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1

Monday, April 21st 2014, 10:42pm

Frakkerz

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  • "Frakkerz" started this thread

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Location: England

Occupation: Slayer of Imps

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[PMB] Archerelite's Raid/Party guide

Raid / Party guide for Scout - Dps Role
Archerelite of the Sexy Pirates guild - Level 60 Ranged Kanian Scout

First things first, a ranged scouts attributes should consist of the following:
--- Primary stats
Vigor as with any class.
Stamina as with any class.
--- Secondary stats
Proficiency for increased damage.
Brutality increasing damage as your targets health depletes killing your target slightly faster.
Bloodlust for healing a percentage of the damage you deal. Essentially healing you overtime after taking big hits or area of effect hits.
Proficiency should be the main focus where Brutality and Bloodlust should be near equal.



Full level 60 skills. This build is not recommended for leveling as it is full ranged and you will suffer once your target has reached you.


► Steady Shot rank 3 builds into Intuitive Shot rank 3 - This will become your main ability that you use as it has a low cool down, medium damage and a chance to both reset your Double Shot ability and regenerate a little energy back from the energy used to fire the ability.

► Double Shot rank 3 will be your main source of damage. It fires 2 shots both dealing high damage to a single target. It has a medium cool down time but can be quickly reset by Steady Shot and Intuitive Shot.

► Tranquil Arrow rank 3 will be useful for decreasing your target's movement speed allowing more time to damage your target before your target is able to deal damage back to your party. It can also be used to slow down your target if your party's tank is struggling and needs a few seconds of not taking damage to survive.

► Incendiary Arrow rank 3 is good for the bosses as it will increase your overall damage by dealing damage over time. It is great for long fights as the burning effect can stack up to 3 times. You can manipulate stacking and increase the burning effect from 12 seconds to 24 seconds by firing 1 arrow and firing the next arrow just before the 1st arrow's burning effect finished - this will reset the 1st arrows burning effect timer and so on.

► Ranging Fire rank 3 will cast an effect on your target to increase your damage dealt to it.

► Caltrops rank 3 will knock down all enemies in an area. This is great for dealing with groups of enemies - do not waste energy using this on single targets, it is more efficient to use a single target knockdown.

► Hasty Disguise rank 2 is useful in case an enemy targets you and your tank doesn't take the enemy's focus. You can quickly disappear and the enemy will change focus. The effect duration difference between Rank 2 and Rank 3 is lower than the difference between Rank 1 and Rank 2 and it is not worth upgrading Hasty Disguise to Rank 3 given the amount of skill points you have by default. However obtaining additional skill points from scroll / pages will allow you to max this ability.

► Recoil rank 1 builds into Somersault rank 1. This ability allows you to create distance between you and your target. This ability is not worth ranking up to rank 2 with your default skill points however it is worth ranking up with additional skill points.

► Precision Shot is only worth taking 1 point in as it knocks down your target (single target). Rank 2 silences your target which is useless against non-player targets.

► Tesla Arrow rank 3 is great for dealing with groups or enemies as it deals medium damage and it is an area of effect skill.

► Rapid Shot rank 3 will deal huge damage overall. It fires 5 arrows dealing damage and increasing the duration of any knockdown effects that may be active on the target. When directly after Precision Shot, you can keep a target grounded for 12 seconds while dealing damage to it.

► Intensive Training rank 3 is very useful. This ability is a group aura and affects the entire party regenerating 12 energy or 1% mana to each party member which in turn will allow members not worry so much about how they are using their energy / mana.

---
Note: This ruby set consists of 50 rubies obtained by level.

Murderer ruby tree
Steady Shot ruby tree
Uncanny Accuracy ruby tree

With additional rubies obtained from completing world mysteries you should first go for:
Armour found in "Battle Hardening". x3
Health found in "Will To Live". x3

---
Tactics:

As a ranged dps, you should wait for the tank to take the targets focus because you will be dealing a lot of damage and you may take the target's focus. Stay at a relatively far distance so that you do not get caught in any melee area of effect damages.

You should be mainly using your Intuitive Shot ability and prioritize Double Shot whenever it is ready.

On large targets (not bosses) you should use damage over time abilities such as Incendiary Arrow and Crippling Arrow early so that they can damage the target for their full duration. You can also knockdown the target by using Precision Shot and keeping the target grounded for 12 seconds by using Rapid Shot.

Upon taking a big hit without follow up attacks, there is no need to use any instant heals that you have. You can continue attacking the target as usually and you will heal over time with your bloodlust.

When fighting large groups of enemies, use Tesla Arrow to deal area of effect damage. Using my ruby build will allow you to have 7 of each arrow type. Firing Tesla Arrow 7 times will deal huge damage to groups.

In large raids such as Dead City or Tep's Pyramid, unless instructed other wise, you should focus the main boss and ignore additional spawned enemies as you do not want to draw unwanted focus to yourself.

You won't get hit often but when you do... It is going to hurt.

2

Tuesday, April 22nd 2014, 9:35am

Reirei

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hmm... trying to be constructive not a troll here, you stated this is for party/raid,
1- Tranquil arrow in party/raid is going to be nullified by your group attacks as u loose a stack with every hit on mob/enemy, so not super useful in party/raid. imo rank 2 for solo mob grinding is all u should ever need.
2- Rapidfire will only increase duration of kd for 6 secs
3-R2 hasty disguise- once again imo if you are pulling of tank more then once every 5 mins you either have a failtank or you just gotta slowdown your dps- alot of the time i see scouts pulling agro simply because they burst dps before the tank has gained enough agro. Most fights are not a dps race and if you are still pulling of tank then maybe they need a bit of work-R1 imo good enough.
4- Enslaught allowing quicker firing and higher energy recharge is a must in any dps build even if only R2- added bonus is u can move and fire which is handy for bosses mobs who put traps/damage on the ground- can keep firing whilst moving around. Tears are easy enough to obtain at this point in the game.
5- Rubies- while accumulated heat can give a small bit of extra dps there are other rubies imo that are far more important- armour rubies an alive scout does more dps then a dead scout with accumulated heat.
Branding rubies boosting time of mark effect means less casting of branding shot and a nice boost to its output are on the way to poison arrow our only decent cc and if for astral especially the hard sections i find invaluable.
All in all i like your guide and am not trying to troll just point out a few things that in raid/astral could work better^^


P.S. extra rubies into caltrop damage help out alot when doing mass pulls to your dps +the tank will like mobs falling down and not hitting him ^^
Bunnyz formerly Reirei formerly Dayoffx currently Accendancy scout

3

Saturday, May 17th 2014, 2:04pm

hmm... trying to be constructive not a troll here, you stated this is for party/raid,
1- Tranquil arrow in party/raid is going to be nullified by your group attacks as u loose a stack with every hit on mob/enemy, so not super useful in party/raid. imo rank 2 for solo mob grinding is all u should ever need.
2- Rapidfire will only increase duration of kd for 6 secs
3-R2 hasty disguise- once again imo if you are pulling of tank more then once every 5 mins you either have a failtank or you just gotta slowdown your dps- alot of the time i see scouts pulling agro simply because they burst dps before the tank has gained enough agro. Most fights are not a dps race and if you are still pulling of tank then maybe they need a bit of work-R1 imo good enough.
4- Enslaught allowing quicker firing and higher energy recharge is a must in any dps build even if only R2- added bonus is u can move and fire which is handy for bosses mobs who put traps/damage on the ground- can keep firing whilst moving around. Tears are easy enough to obtain at this point in the game.
5- Rubies- while accumulated heat can give a small bit of extra dps there are other rubies imo that are far more important- armour rubies an alive scout does more dps then a dead scout with accumulated heat.
Branding rubies boosting time of mark effect means less casting of branding shot and a nice boost to its output are on the way to poison arrow our only decent cc and if for astral especially the hard sections i find invaluable.
All in all i like your guide and am not trying to troll just point out a few things that in raid/astral could work better^^


P.S. extra rubies into caltrop damage help out alot when doing mass pulls to your dps +the tank will like mobs falling down and not hitting him ^^
Agree with all except nr 5.
For glory.

4

Saturday, May 17th 2014, 9:03pm

Yeah, armor rubies do little to nothing for astral if your getting hit. Accumulated heat is far better to take over armor rubies. I will state this though. I am still shocked to see so many scouts shunning Last Laugh. It is by far one of the most useful rubies I have seen in many classes.


There has been several times where those last 6 seconds have killed a boss in raid or killed a boss in party or allotted enough time to place down caltrops and do a good hit on the boss. Extra caltrops is always helpful because in most cases if you die as a scout its cause a add got loose OR a AoE hit you and you were silly enough to have like 500k hp (really guys, using the full epic crafted gear makes you easier to kill and murders your dps. Use a mix of the 52/blue/epic astral til you get full lvl 60 epics) //

And in PVP countless times for me it gives me enough time to kill a person (on occasion 2) with free energy and several skills reset.
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