct description.

18

Friday, August 17th 2018, 1:06pm

Astral Allods

Quiet Cemetery
  • Bard's Shadow now returns less damage dealt by Acoustic Barrier.
Underwater Kingdom
Neptune
  • Damage dealt has been reduced by 20%.

Iriy
Naiad
  • Water Spheres no longer apply the Black Water effect on mercenaries.

Underwater Kingdom
Siren
  • Furious crabs' attacks no longer stack the effect, which increases the incoming damage, on mercenaries.

White Mountain
Boo Boo and Voo Voo, Bully Ogres
  • The Bully Ogres have been adjusted to the use of mercenaries during the game.

Glacial Chamber
  • Fixed the issue where the mercenaries set up camp fires too rarely to get warm and reduce the number of the Severe Frost effect.
Freezee
  • Improved the visual effect of Snowstorm. Reduced the number of icy thorns of Severe Frost.

19

Friday, August 17th 2018, 6:50pm

dragagon

Unregistered

Quoted

Heroic Adventure сompasses of levels 5, 10, and 15 are now available.



Only levels 1 for me? Or where exactly can we get these?

20

Friday, August 17th 2018, 8:45pm

Nandita

Intermediate

Posts: 325

Location: Ruhrpott NRW Germany

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