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1

Wednesday, November 28th 2018, 10:37am

  • "Lisad" started this thread

Posts: 554

Location: A galaxy far, far away

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Patch notes

9.0.01.86 update


General
  • Now error logging to mods.txt file is disabled by default for game addons. To enable this feature, edit user_mods_log_enable variable in the Personal/global.cfg file.
  • Fixed Owl's appearance animations when using Kelpie mount.

Classes
Summoner
  • Thaumaturgist ruby: now works correctly with summoned minions.

Raid Adventures
  • Observatory raid search is now available 12pm to 3am.

Astral
  • Fixed incorrect position of target's information panel.



9.0.01.89 update


General
  • Returned sorting of effects applied to target. Added a limit to how many rows are shown: 2 rows for possitive effects, 1 row for negative effects.
  • The amount of gold acquired with the Battleground Gift is now equal to 75 Small Symbols of Gold.

Heroic Adventures
  • Fixed the issues with the system of monitoring the integrity of completion of the adventure.



9.0.01.90 update


General
  • Fixed an issue with players being unable to hide low priority effects applied to their characters. Now all hidden effects are placed in a separate list. The list cannot be open in combat.

World
Dionic Archipelago
  • The "Dionic Games: Amos' Challenge" quest now requires to collect any 30 bonuses out of 45 on the race track.


Skirmishes
Battle for Kargallas
  • Now the shield given to characters after resurrection will be removed after getting the Death Mark effect.


Rating combats
  • Increased the range of rank for opposing teams to get a match with each other.
  • Increased the speed of extending this range in case of failing to find an opponent within it.
  • Increased the maximum difference between average rank of teams when making a match.



9.0.01.91 update


  • Small fixes.

Regards,
Allods Online Administration

This post has been edited 5 times, last edit by "menzanima" (Jul 2nd 2019, 4:01pm)


2

Wednesday, December 26th 2018, 10:20am

  • "Lisad" started this thread

Posts: 554

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9.0.01.93 Update


  • Confrontation Reputation has been added to the server
  • Exoskeletons have been fixed
  • Small fixes.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:59pm)


3

Wednesday, March 13th 2019, 6:01pm

  • "Lisad" started this thread

Posts: 554

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Occupation: Magic tricks

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Pre-patch 10.0

10.0.00.21 Update - Part 1


General

  • Maximum character level is increased to 85
  • Every character of level 10 and higher has received Drops of Water of Life and Death
  • Added new items to «Chest of the Explorer»:
- level 4: Rough Dragon Hide Backpack (24 slots), Folio of Knowledge, Tome of Influence, Scroll of Fate.
- level 6: Recruit's chest (x5), Folio of Knowledge.
- level 10: Small Incense Kit, Folio of Knowledge (x2), Tome of Influence, Scroll of Fate (x2).
- level 15: Page from the Study of Perfection, Folio of Knowledge (x3), Scroll of Fate (x4).
- level 20: Skillful Jeweler Manuscript, Scroll of Fate (x5).
- level 25: Page from the Edict of Conclave, Expansion Toke (x5), Folio of Knowledge (x5), Tome of Influence.
- level 30: First Page from the Great Mage's Diary, Folio of Knowledge (x7).
- level 35: Section of the Edict of Conclave, Folio of Knowledge (x8 ).
- level 40: Second Page from the Great Mage's Diary, Patronage Box coupon (x100), Folio of Knowledge (x10).
- level 45: Emblem of the Deadly Wizard, Folio of Knowledge (x11).
- level 50: Chapter from the Study of Perfection, Small Incense Kit, Folio of Knowledge (x16).
- level 55: Lesser Scroll of Sacrament, Folio of Knowledge (x21).
- level 60: Part from the Study of Perfection, Magic Furnace, Folio of Knowledge (x22).
- level 65: Third Page from the Great Mage's Diary, Folio of Knowledge (x25).
- level 70: Part of the Edict of Conclave, Folio of Knowledge (x25).
- level 75: The Study of Perfection, Greater Scroll of Sacrament.
- level 80: Clear rune of level 6 (x6), Folio of Knowledge (x25).
- level 85: The Fourth Page from the Great Mage's Diary, holy Weapon of Bliss.

Artifacts
* New mechanics of artifacts creation:
- All artifacts previously added to the game can now be crafted again.
- All old artifact resources in players' possessions are converted to the new ones.
- The crafting mechanic is changed.
- Artifacts now have unlimited lifetime, but with every global update (e.g. 11.0) they will be converted to resources.
- To create any artifact you'll need corresponding Artifact Fragments and Fate elixirs. They are received from the following activities:
  • Victory Cross Fragments — Observatory (after defeating certain enemies).
  • Dragon's Aspis/Codex of Life/Unity Triquetrum Fragments — 3v3 and 6v6 rating combats (after completing quests Carnage and Slaughter).
  • Freedom Mirror Fragments — Skirmishes (first victory of the day).
  • Pilgrim's Crown Fragments — Kingdom of Elements (completing daily quests).
  • Grail of Awakening Fragments — Al-Rihat Ruins (completing daily quests).
  • Dust of Creation (can be converted to any artifact's fragments) — world bosses, Dominion (can be bought for realgar).
  • Fate Elixirs sources remain the same.
- Crafted artifacts can be exchanged for resources from the master of Anvil. You will receive all of the fragments, some of the fate elixirs, but none of the gold spent on their creation and upgrade.

Draconic Aspect
* Brought back the ability to get Draconic Aspect equipment.
- The equipment gives you additional offensive or defensive stats:
  • Offensive: one-handed weapon, off-hand, special weapon, rings, earrings, amulets.
  • Defensive: waist, legs, feet, hands, wrists, head, shoulder, chest, cape and shirt.
- Equipment with defensive stats can be obtained from the Observatory; offensive equipment can be bought from rating combats master (don't require a certain rank to buy).
- Any equipment item can be bought with Realgar.

World bosses
* There's three new powerful enemies in Sarnaut:
- Sunwing (Coldberg).
- Ar Sakuul (Isle of Revelation).
- Oceanid (Umoir).
* As a reward for killing them, you can receive Dust of Creation and Draconic Aspect insignias.

Pets
- Added new separate categories for pets in the Wardrobe.
- Players can now catch pets (20) spread all across Sarnaut.

Technical changes
- new settings option "adaptive objects detalization" that decreases objects detalization in case of performance drop.

Zones

Ammer
- Hoof Rivalry quest: fixed the issue with enemy centaurs not spawning.

Private Allod
- Maze season has ended, the rewards were sent.
- All mazes were reset.
- Defenders anger levels were reset.
Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:57pm)


4

Wednesday, March 13th 2019, 6:02pm

  • "Lisad" started this thread

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10.0.00.21 Update - Part 2


Classes

- Fixed the issue where it was sometimes impossible to change demonologist's race to Arisen or Elf in the Hall of Changes.

Warden
- New ability — King of Beasts: an ancient beast spirit takes over warden's pet giving it incredible power for 10/14/18 seconds. Consumes 4 Tears of the Dragon. Their quality affects the cooldown duration and strength of the effect.
  • Damage dealt by pet is increased.
  • Every pet's attack is critical
  • Increased pet's maximum health.
  • It becomes immune to control effects.
  • Every pet's attack immobilizes the target for 1.5 seconds and applies Vulnerability and Wounds effects for 3 seconds.

Summoner
* New ability — Lash of the Doomed: summoner casts a forbidden spell in an attempt to destroy their enemy, dealing damage 4 times. Consumes 3 Tears of the Dragon. Their quality affects the cooldown duration and damage of the ability.
- Damage increases by 1/2/3% for every percent of health lost by the summoner.

Engineer
* New ability — Red Alert: engineer summons air support to a selected 20 yards radius are. Consumes 10 Tears of the Dragon. Their quality affects damage of the ability.
* After 6 seconds, a powerful mana bomb is dropped into the area, dealing damage to all enemies inside of it and stunning them for 4 seconds.
- The bomb leaves behind a 20 yard radius area charged with mana emanations for 15 seconds.
- Allies inside of it will receive +1% to damage dealt and +1% of maximum health increase effects, as well as get one negative effect removed, every second.
  • Enemies inside of it will receive -1% to damage dealt and -1% of maximum health decrease effects, as well as get a random negative effect applied to them for 1/2/3 seconds, every second. The negative effects that can be applied: Vulnerability, Wounds, Weakness, Cowardice, Helplessness, Slow.
  • All effects changing outgoing damage and maximum health value last for 8 seconds and don't disappear after the contamination area is gone.

Psionicist
* Class became available for two more races:
- Tyrants (orcs):
  • Dominion race ability: psionicist takes over a 6 yard radius area around him for 4 seconds. All enemies inside of it receive damage every second. If enemy character inside uses any class ability, they will be knocked 20 yards back and receive damage. This effect can work only once for each opponent.
- Sages (kanians):
  • Heavy Doubt race ability: psionicist casts doubt upon the mind of the enemy, slowing them and every other hostile target in a 6 yard radius around them. Their speed goes to zero in 3 seconds. Deals damage 6 times over the duration of the effect. When it ends, all affected target are disoriented for 2 seconds and receive damage, unless the effect was dispelled before that.
* New ability — Loop of Time: psionicist applies Loop of Time effect on themselves or their target for 2/3/4 seconds. Consumes 4 Tears of the Dragon. Their quality affects the cooldown duration of the ability.
- After the effect is gone, the target returns to the state they were in when it was applied (i.e. have the same amount of health points and moved to the same position they were at when the effect was applied).
- All negative effects applied over the duration of Loop of Time will be removed from a friendly target. All positive effects applied over the duration of Loop of Time, except some effects from adventures, will be removed from a hostile target. Loop of Time can't resurrect dead character.
- The effect cannot be applied on the same character more than once in 60 seconds.

Scout
* New ability — Stormy Arrow: scout shots an enchanted arrow into the enemy. Consumes 6 Tears of the Dragon. Their quality affects damage of the ability.
- Upon hit, the arrow splits in two and strikes two closest targets in a 10 yard radius from the first target.
- Both arrows split into three and hit nearest targets.
- Each one of those arrows splits in four and hit nearest targets again.
- Arrows can hit the same target multiple times.
- Each hit deals N damage. Final hit stuns the target for 1/2/3 seconds.

Bard
* New ability — Denial Talk: bard begins a long melody, removing 1 negative effect from allies and 1 positive effect from enemies in a 12 yard radius every 0.5 seconds. Consumes 6 Tears of the Dragon. Their quality affects the damage and healing of the ability.
- Every removed negative effect heals their allies, and every removed positive effect deals damage to their enemies.
- Maximum number of affected players: 6 friendly and 6 enemy targets.
- All affected enemy targets are unable to deal critical damage or benefit from double attack during Denial Talk. The cooldown duration of allies' abilities are decreased for 1 second every 0.5 seconds while the effect is active.

Demonologist
* New ability — The Soul Devourer: demonologist attempts to consume the life force of their enemies. Consumes 6 Tears of the Dragon. Their quality affects the cooldown duration and damage of the ability.
- Every 1.5 seconds during 4.5/6/7.5 seconds all enemies within 12 yards around them receive damage and walk helplessly towards demonologist for 1 second.
- If any enemy approaches a 2.5 yard radius area around the demonologist, they will receive damage and will be knocked back, and the demonologist will increase their maximum health level by 25% for 12 seconds (no more than 4 times over the duration of the ability) and will heal themselves for the same amount.
- If enemy is a player, they will increase their maximum health level by 25% for 12 seconds. They won't be affected by control effects of this ability again until it ends.

Mage
* New ability — Damned Flame: mage curses up to 12 enemies withing a 20 yard radius area around them for 5/6.5/8 seconds. Consumes 6 Tears of the Dragon. Their quality affects damage of the ability.
- 0.5 seconds after, enemies will be chased by fiery abyss appearing beneath them every 1.5 seconds and dealing damage to them and all enemy targets nearby. Every successful hit will apply Vulnerability effect for 4 seconds.

Healer
* New ability — Bulwark of Unity: healer sustain an 8 yard radius area around them for 3/5/7 seconds. Consumes 6 Tears of the Dragon. Their quality affects the efficiency of healing.
- Every time they or their allies within the area receive damage, all of them receive -1/-2/-3% to incoming damage bonus (up to -10/-20/-30%). This effect lasts 8 seconds, the timer refreshes every time the damage is received. Stays after the end of Bulwark.
- If health of an ally within the area drops below 40%, they will be healed by N of their maximum health level (works only once over the duration of the ability).

Paladin
- New ability — Judgment Day: paladin sustains an 8 yard radius area around them for 4/5/6 seconds. Consumes 10 Tears of the Dragon. Their quality affects damage of the ability.
  • All enemies within the area are slowed by 70% and receive damage every second.
  • Every time a character inside uses a class ability, paladin deals additional damage to them and pulls them closer. After the effect ends, all enemies withing the area receive damage and run away in fear for 2/3/4 seconds.
- Descent ability: 8 seconds after activation, every Hallmark and Entangling Chains attack will be critical.
- Holy Rage ability: while the effect is active, all melee attacks have range of 12 yards.

Warrior
- New ability — Bedlam: warrior becomes a living whirlpool of steel and rushes through the battlefield unaffected by control abilities. Consumes 6 Tears of the Dragon. Their quality affects the duration and damage of the ability.
  • The effect lasts N seconds.
  • Warrior can use other abilities during Bedlam.
  • All enemies within a 10 yard radius are caught in the whirlpool and are forced to follow the warrior, receiving damage every 0.5 seconds.
  • At the end of Bedlam warrior strikes a final blow on every enemy within a 10 yard radius around them, dealing damage and knocking enemies back.
- Turtle ability: now applies Cauterizing effect for 2 second in the Aspect of Defense. In the Aspect of Assault the effect lasts 4 seconds. Heals by 5% of maximum health every second.
- Treacherous Strike ability: damage increased by 25%. No longer requires control effects to be present on target.
- Hack ability: the cooldown is now 1 second.
- Kick ability: now applies Weakness effect for 4 seconds.
- Headbutt ability: now applies Crush effect for 4 seconds.
- Bloody Harvest ability: applies Wall of Shields effect to all party/raid member in a 20 yard radius that decreases damage received from the first attack on them by 20%. After receiving damage, the bearer looses the effect and becomes immune to it for 10 seconds.
- Rage and Bloodletting rubies are united.
- Butcher and Squiggly Blade rubies are united.
- Changed position of Fatal Wound rubies.
Regards,
Allods Online Administration

This post has been edited 2 times, last edit by "menzanima" (Jul 2nd 2019, 3:58pm)


5

Wednesday, March 13th 2019, 6:03pm

  • "Lisad" started this thread

Posts: 554

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10.0.00.21 Update - Part 3



Raid Adventures

Observatory
- Decreased difficulty of the hard mode.


Heroic Adventures

- The end of the season rewards have been sent to players.
- Decreased difficulty.


Astral

Archdemon
- Now after killing Octulhu the wormhole will close immediately.


Guilds


- Guild season has ended
  • Reset of guild Nobility.
  • Rewards were sent to top 10 guilds with the most Nobility.
  • Reset of guild rubies. Tabards received in the previous season are available until 3.04.2019.
- Added new quest «Pledge of Punishment: world monsters».
- Dominion tools and realgar were removed from players' possessions.

Dominion
* New mechanics of the Sunday Dominion fights:
- Combats now last one round.
- Combat preparation time: 1 minute.
- All points are initially neutral, and can only be captured if there are no players of enemy team inside.
- Points are captured in the following order:
- Neutral => Team A;
- Team A <=> Neutral <=> Team B.
- Capturing a point takes 10 seconds, and stops if players of enemy team are inside. Capture radius: 25 yards.
- Controlled capture points increase score of the owner team no matter if players are inside or not.
- The duration of the battles is reduced, and their number is doubled. Combats begin every 15 minutes.
- Characters resurrects 5 seconds after death and become immune to damage and control effects for the same amount of time.
- The amount of Dominion pets spawn points increased to two. Point spawn time: 2 minutes. Points appear for the first time 30 seconds after the combat starts. Point activation now takes 5 seconds and is accompanied by a noticeable visual effect.
- To win, the team must score 1000 points.
* Added new items that can be bought with realgar (Draconic Aspect equipment, consumable items, etc.).
- [P2P] added Scrolls of Sacrament, Pages from the Great Mage's Diary, and the Study of Perfection.

Boutique


Mounts > Ships
- new item — Pirate Flag:
  • The dream of any astral wolf! Raise the pirate flag and challenge the whole world with your ship. A ship with a pirate flag can attack any other ship. Can only be used by the ship owner. The effect lasts 15 minutes.
  • Price: 30 crystals.

Accessories > Markers (AOE)
- New items that let you mark a certain area on the ground.
  • Price: 10 regular crystals (x10).

Crafting > Crafting
- Amount of following items was increased from 10 to 100, for the same price:
  • Omnum;
  • Tenacious Omnum;
  • Enigmatic Leather;
  • Tenacious Enigmatic Leather;
  • Ethereal Yarn;
  • Tenacious Ethereal Yarn.
- Following items can now be bought in the stacks of 500 units for 15 premium crystals:
  • Tenacious Omnum;
  • Tenacious Enigmatic Leather;
  • Tenacious Ethereal Yarn.

Chests > Radiant Strongbox
- New mechanics of core impressions received after using Petrified Cores:
  • All core impressions (items) in players' possessions were removed.
  • Core impressions in Valuables > Other were moved to Saved Class tab.
  • You can go back on saved class any time by speaking to your class trainer.
  • You can also buy Memory Stamp that lets you assign your current class as "saved" from your class trainer.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:58pm)


6

Thursday, March 14th 2019, 10:49am

  • "Lisad" started this thread

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10.0.00.23 Update




General

  • Fixed an issue with some players being unable to log in to game servers.
  • Fixed an issue where spark experience limit wasn't given to chracters below level 85. Changed the description in Talents window.
  • Grail's of Awakening ability grail mystery is temporary unavailable.


Combats

Rating arenas
  • Fixed an issue where players received wrong costume with the Executioner’s title.


Guilds

Dominion
  • Training guild dominion no longer has a schedule, and now starts when there's enough people in queue.


Boutique

  • Creator's Chest: description changed.
  • Fixed an issue where dragons from Prophetic Cards could replace Dragon in Stable Slots.


Known issues

  • Incorrect appearece of wolf pets models.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:56pm)


7

Thursday, March 14th 2019, 12:31pm

  • "Lisad" started this thread

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Location: A galaxy far, far away

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10.0.00.25 Update



General

  • Fixed an issue where level 85 NPCs didn't drop Marks of Diligence.
  • It is now possible to search for items with level 99 and higher on the auction house.
  • Fixed audio effects of Lightning Bolt with Witch's Snag color pattern.
  • Improved shadows for most mounts.
  • [p2p] Fixed an issue where premium level bonuses worked for characters on subscription server.

Artifacts

- Fixed issues with incorrect amounts of Awakened Matter being received/spent by players.
- Unity triquetrum:
  • United in Hardships effect (1st rank) now doesn't disappear from the target when it's hit with a control effect it already has protection from.
Pets
  • Wild pets are no longer bound to characters (unless added to their Wardrobe).
World bosses
  • World bosses now resurrect during the entire day, 4-5 hours after being defeated.
  • Decreases health level of the world bosses.
  • Players can only receive rewards for killing them once a day.
  • Fixed an issue where some players didn't receive the reward. Now it appears in character's bag instantly.


Zones

Coldberg
  • Fixed terrain issues with Sunwing's allod.


Classes

  • Summoned familiars (phantoms, engineer's devices, Master of the Woods, etc.) now react correctly when combat starts, attacking every new enemy that their master fights.
  • New dragon tears abilities are now correctly affected by Double Attack stat.
  • Fixed an issue where some AOE abilities were dealing targeted damage.

Healer
- Bulwark of Unity ability:
  • Fixed an issue where the ability increased incoming damage instead of decreasing it.
  • It no longer saves the healer who turned into Spirit of Light from death, as well as their allies who drank poison.

Warrior
- Bedlam ability:
  • Enemies pulled to the warrior are no longer stunned.
  • Periodic damage is decreased by 15%.
  • Final blow damage is decreased by 33%.
  • The damage is now correctly recognized as AOE.

Mage
- Damned Flame ability:
  • Radius of each explosion is decreased to 3 yards (4 yards before).
  • Overall damage is decreased by ~23%.
  • The duration of applied Vulnerability effect is decreased to 3 seconds (4 seconds before).

Demonologist
  • Last Ritual ability: the cooldown is decreased to 6/4/2 seconds (30/20/10 seconds before).

Engineer
  • Engineer's devices can no longer be targeted and receive damage.
  • Concentrate & Flying Factions abilities now work instantly.
  • Power Barrier no longer requires reactor to be cooled and doesn't reset its temperature. The cooldown duration is decreased to 90 seconds (120 seconds before).
  • Critical Mass no longer requires reactor to be heated and doesn't reset its temperature. The cooldown duration is decreased to 90 seconds (120 seconds before).
  • Steel Trap ability: immobilization time decreased to 1/2/3 seconds (1.5/3/4.5 seconds before).
  • Acid Turret now attack one target, the same way as the Light turret, and deals additional AOE damage to all enemies around it.
  • Red Alert ability: the time before bomb's drop is decreased to 4 seconds (6 seconds before).
  • Fortification ruby: removed from the game.
  • Gravity Anomaly ruby: allies keep the defense effect for 10 seconds after exiting Power Field. Effect's efficiency is increased to 20/30/40% (15/25/35% before).
  • Power Contour ruby: Power Barrier now gives a 20% shield to all party members. Additionally, while the shield is active, its bearer receives healing every 0.5 seconds.
  • Supermassive Particles ruby: Critical Mass now additionally increases damage dealt by party member by 15% for 4 seconds.
  • Defensive Perimeter ruby: now additionally decreases the cooldown duration of Iron Curtain by 30%.
  • Gravity Whirl ruby: no longer depends on the Aspect of Support. Damage dealt by engineer to targets within the range of Spider Suppressor is increased by 20% for 6 seconds.
  • Vacuum Trap ruby: no longer has a cooldown and a limit on the number of targets.

Summoner
  • Lash of the Doomed ability: the duration of applied Wounds and Vulnerability effects is decreased to 3 seconds (5 seconds before).

Scout
  • Stormy Arrow ability: fixed an issue with insufficient amount of hits.

Warden
- King of Beasts ability:
  • Added information about pet's attack speed being increased to the description.
  • Fixed an issue where the ability decreased pet's attack speed instead of increasing it.
  • New effect icon.
  • The ability now correctly consumes 4 Tears of the Dragon.


Professions

- Increased crafting components drop rate.
- Fixed an issue where the efficiency of alchemical potions was decreased for characters of level 85.
- Fixed an issue where equipment items created with Reforged Material were bound.
- Maximum amount of items that can be stacked together is increased from 1000 to 10000 for the following items:
  • Omnum;
  • Tenacious Omnum;
  • Enigmatic Leather;
  • Tenacious Enigmatic Leather;
  • Ethereal Yarn;
  • Tenacious Ethereal Yarn.


Astral

  • Fixed an issue where it was impossible to sell Etherium Crystal.


Guilds

Dominion
  • Fixed an issue where last combat didn't start.


Boutique

Cooling Device:
  • Now 20 items can be stacked together.
  • Can no longer be used without a Tamer in the bag.

Known issues

Pets
  • Eagle still bounds on pickup.

Engineer
  • Vacuum Trap only works with Steel Trap.
  • Acid Turret doesn't work correctly.
  • Wormhole can still be targeted and receive damage.
  • Outdated device descriptions.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:56pm)


8

Thursday, March 14th 2019, 1:11pm

  • "Lisad" started this thread

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10.0.00.29 Update



General

  • Technical changes for compatibility with future updates.
  • Runes can no longer be stored in bank. Runes that are already in bank will stay there, but it will be impossible to deposit them back after withdrawal.


World bosses

  • All bosses are now located in new instances. Added channels support.


Combats

June Catacombs
  • Fixed an issue where assault shells could remain active during the second round.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:54pm)


9

Thursday, March 14th 2019, 2:21pm

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10.0.00.31 Update


[/u][/b]

General

  • - Removed toys from Spellbook that were added there by mistake.
  • - Reward for the daily Not a Day without a Feat quest now contains Specks of Light of level 85.

World bosses
  • Fixed the issue where Flag of War was automatically enabled inside the arenas.


Zones

Private allod
- Maze: fixed the issue where weekly limit was reached before visiting 5 mazes.
  • We recommend to not visit mazes on Thursday before the maintenance is over, to avoid wasting attempts.


Guilds

Dominion
  • Disabled old group Dominion maps, added 2 new maps instead.
  • Damage dealt by Dominion pets is increased by 20%.
  • Activation time of the Reinforcements effect is now 2.5 seconds (5 seconds before).
  • Resurrection time is increased to 15 seconds (5 seconds before).
  • The amount of combats is reduced to 6. Due to the old interface, only 4 are displayed at the moment.


Classes

Engineer
  • Temporary fix of unstable devices' behavior and engineers inability to teleport to them. As a side effect, engineer can now target the devices, but they're still immune to damage.
  • Gravity Anomaly ability: fixed the issue where the defence effect didn't re-apply after leaving the field.
  • Local Wormhole ability: fixed the issue where it could still receive damage.
  • Acid Turret ability: now works properly.
  • Supermassive Particles, Power Contour and Defensive Perimeter rubies: fixed the issue where they worked in any aspect.
  • Removed the obsolete info about engineer's devices health.


Heroic Adventures

  • Heroic adventures are available again.


Arena of Heroes

  • The Arena is open and waiting for brave heroes!


Skirmishes

Battle for Cargallas
  • Gallop effect will now be canceled after receiving the captured banner effect.


Professions

  • Craftsmen can now create items of rare quality. The blueprints can be bought from Trainers.
  • Increased the amount of Vigor received from the Concentration Tonic.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:54pm)


10

Thursday, March 14th 2019, 2:35pm

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10.0.00.33 Update



General
  • Dark Emblem of Assault characteristics fixed.
  • Wild pets can now be sold at the auction house.
  • Fixed the issue where no damage was dealt with draconic aspect weapon equipped.
The level of the following items was increased to 85 (80 before):
  • Demon Blood
  • Bone Flour Flatbread
  • Wellebell Beer
  • Lake Fish
  • Umoir Berry Drink
  • Forest Nuts
  • Flaming Spirit Potion
  • Grilled Devil-knows-what
  • Boar Rum
  • Ethereal Frog Caviar

Zones
Peaceful Cemetery
  • On the Sage island, the Abyss Pull effect is no longer applied after the use of Decomposition Aura.
  • Fixed the issue where players didn't receive the reward after defeating the first boss in the Laboratory №731 heroic adventure.

Professions
  • Increased the amount of Vigor received from the Concentration Tonic.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:53pm)


11

Thursday, March 28th 2019, 10:05am

10.0.00.40 Update - Part 1



General


  • Fixed characteristics of the Dark Emblem of Assault.
  • Fixed an issue where some characters had repeating titles.
  • Now the website opened via the in-game link will correctly load in the default browser.
  • Players now can turn in any amount of Emblems of Greatness.




Draconic Aspect


  • Fixed an issue where warriors couldn't equip some of the Draconic Aspect items.
  • Fixed an issue where it was impossible to equip a second Draconic Aspect earring.
  • Fixed an issue where characters would directly receive Draconic Aspect items regardless of the set loot system.





Artifacts


-Pilgrim's Crown: now the artifact doesn't work in certain game activities, such as:
  • The second round of June Catacombs;
  • Wandering Island race;
  • Dionic games;
  • etc.


-Grail of Awakening: the price of Fate Elixirs on rank 5 was set to 400.
-Codex of Life: Principle of Unity now stops working if the bearer and their target are no longer in the same group, or when the distance between them exceeds 60 yards. The ability can only be used on a target within 30 yards range.



Zones


Isle of Revelation

  • Fixed the landscape in the area of the quest "Open Sesame!"



Kingdom of Elements

  • Firocious: increased amount of health.





Classes



Demonologist

  • Now bonus to damage in Fury form is the same as Tempting Predator's (40%).
  • Temptation ability: now additionally deals damage.
  • Stream of Chaos ability: targets additionally receive Vulnerability effect for 2 seconds on each hit of the ability.
  • Unforgiving Chaos ability: no longer requires an active Aspect of Defence. The mechanics were changed: now any attack on Sphere of Negation will return 15/20/25% of damage back to the attacker. Only works against enemy players.
  • Expurgation ability: now can be cast while moving.
  • Sigil of Decay ability: now has no cast time.
  • Invasion ability: every demons' attack slows the target.
  • Apotheosis ability: now additionally immobilizes all enemies in the 10 yards radius for 4 seconds.
  • Apathy ability: now immobilizes the enemy.
  • Shadow Hunter ruby: after an attack in the Fury form from invisibility the target will be immobilized for 5 seconds. Demonologist's outgoing damage will be decreased by 15% for 15 seconds. This bonus will disappear if the demonologist changes their form.
  • Ruby trees reset.



Engineer

  • Space Shift ruby: now the group correctly teleport to the same device as the engineer.
  • Variable Polarity ruby: the maximum amount of stack decreased to 3 (5 before), with the same efficiency.
  • Vacuum Trap ruby: fixed an issue where the ability wouldn't work if the main target was immune to immobilization.



Paladin

  • Pure Thoughts ruby: fixed the description.


Bard

  • Denial Talk ability: now can be cast while moving.

This post has been edited 3 times, last edit by "menzanima" (Jul 2nd 2019, 3:51pm)


12

Thursday, March 28th 2019, 10:09am

10.0.00.40 Update - Part 2



Guilds



Dominion

  • Resurrection time increased to 25 seconds (15 seconds before).
  • Players can no longer use Aspect of Defence during Sunday Dominion.



Raid Adventures



Observatory
  • Cosmos: Creator's Cry ability no longer works in the first 2 seconds after the character are moved to the Chaotic dance phase start point.



Combats


Witch's Hollow
  • Fixed an issue where characters awaiting resurrection on one of the points didn't move to another point in cases where the previous one was captured by the enemy team.



Professions


  • Fixed an issue where crafter Demonic tools were bound to the character.




Boutique


Premium
  • Relentless Fighter bonus now works immediately if the character that received required premium level had 0 Parts of Battleground Emblem at the moment.


Strongbox of the Inventor
  • Fixed Commander Augmentation on rank 9.

This post has been edited 1 times, last edit by "menzanima" (Jul 2nd 2019, 3:52pm)


13

Wednesday, May 15th 2019, 1:12pm

  • "Lisad" started this thread

Posts: 554

Location: A galaxy far, far away

Occupation: Magic tricks

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Update 10.0.00.44, 10.0.00.47

Update 10.0.00.44



General
  • Fixed a bug due to which a dead character could not accept a group invitation.

Curiosity Shop
Box of Tears of the Dragon
  • Fixed a bug that allows characters to get an Eternal Tear of the Dragon from the Goblin Banker without that character having the appropriate opportunity. All items received this way will be withdrawn.

Professions
  • Fixed incorrect order of components in recipes for creating demonic tools from Leatherworkers and Tailors.

Known bugs
- Custom addons stop working after moving to a different location.
  • As a temporary measure, you can reload the necessary addons manually, or use the UserAddonsAutoReloader Addon from LEM.
Observatory
Ath-Zak
- There may be an error that does not allow to get loot for the victory over Ath-Zak if he was killed too quickly.
  • Compensation of the Spark Experience that was under-received as a result of an error will be compensated.



Update 10.0.00.47



General
  • Fixed a bug that caused unstable user addons work.
  • Increased the healing amount of the The Martyr's Gift, Greater Martyr's Gift and Abiding Light abilities.
World Monsters
  • Now the messages about the appearance of monsters will be duplicated in the game chat.
  • Fixed a bug due to which it was impossible to get an achievement for the first victory over the monsters.
Artifacts
  • Unity Triquetrum (4th Grade): A bug has been fixed due to which the “Unity Triquetrum” effect was failing when percentage healing was active (for example, the priest's Divine Foresight or the engineer's Power Contour).
  • Grail of Awakening (5 rank): Fate Elixirs cost reduced to 300 Awakened Matter (previously 400)
  • Pilgrim's Crown: The speed bonus will stop working when participating in Goblinball.

Zones
Personal allod
- «Devastator» Defender:
  • Now adds the "Necrosis" effect only on creatures in a state of combat, not under the influence of the "No fighting!" effect. The effect is added 5 seconds after joining the battle.
- «Guardess» Defender:
  • Not affected by the "No fighting!" effect anymore.

Astral
  • The Ghost Ship event is temporarily disabled.

Curiosity Shop
Sparkling box
  • Re-use of the Sparkling Balm now extends the duration of its effect.

Regards,
Allods Online Administration

This post has been edited 2 times, last edit by "menzanima" (Jun 26th 2019, 6:36pm)


14

Wednesday, June 5th 2019, 1:21pm

  • "Lisad" started this thread

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Update 10.0.00.54

Update 10.0.00.54 - Part 1



General
  • Purple astral sector is open.
World Bosses
  • [p2p] Healthpool of all bosses is decreased by 40%.
  • After entering Memory Shard characters are immune to Ar Sakuul's attacks for 30 seconds.
Draconic Aspect
  • Tyrant's Regalia amulet now correctly resets its cooldown after the player enters rating combats and other special adventures.
Arena of Heroes
  • Sent rewards for the last season.
  • Now enemies' strength increases faster with each new wave. Additional mechanics are activated on waves 12 and 22 (waves 13 and 25 before).
  • Ressurection of a party member applies Howl of Death effect to all members. Each stack of the effect decreases the character's maximum hp by 10%, decreases incoming healing by 10%, decreases damage dealt by 5%.
  • Changed mechanics of some of the enemies:
- Arkatt, Lox and mountainfolk;
- Karlack the Stormbringer;
- Sargon, Sabbat & Samadh;
- Kaiser, Ettin, Brenn & Oglaf;
- Occaron;
- Mehera;
- Bronzur & Stash.
  • Sargon, Sabbat & Samadh: fixed visualization and aiming of the Fracture ability.
  • Occaron: fixed an issue where Reaper of Thoughts could paralyze the whole group.
  • Bronzur & Stash: the Jinx from the Stash ability now works correctly, decreasing character's hp to 1% and keeping it on that level.
Artifacts
  • Now there's an additional confirmation window for characters who want to return artifacts or scrolls to Relic Masters.
  • Codex of Life:
- Principle of Unity ability now correctly resets its cooldown after the player enters rating combats and other special adventures.
- Barrier's durability is decreased from 15% to 10% of maximum hp. The effect can be refreshed only once per 10 seconds.
  • Unity Triquetrum:
- Pets and helpers able to do AoE damage now correctly apply the United in Death effect.
- Fixed the description of the third rank.
  • Pilgrim's Crown:
- Fixed incorrect artifact behavior.

Zones
Kingdom of Elements
  • [p2p] Firocious: decreased the hp by 40%.
Private allod
  • Increased health pool of all maze defenders.
  • All demons except Gill now deal 80% character's hp damage after death.
  • Gill:
- Dark Touch ability now deals damage of 5% of maximum hp.
- No longer has the Antipathy debuff.
- After death, deals damage of 40% maximum hp to each character.
  • Prowler:
- Dark Touch ability now deals damage of 30% of maximum hp.
  • Harbinger:
- Flaming Step ability now deals 40% of maximum hp damage but works with a 2 seconds delay.
- Burning ability now deals 20% of maximum hp damage but works with a 1 second delay. The effect can be dispelled.
  • Lord:
- Spawns three Gills after death.

Al-Rihat ruins
  • Characters are now able to access Al-Rihat after reaching level 80.

Classes
  • Aspect of Defense can be used again during Dominion fights.
  • 'Glory and Honor' passive ability is reworked. Now, it changes its property depending on the character's active aspect. Comparing to previous mechanics:
- Characters with an active Aspect of Assault, Support or Suppression will receive the same amount of damage as before.
- Characters with an active Aspect of Healing will receive slightly less damage.
- Characters with an active Aspect of Defense will receive significantly more damage.

Psionicist
  • Loop of Time ability: resets character's cooldowns if used on an allied target or on self (doesn't affect dragon tear skills, racial abilities, and reincarnation skills).
Engineer
  • Talent points and rubies were reset.
  • Light turret ability: base damage is increased by 5%.
  • Teleportation ability: base cooldown is increased from 120 to 180 seconds.
  • Power Barrier ability: base cooldown is decreased from 90 to 70 seconds. Barrier's durability is decreased to 25% of maximum hp. It's no longer affected by Survivability.
  • Power Field ability: base cooldown is increased from 80/70/60 to 90/80/70 seconds.
  • Acid Turret ability: base damage is decreased by 10%. Tooltip now correctly displays the information about the damage.
  • Destructive Shots ability: removed incorrect information about the skill not being affected by the character's Swiftness. Base damage is increased by 60%.
  • Corrosive Contents ruby: fixed an issue where damage bonus of this ruby affected Destructive Shots.
  • Firing Line ruby: fixed the description (now it states that the ruby only works on Light turrets).
  • Power Contour ruby: The barrier's durability is decreased from 20% to 15% of the character's maximum hp.
  • Gravity Anomaly ruby: the duration of the defensive effect is decreased from 10 to 6 seconds.
  • Gravity Whirl ruby: now correctly increases damage dealt by the engineer to affected targets. Only works in the Aspect of Assault.
  • Changed rubies position in the Bomber tree.
Scout
  • Wild Hunt effect: character now becomes immune to a larger list of control effects.
Demonologist
  • Mania ability as an incarnation skill was removed from the game and replaced by Ill Will:
- The character invokes uncontrollable rage in the hearts of their group members, making them immune to control effects for 1 second.
  • The Soul Devourer ability:
- Base damage is decreased by 20%.
- Dragon Tear quality bonus is decreased from 15% to 10%.
- Periodic damage dealt during pull stays the same.
Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jun 26th 2019, 6:34pm)


15

Wednesday, June 5th 2019, 1:22pm

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Update 10.0.00.54 - Part 2


Warrior
  • Bedlam ability:
- The base damage of each hit is decreased by 10%.
- The base damage of the final hit is decreased by 25%.
- Dragon Tear quality bonus to damage is decreased from 17% to 14%.
- Base duration is decreased from 1.5 / 2.1 / 2.7 to 1 / 1.5 / 2 seconds.
- Dragon Tear quality bonus to duration is decreased from +0.6 to +0.5 seconds. The current maximum spell duration is 5 seconds.

Mage
  • Damned Flame ability:
- Base damage is decreased by 5%.
- The spell cast now additionally requires 3 Fire forces.
- The radius is decreased from 20 to 12 yards. Added a visible border.
- The mage is now 70% slower while sustaining this spell.
- The maximum amount of affected targets is decreased from 12 to 6.
- The time of sustention is increased from 3 to 3.5 seconds.
- The first target will be cursed 1 second after the sustention of the spell started. Then it additionally affects 1 more target every 0.5 seconds. - The duration of the Vulnerability effect on each hit is decreased from 4 to 1.5 seconds.
- Only the bearer of the Damned Flame debuff receives Vulnerability.


Astral
  • Agitated astral sector is open.

Combats
Rating combats
  • Demonic Shard — added a new map as a completion of one of the Tournament of Blood goals.

Group and Raid adventures
Observatory
Cosmos
  • Fixed an issue where players didn't receive a reward for defeating Cosmos in high difficulty.
Hiero
  • Fixed an issue where players didn't receive a reward for defeating Hiero.

Heroic adventures
  • The end of the season rewards were sent to players.

Professions
  • The cooldown of infinite, common and weak potions of astral vision is decreased to 2 minutes.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jun 26th 2019, 6:34pm)


16

Wednesday, June 5th 2019, 1:39pm

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Update 10.0.00.62, 10.0.00.64, 10.0.00.68, 10.0.00.70

Update 10.0.00.62



General
Arena of Heroes
Mehera
  • Black Maw ability: the time during which the affected area doesn't deal damage is increased from 0.5 to 2 seconds.

Combats
Rating combats
  • Demonic Shard map: fixed an issue where players could leave the spawn point before combat started.



Update 10.0.00.64



General
  • Prophecy toy is now correctly displayed in the corresponding wardrobe section.
Artifacts
  • Codex of Life: Principle of Unity effect is no longer applied with Bloodlust healing.

Zones
Dionic Archipelago
  • All Corners of Sarnaut quest: fixed an issue where Nefer Ur didn't appear at the quest's end location.



Update 10.0.00.68



General
  • Fixed an issue where game client and control settings reset randomly.

Zones
Astral Academy
  • Players can now receive correct information about Cross-Server Dominion's champions.



Update 10.0.00.70



General
  • Technical fixes for future updates.
  • Temporary disabled A Tempting Offer quest.

Observatory
  • Fixed an issue where players were able to fight Hiero unlimited number of times.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jun 26th 2019, 6:31pm)


17

Wednesday, June 5th 2019, 2:12pm

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Update 10.0.00.75

Update 10.0.00.75 - Part 1



General
  • Fixed an issue where markers could disappear from the mini-map.

Artifacts
  • Pilgrim's Crown: fixed an issue with unstable behavior on rank 5.


Zones

Ammer
  • Fixed all the issues due to which players couldn't finish 8.0 and 8.1 questlines with an active Mysterious Note: Ammer quest.
  • The toy received after finishing the Mysterious Note: Ammer quest can now be discarded.

Wandering Island
  • Engineer's Teleportation can no longer be used on race participants.

Kirah
  • Engineer's Teleportation can no longer be used on race participants.

Dionic Archipelago
  • Engineer's Teleportation can no longer be used on race participants.

Regards,
Allods Online Administration

This post has been edited 2 times, last edit by "menzanima" (Jun 26th 2019, 6:28pm)


18

Wednesday, June 5th 2019, 2:56pm

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Update 10.0.00.75 - Part 2



Classes

  • Glory and Honor passive ability: damage received by characters with an active Aspect of Healing is now the same, as Aspects of Assault, Support, and Suppression.

  • Tunes of War ability:
- Fixed an issue where the effect didn't apply on targets with low hp.
- The ability no longer requires an active Aspect of Support.
- Siren's Cry and Aria of Greatness effects no longer depend on the target's hp.
  • Ghost Shield ability: shield's efficiency is increased from 10/25/35% to 40/50/60%.
  • March ability: healing efficiency is increased by 100%.
  • Cadenza ability:
- Now can be used while moving if at least one Free Musician ruby is taken.
- Now categorized as an Etude.
  • Resonance Barrier ability:
- Reduces incoming damage by 30/40/50%.
- Acoustic Wall effect now additionally decreases incoming damage by 5% for all party members.
  • Singer's Gown ability: no longer requires an active Aspect of Assault.
  • Omen of Death ruby: the number of rubies was decreased to 3, with the same efficiency.
  • Deadly Notes ruby: the number of rubies was decreased to 3, with the same efficiency.
  • Adrenaline Surge ability:fixed the description.
  • Bloody Harvest ability:
- If the effect is active when the warrior's health is less than 20%, it will trigger the activation of Turtle and Cauterizing abilities, but not their cooldowns. It can work once in 5 minutes.
- If the warrior has the Bloody Harvest effect, using Fracture ability will apply all 3 ranks of the corresponding effect on the target.
  • Fracture ability:
- The damage is increased by 5%.
- Activation cost is decreased from 40 to 30 energy points.
  • Treacherous Strike ability:
- The damage is decreased by 15%.
- Activation cost is decreased from 35 to 20 Combat advantage points.
  • Fixed animations of Firebolt, Fury of the Elements, and Flaming Flash abilities.
  • Firebolt ability: no longer has a cast time.
  • Damned Flame ability: no longer requires fire forces to cast.
  • Demonic Onslaught ability:
- The cooldown is decreased from 40/35/30 to 24/20/16 seconds.
- Demonologist receives 30% less damage while the ability is active.
  • Soul Devourer ability:
- The damage is decreased by 10%.
- Enemy's maximum hp is decreased by 10% instead of 25%.
  • Unforgiving Chaos ruby: demonologist with an active Giant face will always return the damage back to hostile targets. If the Sphere of Negation is active, the damage will be increased by 100%.
  • Inner Demon ruby: increases maximum Obsession by 30/60/100 instead of 15/30/50.
  • Hero Killer ruby: now has an additional property. Now with an active giant face, the character will receive an effect that will increase their damage by 3% (up to 60%) for 4/5/6 seconds.
  • Dazzling ability: the duration of the blind effect is decreased from 5 to 2.5 seconds.
  • Sacred Word ability: the barrier's durability is increased by 200%.
  • Path of the Healer ruby: the bonus to healing efficiency is increased from 7/14/21% to 20/40/60%.
  • Sadism ruby: added a third rank, changed the mechanics. Now the psionicist decreases their stress level by 4/7/10 points while in combat and reduces active cooldowns of Phantom and Spectral Assassin by 2/4/6 seconds.
  • Atrocity ruby: removed from the game.
  • Plaguebringer ruby: healing efficiency bonus is increased from 12.5/25/37.5/50% to 25/50/75/100%.
  • Blood Fountain ruby: mechanics changed. Now the summoner receives 1 blood every 3/2/1 seconds while in combat.
  • Evil Fate ruby:
- Ruby's mechanics no longer depend on dealing critical damage.
- Activation chance is decreased from 10/20% to 5/10%.
  • Side Effects ruby: now Vulnerability is applied by Howl of Death, Vampirism and Life Tap with a 45% chance.
  • Convulsions ruby: now Sluggishness is applied by periodic damage of Neurotoxin, Avid Shadows, Wandering Fever and Volatile Infection with a 12.5/25% chance.
  • Sepulchral Chill ruby: now the effect stacks passively every 6/4/2 seconds while in combat.
  • Necrosis ruby: now the ruby works with a 45% chance.
  • Seal of Death ruby: now correctly works on barriers.
  • Scouts can now use their abilities while moving, even with inactive stances.
  • Plantain ability: can be used while moving. While the ability is active, all incoming damage is decreased by 20%.
  • Combatant stance:
- Incoming damage is decreased by 25% instead of 15%.
- Movement speed is increased from 15% to 20%.
  • New «Firm Hand» ruby: scout's damage is increased by 20%, though Combatant stance becomes unavailable.
  • Shady Strike and Assassination Attempt abilities: the damage is decreased by 15%.
  • Hallmark and Entangling Chains abilities: every successful hit heals the paladin and their group member by 1.5% of maximum hp.
  • Strike of Justice ability: the Vanguard effect reduces incoming damage by 50% instead of 30%.
  • Pledge of Vengeance ability:
- The target affected by the Blood Revenge effect now receives 25% less damage.
- Rank 3 of the Blood Revenge ruby additionally heals the paladin by 50% of maximum hp if the target dies.
  • Descent ability:
- Applies an effect to all party members that absorbs 80% of incoming damage for the next 2.5 seconds. The effect is not applied to the paladin.
- Descent no longer grants guaranteed critical damage of Entangling Chains.
  • Vindication and Seal of Inerrability abilities: damage is increased by 15%.

Regards,
Allods Online Administration

This post has been edited 4 times, last edit by "menzanima" (Jun 26th 2019, 6:27pm)


19

Wednesday, June 5th 2019, 3:28pm

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Update 10.0.00.75 - Part 3



Heroic adventures
  • Damage done by all enemies is decreased for every compass up to level 15.
Copper Mountain
  • Mistress of the Copper mountain: fixed an issue where players couldn't break malachite crystals if the Dark Veil effect was active on them.
  • Mighty Poloz: fixed an issue where the Incarnation of Flame phase could be skipped.

Observatory
  • Slightly decreased hp of enemies on low difficulty.
  • Decreased damage dealt by enemies on high difficulty.
  • Decreased hp of enemies on high difficulty

Astral
Astral arena
  • Fixed an issue where dummy ships had wrong equipment level.

Astral islands
Forgotten Temple
  • Ekaterina Arhivina: fixed the Blood Explosion ability and reduced its damage.
Old Loam
  • Bewitched Lad: the Bucketphobia effect is no longer applied to mercenaries.
Ravine of Shadows
  • Shoom-Kagat the Black-Handed: the Feast of Shadows ability no longer applies Shadow Absorption to mercenaries.

New Bay
  • Muck: fixed an issue where Spiky Spheres stopped on the bridge.

Orders
  • Fixed an issue with June Mines buff not working.
  • Order buffs no longer work in the Arena of Heroes.
Trial of Blood
  • White Coliseum: fixed collisions of spheres on the Lubber round.
  • Tomb: fixed the visual appearance of Security System Nodes.

Arena of Heroes
  • Fixed an issue where the "Enemies approach!" message didn't disappear from the screen, and it was impossible to launch a new wave.

Guilds
Dominion
  • Maze of Voices map: changed position of the south point (Clover).

Combats
June Catacombs
  • Increased hp of golems.
  • Added new animations for opening chests and picking up spheres.
  • Added new visualization of players getting the Charged Battery effect on the second round.
  • Context action for jump device on the second round now becomes available faster.
Training camp
  • Now if both of the golems are alive for a long time, both of them receive the Fatigue effect that stacks and decreases the efficiency of incoming healing and barriers' durability with each stack.

Regards,
Allods Online Administration

This post has been edited 2 times, last edit by "menzanima" (Jun 26th 2019, 6:24pm)


20

Wednesday, June 5th 2019, 3:31pm

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Update 10.0.00.78

Update 10.0.00.78



Classes
  • Bloody Harvest ability: now the Turtle effect correctly applies after character's health drops below 20%. Added a cooldown timer.

Guilds
  • Fixed an issue with transactions not being displayed in the Treasury tab.

Dominion
  • Fixed landscape of the Maze of Voices map.

Boutique
  • Now players can use Expansion tokens to increase their bag capacity to up to 84 slots.

Regards,
Allods Online Administration

This post has been edited 1 times, last edit by "menzanima" (Jun 26th 2019, 6:20pm)


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