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Friday, April 25th 2014, 7:45pm

Numino

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[PMB] Healer - Numino Entry





Nickname :
Guild :AstralRiders
Faction :
Why did you chose healer?: It is fun calss to play and fits my play style. If I bet bored from healing I can always switch to melee healer,
and if I dont like malee range, can always be caster healer.



- Aspects
(Full healer)
*Aspect of Mercy : This aspect is known as Full healer (FH). In this Aspect your role in the party is to keep your party members alive.
Your healing skills will be active. You should remember some skills and talents are active only in the right Aspect. (unlocks with 1 kill point)

(Caster healer)
*Aspect of Light : Also known as Caster Healer (CH). In this aspect you have range DPS and fair amount of heals,
that is if you deside not to go in pure DPS and take some heals. (unlocks with 1 skill point)

(Melee healer)
*Aspect of Rage : Known as Melee Healer (MH). This Aspect is close combat DPS. (unlocks with 3 skill points)



-Gear:
As healer you will start with cloth until you reach level 10, then you will switch to leather
until you reach level 30. From that moment on you will be wearing Plate. The only piece of armor that
will remain leather is your shirt. As for weapons the healer can use alot of them. One handed mace/speare (1h),
two handed mace/spear (2h),stuff ,shield and wand. But having the option to use them doesn't mean they are all
good for you. Best to use for Full Healer (FH) are 1h mace and shield and for Mele/caster healer (MH/CH) is 2h Mace
Of Course you can always use 2h mace in full healer aspect when you are sure in your party in pve, as 2h gives you
more faith (mana). But its always good to have 1h and shield with you.
The wand is necessary to almost all classes as they use spell power which comes from it.





- Stats:


Here is the new Stat system :


Vigor
Increases your healing and damage by a factor of X. Character with great score of Vigor do more damage and heal.
As Vigor presents in all equipment the higher your gear quality is the higher the state will grow, you cant put points from
Leveling up on this stat./From the old system Vigor responds to Intelligence/

Stamina
Increases your HP(Hit Points), this stat is also comes from characters equipment and like Vigor you cant put point from Leveling.
Stamina from the old system and the new system have the same purpose.

Quoted

Now onto the offensive and defensive stats. These all start at 0 and can be improved with equipment,
rubies or by allocating your extra stat points to them. There are also alchemy potions that can
improve them. The alchemy potions have changed a bit. Now they all increase by 5 points, but if
your level is too high for that potion, then the amount of stats it gives will be decreased, so
you have to use potions for your level. Stat pages from the Boutique have also been changed.
They give stats in the amount 3,3,3,6 respectively.



Proficiency
Increases the damage and healing dealt by your character by 1% (or 0.01) for each point added to teh stat.
For Eaxmple : having 74.65 points, your heals or damage will be increased by 74.65%.
Primarily in your dps aspect this stat is very important, in your healing aspect is secondary stat but nevertheless important.

Determination
Increases our damage, depending on how much you personally gets in a fight. Everyone can see the level of commitment in the form of a red stripe under his (or someone else's) health / mana / energy. Your determination grows when you take damage, and gradually decreases with time, its level varies from 0 to 100%. Damage increases by 0.02% for each percentage dialed level determination .If your determination is 10, then your damage will increase by 2% when your level of commitment will be 10%, 10% at 50% confidence level determination, and by 20% if your determination is 100%
Now i have suggested some of this stat in PVE healer, beouse inevedably u will be getting damage from mobs and its always nice to have some of it.
And i have skipped it and replaced it with Tenacity in PVP for a reason.

Brutality
increases damage dealt and outgoing healing by 0.7% per every % of HP (Hit points) lost by your target.
If you are confused, you shouldn't be worried the game will calculate the HP/% for you. Just Point with your mouse to the stats and you will see the calculations.
(Press I on your kayboard)
For your DPs aspect this stat will go as secondary and will come first in healing aspect. You might ask why? Well its simple,
as the description says your healing will increase with the HP decrease of your target or respecivly your damage in DPS aspect

Vitality
Increases your health by x% where x is the amount of that stat. Another simple one.
If you want more health points, increase this.

Bloodlust
The new system implements a new stat that gives fair amount of heals depending on the invested points. Heals you for % of your damage delt to your target and % of your heals done by you.
Good for DPS aspects absolutely useless for Healing aspect

Luck
Gives you x% chance to inflict double (critical) damage.
This stat can be increased only by elixirs and dragon relics (the dragons relics from NPC dont have luck anymore).
With the new system glancing blows have been removed.
You cant put Leveling points in this stat

Faith
Increases your mana. Exactly the same as Faith in the old system.

Anger
increases the speed of receiving wound complexity by your target by % of the damage you deal. The enemies that attack the
target of your healing spell within the last 10 sec will receive wound that deal damage to % of the healing received.
Honestly from what i have been reading this stat and from what i have expiriansed this stat is controversial.


Willpower
Low Willpower inceases duration of all controll effects by %
It is always good to have some of it as it will give you resistance over control effects.


Tenacity
Reduces the speed that you receive wound complexity. Allows you to receive 10*x% more damage where, x is the amount in the stat,
before you receive a drop of wounds. This stat is the counter stat for Rage and will be important for PvP.
Decreased wounding rate : before the Wound Complexity emerges you will receive % more damage.
Wound complexity have always been a problem and now with the new system this is changed. With this stat you will build the
drops slower and you will be allowed to use the maximum potential of your abilities for longer.



Full Healer stast :
PVE : Max Brutality, Proficiency, Vitality and some Determination. Everything else on personal preferences
PVP : Proficiency, Brutality, Vitality , Tenacity, Willpower - as much as possible

Melee Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust
PVP : Proficiency, Brutality, Determination and Tenacity/Willpower

Caster Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust (solo)
PVE : Proficiency, Brutality, Vitality, some Determination (party)
PVP : As the caster have fair amount of heals you can balance the stats here as you wish.

This post has been edited 8 times, last edit by "Numino" (May 9th 2014, 7:39pm)


2

Friday, April 25th 2014, 7:46pm

Numino

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- Skills and Talents
To get 1st rank of a spell you need to put in 1 point.
To get 2nd rank of a spell you need to put in 2 points.
To get 3rdrank of a spell you need to put in 3 points.

To progress further down the Skill Tree you need to put in a certain number
of points into the spells that are available to you.
Every lvl you will receive 1 point.
Every 5 lvls you will receive 2 points instead of 1.

There are also several abilities/spells
that can be received from doing special quests. The first one is your unique racial ability (quest from lvl 7)

Dont be afraid to experiment with your spells and talents! You can reset them all by buying "Water of Death" which you can either
buy in ingame Shop or from other players who bought it (Auction House). And every patch the community gives away to all its members
7 day Fontain of Dead.
Also now you can go to your trainer and reset them for free untill you reach 15 lvl.


Healer Trainer The League (location Link)
Healer Trainer The Empire (location Link)





My builds

Here is the latest calculator from which you can see how the skills are linked to the rubies (link)

-Full Healer
(click on the image to zoom)
*Refreshing Light - is you spamming heal and you will use it all the time.
*Perpetual healing - is heal over time (HOT) use it on you tank for extra heals, or to heal member of you group
while healing the tank.
*Divine Prayer - is quick burst heal. You can use it when party member loses his HP quickly, but keep in mind the cooldown is 0:30 sec
*Holy Healeing - this is your big heal and can be used when you have stacks of fanaticism. I usually always prepare 1, so i can have 4
in total (you can have max 3 stacks of fanaticism at the same time)
*Circle of healing - group heal, use it always when all party members suddenly lose there HP
*Divine Foresight- When the targets HP drops below 35% it will burst heal the target that it has been casted on. Always cast it on Tank or
the weakest member of you party.
*Providance -This skill works both as HOT (heal over time) for friendly target and DOT (damage over time) for enemy target .
This skill activated only when you have dragon tears. The higher quality tear the better the effect is.
*Faith Boundaries - Extra shield that can be cast over a target or yourself. the Activation of the skill works the same as Providence.
*Entreaty - this is self burst heal. when your HP drops u can always cast it but you should keep in mind that cooldown is 0:30 sec

*Holy Shield - you can cast the shield in order to protect yourself from direct damage, remove DOTs.
*Purification - cleanses your target from DOTs and deBuffs

*Heavenly smite - usually use on group of monsters to stun them and take some damage.
*Blind Faith - blinds your target for short period of time, you can always use it to help your party to distract
monsters that are not immune to CC (crowd control)
*Hold in Contempt - prevents the target to cast spells for short period of time. Also use to help you party members get control over the monstars.

Now here are some suggestions how you should proceed if you lack rubies.
from the Grid Cleansing flame you can skip the following rubies and take them when you have enough rubies
*Strengthening heal - the rubie gives immunity to fear (good for pvp) but it can be skipped in PVE.
*Inquisitor - this is another rubie you can afford skipping as it applies to energy users only (the mana users are the once that will receive more damage as they have less protections)
From Talant grid Holy Blast.
*Disciple's reward - it gives resistance but not crucial to your healing abilities.
From Talant Grid Fanatic
*Hold in Contempt - thats the first rubie you should lose as it has minimal effect and usefulness.

For the Skills : as the extra skill points that cant be obtained are not that much is much easier. Total extra skill points
(1+2+3=6)
*Faith Boundaries - the extra shield is nice but you can afford not having it.



-Melee Healer

(click on the image to zoom)

*Cleansing Flame - Always start with this skill in order to receive the bonus damage from the rubies.
*Anathema - and Holy Rage - are you main damage skills
*Particle of Light - use on single target (consumes fanaticism)
*Chain of Light - use on group of monsters (consumes fanaticism)
*Heavenly Smite - AoE (Area of Effect) use on group of mobs to stun and deal damage.
*Providence - use as DOT on single target for extra damage

*Divine Foresigh - use on yourself
*Aura of Astral Power - Buff 50% more damage but reduces your heals

For your DPS aspect the suggestions are small and not much rubies can be taken.
Talant Grid CLencing Flame
*Divine Foresight - As dps you will be looked after by the healer in the party so you can afford losing the healing burst.
*Miracle Worker - won't decrease your dps but will slow it down.
*Power of the Pure - now this rubie gives you extra DPS but the % isnt that high so losing 3% or 6% isnt that much.
Take this rubies as soon as possible, when you have extra rubies.

For Skills :
Same goes for Melee healer Aspect
*Faith Boundaries




-Caster Healer

(click on the image to zoom)

*Cleansing Flame - Always start with this skill in order to receive the bonus damage from the rubies.
*Celestial Judgement - your main damage dealing skill with it always use Frenzy when available.
*Particle of Light - use on single target (consumes fanaticism)
*Chain of Light - use on group of monstars (consumes fanaticism)
*Heavenly Smite - AoE (Area of Effect) use on group of mobs to stun and deal damage.
*Providence - use as DOT on single target for extra damage

*Aura of Astral Power - Buff 50% more damage but reduces your heals
*Divine Foresigh - use on yourself

*Purification - use to help your healer if needed

DPS aspect (caster) suggestions for less rubies
*Divine Foresight
*Frenzy - the Cooldown is 10 min. good to have but still.
*Angelic Grace - well if we cant have it all. Now i know mana reduce means longer fight but you have marthry skill aqua
(this is potion that restores HP/hit point/ and MP/mana point/ given by wardens from a skill of theirs)
**Power of the Pure - same as Melee Helaer aspect.

For Skills
*Faith Boundaries

This post has been edited 7 times, last edit by "Numino" (May 11th 2014, 10:39am)


3

Friday, April 25th 2014, 7:46pm

Numino

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Location: Bulgaria

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Reincarnation :

Once you have made your character you will be given the chance to create reincarnation. The role of the incarnation is not only to create a new class, but you will be able to use a shared skill of that incarnation.
For Healer good choices are Warden and Paladin

Paladin:
Strike of Justice
The character rushes to the target, inflicting X physical damage to them and knocking them down.
Minimum distance is 8 yards. (you can use this shared skill in MH aspect)/ cooldown 0:40sec

Warden:
Natural Balance
The character appeals to the forces of nature and evenly distributes the health pool of the group, losing 10% overall health. All targets receive the effect “Sustainable Balance”, preventing them from using this skill
for 90 seconds. (you can use this shared skill in FH aspect)/cooldown 3:00



TIPs :

There are some scrolls broth to us from the great
travelers around Sarnut that gives you extra stat, skill and talant points There are also scrolls that allows you to use second earring
(green/blue/ epic/legendary).
Each of this scrolls can be found in Boutique when the travelers come back. The other way to assume this scrolls
is from other players that sell them hand to hand or by Auction House. The Goblin Master (location link) alwso will help you uo aquire the basic
scroll, he trades them for collector coins. The collector coins you can collect by opening
chests from Butique.


- Path Of Greatness
Finishing the Path of Greatness will allow you not only to obtain 1 skill point and ruby, but also will give you the chance to switch between two builds of your choosing.

- Gear, Reputation quest, scrolls
To level up fast and easy you should do your reputation quests. Each zone has its own reputation quests.
If you have high enough reputation you will be able to buy blue gear that will help you alot.
To make your reputation faster you can use scrolls that will allow you to finish them faster, that is if you lack patience like me. The scrolls can be found in Boutique under the tab Leveling/Auction House/ Goblin Banker .

- Page from the Book of Secrets
Use: Learn other races' spells available for your class.
If you have not learned your racial ability yet, it will become available as well.
Goods from the Boutique.
I would suggest you to get this item as it is incredibly functional.
Here are the racial abilities :
Tensess Shield : Calls for the power of Tensess to surround you with a divine shield that lasts 30 seconds
and absorbing XXX damage. (useful in PVE and PVP)
Vindictive Punishment: Applies an effect that drains XXX mana for each ability your enemy uses lasts 15 seconds.(useful in PVP)
Warped Faith: Increases your healing by 20% for 30 seconds (usefull for PVP and PVE)
Unshakeable Conviction : Attempts to remove a control or slowing down effect from all party members. (useful in PVP)

- Patch Changes :

In the past Caster Healer didn't had much of a use, but with the new patch this aspect has received huge boost damage boost. Now the three Aspect of the healer work properly and each of them can be used.
Changes have been made not only in Aspect of Light (Caster healer) but in the other aspects. Read below for the full description


In the tree of “Holy Blast” added new rubies “Crusade.” Applies 5/10/15% more damage to “Chain of Light” and “Particle of Light”, but they can no longer be used without the effect “Fanaticism,” as you can no longer prepare them in advance.
Cast time of “Particle of Light” has been reduced to 3.5 seconds, and the damage has been increased by approximately 25%.
Damage from skill “Chain of Light” increased by approximately 15%.
Damage from skill “Cleansing Flame” increased by 40%.
Damage from skill “Sacred Word” increased by 47%.
Damage from skill “Heavenly Smite” increased by 75%.
Damage from skill “Verdict” and “Anathema” is increased by 38%.
Damage from skill “Holy Rage” increased by 62%.
The duration of “Exorcism” has been reduced from 10 seconds to 6 seconds. Cooldown reduced from 2 minutes to 40 seconds.
In “Aspect of Light” the chance of receiving the effect of “Fanaticism” when using “Holy Blast” has been increased from 30% to 35%. All Holy damage dealt by a Priest under the influence of “Aspect of Light” is increased by 10%.
Ruby “Saintly Reach” now increases Holy damage by 5/10/15% instead of 12/24/36%.
Ruby “Divine Punishment”, in addition to the old effect, now acts on the skill “Exorcism”.
Ruby “Miracle Worker” reduces the cast time of “Holy Blast” by 10/20/30% instead of 5/10/15%.
Ruby “Devout Servant” reduces the cooldown of “Holy Rage” by 2/4 seconds instead of 3/6 seconds. Now decreases the mana cost by 25/50% instead of 35/70%.
Ruby “Executioner”, in addition to the old effect, now applies to the skill “Holy Blast”.
Rank 2 ruby “Valiant Guardian” now applies to “Exorcism”.
Ruby “Holy Flame” increases the damage of “Holy Blast” by 6/12/18% instead of 5/10/15%.
Ruby “Light’s Reach” – in “Aspect of Light” the range of abilities “Holy Blast”, “Celestial Judgement”, “Particle of Light”, “Chain of Light”, “Heavenly Smite” and “Cleansing Flame” is increased by 5/10/15 yards. In addition “Holy Blast”, “Celestial Judgement” and “Particle of Light” slow the target’s movement speed by 10/20/30% for 5 seconds.
Changed the action of Rubies “Blessed Resolution”. Now casting “Holy Blast” reduces the cooldown of “Heavenly Smite” by 1/2/3 seconds.
Ruby “Angelic Grace” now reduces the mana cost of all the Priest’s skills, not just “Holy Blast” and “Devoted Plea”.
Passive ruby “Frenzy” has been replaced with the activated skill “Frenzy”. After its application the Priest falls into a state of “Grace” for 8 seconds, which causes the skills “Holy Blast” and “Celestial Judgement” to be prepared instantly and require 70% less mana. Cooldown of “Frenzy” is 10/3/1 min.
Damage from ruby “Execution” increased by 40%. The ruby now applies to the skill “Holy Blast”
In “Aspect of Light,” the chance of receiving the effect of “Fanaticism” when using “Holy Blast” abilities has increased from 30% to 35%. In “Aspect of Light” Holy damage is increased by 10%.
Changed the effect of the “Unbridled Wrath” rubies. Now, in “Aspect of Light” there is an 8/16/25% chance every 2 seconds that the Priest can receive the effect “Unbridled Wrath” for 4 seconds. Reduces the cooldown of “Frenzy” by 15 seconds.
Ruby “Entreaty” moved from the “Holy Blast” tree to the “Cleansing Flame” tree.
Ruby “Divine Infusion” now increases the critical strike chance of skill “Cleansing Flame” and heal “Perpetual Healing” by 10/20/30%.
Ruby “Righteous Fervor” now increases the critical strike chance of skills “Holy Blast” and “Celestial Judgement” and heals “Devoted Plea” and “Refreshing Light” by 5/10/15%.
Effect of rubies “Punishing Fanaticism” changed. In “Aspect of Rage” the Priest has a 10/20/30% chance to gain an effect of “Fanaticism” every 5 seconds while in combat.
Ruby “Veracity” now increases Anger instead of Conviction.
“Endless Blood” increases the critical strike chance by 3/6/9%. —Note that this is a necromancer ruby which I believe has been put here by accident as it doesn’t exist in the healer talent tree—
Ruby “Enlightenment” increases Determination instead of Intelligence.
Effect of ruby “Blaze of Faith” changed. Damage done by “Cleansing Flame” with a probability of 10/20/30/40% applies an effect on the enemy that will increase the damage of the next 3 Holy attacks on it by 20%.
“Illuminated Mind” increases Vigor instead of Wisdom.
“Enlightenment” increases Determination instead of Intelligence.
Rubies “Unshakeable Faith” increases Proficiency instead of Perception.
Damage of abilities “Holy Blast” and “Celestial Judgement” increased by 11%, the cast time is reduced to 2 seconds.
Instead of the old effect, ruby “Holy Avenger” now increases the critical hit chance of the skill “Holy Rage” by 10/20/30%.
If the Priest is knocked down, they can now use the ability “Holy Shield”.


Hotfix. 5.0.00.64 : Ray of Hope - works only in Aspect of Light and Aspect or Rage
Hotfix 5.0.00.66 : Hold in Contempt - moved close to the center of the talant tree
Eternal Fire - Now lasts 18 seconds

This post has been edited 4 times, last edit by "Numino" (May 9th 2014, 7:52pm)


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Saturday, April 26th 2014, 3:23am

Oracle

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Hmmmmm, I'm sure I've seen this information about stats somewhere before.... :whistling:

Yep, exactly the same. >.< Credit where it's due might've been nice :3

And you could've at least tried to write it in your own words, rather than copy-pasting.

Good builds though :) I quite like Eternal Fire and think it saves a fair bit of mana on not having to refresh Cleansing Flame all the time, as well as giving it a DPS boost. Out of curiosity, why do you skip it in your DPS builds?

5

Thursday, May 8th 2014, 12:32am

Numino

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Hello Oracle thank you for your respond to my PMB. I am sorry i didn't answer earlier but i wasn't able to do so.
Now talking about beeing fair I things u should have linked the post fromthe russian forum where it was taken from not the link with the translation.
For my"using own words "i dont see the need of that, as its stats i dont have to say something that's already said in descripcion and make it not understandable.
For Eternal Fire i do agree that its nice rubie and good choice but i wouldn't skip anything else to take it. If i had the needed amount of rubies i would have taken it.

6

Thursday, May 8th 2014, 9:36am

Personally, I think that if you explained the stats in your own words you don't come across as someone who is ripping off someone elses work. Laela and I both managed it, don't know why you couldn't.

Also:

Quoted

Full Healer stast :
PVE : Max Brutality, Proficiency, Vitality and some Determination. Everything else on personal preferences
PVP : Proficiency, Brutality, Vitality , Tenacity, Willpower - as much as possible

Melee Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust
PVP : Proficiency, Brutality, Determination and Tenacity/Willpower

Caster Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust (solo)
PVE : Proficiency, Brutality, Vitality, some Determination (party)
PVP : As the caster have fair amount of heals you can balance the stats here as you wish.
These stat ideas are utterly useless in my opinion.

NOTHING except a Tank needs Determination in PvE. To advise people they should get any Determination is wrong and leading people down a path that will hurt their potential success rates.

Full Healers don't need Determination in PvP? Honestly, this advice makes me wonder if you have ever played a Full Healer in PvP and comprehend how Determination impacts healing.

You should probably go and test these stats before suggestion things such as this.

Additionally, it would have been nice to see some Stat figures as examples or ratios/percentages (like 40% Prof, 50% Brutality, 10% Determination or whatever).

Apart from that, not a bad guide.

7

Thursday, May 8th 2014, 9:57am

Personally, I think that if you explained the stats in your own words you don't come across as someone who is ripping off someone elses work. Laela and I both managed it, don't know why you couldn't.

Also:

Quoted

Full Healer stast :
PVE : Max Brutality, Proficiency, Vitality and some Determination. Everything else on personal preferences
PVP : Proficiency, Brutality, Vitality , Tenacity, Willpower - as much as possible

Melee Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust
PVP : Proficiency, Brutality, Determination and Tenacity/Willpower

Caster Healer stat :
PVE : Proficiency, Brutality, Determination and some Bloodlust (solo)
PVE : Proficiency, Brutality, Vitality, some Determination (party)
PVP : As the caster have fair amount of heals you can balance the stats here as you wish.
These stat ideas are utterly useless in my opinion.

NOTHING except a Tank needs Determination in PvE. To advise people they should get any Determination is wrong and leading people down a path that will hurt their potential success rates.

Full Healers don't need Determination in PvP? Honestly, this advice makes me wonder if you have ever played a Full Healer in PvP and comprehend how Determination impacts healing.

You should probably go and test these stats before suggestion things such as this.

Additionally, it would have been nice to see some Stat figures as examples or ratios/percentages (like 40% Prof, 50% Brutality, 10% Determination or whatever).

Apart from that, not a bad guide.

u do need deter, the amound of it ofc is depending on role and class, yet every class can use some Deter. !!!!

8

Thursday, May 8th 2014, 10:04am

Quoted

u do need deter, the amound of it ofc is depending on role and class, yet every class can use some Deter. !!!!
Determination increases your damage and heals as your Determination bar fills, which requires you to take damage. In PvE only the tank really takes damage. Sure their are rare occasions when someone pulls aggro or a mob does an AoE or whatever, but i would say at least 80% of the time your Determination bar will be at next to 0.

That means any point in Determination in PvE is next to wasted and offering you far less than, say, Proficiency or Brutality. If you do not agree with this then I would be happy to hear your reasoning.

9

Thursday, May 8th 2014, 12:18pm

Oracle

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Now talking about beeing fair I things u should have linked the post fromthe russian forum where it was taken from not the link with the translation.


This post wasn't translated, it was my own work. Лоринел is actually my own character on the Russian Servers and all those images were taken from my own screenshots. The post I did translate on stats was this one, which is clearly linked at the top to the original as I always do with anything I translate.

10

Friday, May 9th 2014, 4:11pm

11

Friday, May 9th 2014, 7:55pm

Numino

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