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1

Tuesday, February 20th 2018, 9:44am

Update 9.0.00.19: Awakening



Storyline
While the Great Mages are preparing for Nihaz’s arrival, heroes will travel to Sogot, an ancient allod that was once split into several parts. It has become a new home for demons freed from Sarn’s influence.

Sogot is enveloped in the flames of conflict ignited by the Demon Hunters and representatives of the Holy Church who both wish to rid the world of filth. Here adventurers will meet the Demonologist organization for the first time - understanding their mysteries holds the key to saving the dwellers of the allod from complete annihilation.

New class: Demonologist
Update 9.0 (Awakening) brings with it a new class: Demonologist. Representatives of this class belong to a young organization formed on the Sogot. They study demonic entities.
Pragmatic, ruthless, and driven by thirst for knowledge, the Demonologists were quick to appreciate the benefits of the alliance that the rest of Sarnaut had shied away from. In exchange for technologies and assistance in the construction of the Citadel that towers over Sogot, they got what they wanted: the means to perform their dark rituals as well as a source of test subjects for their experiments. Such outrageous actions did not go unnoticed, drawing the attention of the powers that had to be reckoned with!
Not everyone shared the Demonologists’ ideas, and now they mostly consist of heretics, Xadaganian occultists and Aoidos cabbalists.
Every Demonologist’s calling card is their ability to assume a demonic form: Tempting Predator, Giant, or Fury.
They can transform at any time - even in battle, which makes the Demonologists extremely dangerous and unpredictable opponents!
  • In their human form, Demonologists prefer to keep their enemies at a distance, attacking from afar with abilities that target areas.
  • Curiosity will be the death of those attracted to the Tempting Predator. Many uninvited guests were torn apart before they could realize what was happening.
  • The Giant could be mistaken for a huge mountain if this mountain did not crush elements of landscape with one swing. This creature’s hide is tougher than the Eclipse shield.
  • Speed and stealth are the Fury’s main advantages. There is no place in Sarnaut this demon will not be able to sneak into.
  • Obsession is the Demonologists’ main resource. They wear light equipment and wield staves, daggers, paired swords, sword and dagger, paired daggers, and wand and accessory.

Stat optimization
Game stats have undergone global optimization: lots of values (such as health, damage, healing) have been revised down. This should make them easier to read and make the interface less dense.

Equipment collection
Many changes have been made to the equipment collection system. The last season revealed a few issues: for example, players had to spend a lot of “old” keys before flying to new sectors or constantly collect new equipment sets.

Balance adjustments: healers
In this global update, we continue to work on adding unique features for healers. It should make each class different from all others and give them specializations useful in various situations.

Balance adjustments: defenders
Since the Paladin and Warrior have similar play style and direction, the changes are meant to give them different purposes. They should now be able to compensate for each other’s weak points.

New enemies in the Observatory
In this update, players will be able to choose the bosses of the Observatory they wish to challenge. The first three enemies - Armando de Doucer, Great Dragon, and Ath-Zak - will be available right away and should be defeated before the final enemy will be unlocked. The enemies will also change, and you will see a few familiar faces.

New Heroic Adventures
Adventurers will be able to travel to Fenia's Cloister, Snowflake Resort, Copper Mountain, and Firefrost! Be careful: it has been a while since astralonauts visited any of these places, so no one knows what awaits explorers there these days.

Spark Talents
Players will be able to continue developing their characters even after reaching the maximum level. As they increase their Spark level, players will receive special rubies which can be spent on various useful talents.

More achievements!
The achievement system has been improved! It is now better integrated with the gameplay, affecting the first steps after character creation, and the number of achievements and rewards has been significantly increased!

Many PvE achievements will be an incentive for players to try their luck in raid adventures with special conditions where defeating the boss is not the main goal: you must also fulfill certain conditions which will be counted at high difficulty. For instance:
  • Defeat Canaan without losing your humanity during the fight.
These conditions also exist for Heroic Isles, but they are not tied to difficulty levels there.

Toys
There is now a new wardrobe section called “Toys”. After the first use of any toy, the item will give you a special achievement and disappear, moving to the special section where it can be accessed in the future.

The toys that are difficult to obtain (from raid adventures or for rare rubies) have a new functionality with a long cooldown.

For example, Leaf of Enchanted Apple Tree will let the caster turn into a tree and feed all group members with apples (out of combat) which will grant them the Top Strength effect, reducing incoming damage. Most of these toys will only work on astral allods and in raid instances, but some will be available in Skirmishes.

Scrolls of Return
The system of Scrolls of Return has been revised with the intent to make it more useful for players. You can now send scrolls if your character is 5 levels below the maximum. The number of scrolls is not limited, and each returning player will be counted towards a special achievement. The sender will receive Premium Crystals or subscription time (depending on the server they play on) for each returning player who uses the link from the scroll.

This post has been edited 1 times, last edit by "Potwor86" (Feb 20th 2018, 2:41pm)


2

Tuesday, February 20th 2018, 10:05am

List of changes

Please note that all changes concerning the subscription server are marked with [subscription] tag.

Please remember to include your server name in your bug reports or comments.
Just put this tag at the beginning of your message.
The total size of the update ~795 Mb.


GENERAL

•The maximum amount of Gold Dust that can be stored in a bag or bank slot is now 500 000 000.
•Fixed the description for the Path of Trials quest in the game calendar.
•Updated the login window, added new loading screens.
•Advanced graphics settings are no longer reset when the client is updated.
•Reduced the size of certain elements of the interface on the character panel.
•The hull of newly constructed ships will be level 21 from the start.
•Hero’s Insignias can now be used on items with a 90% effectiveness at the minimum (formerly 95%).
•All players, starting at level 10, have received drops of the Water of Life and Death.
•Freedom Mirror Artifact can no longer be crafted. It has been replaced with a new item:
  • Grail of Awakening:
  1. Using Martyr's Guidance of any rank grants the Exhilaration effect for 6 seconds. As long as the effect is active, the character’s movement speed is increased by 20%, and they are invulnerable to slowing effects.
  2. When the character dies, their killer (if they are an enemy character) gains the Mark of Avenger effect. As long as the effect is active, they take 15% more damage from your character. Additionally, for 3 seconds after resurrection your character takes 90% less damage from common sources.
  3. Duration of Unbreakable Will (from the Martyr's Protection ability) is extended by 2 seconds.
  4. If the character takes no damage for 6 seconds, their highest special offensive stat is increased by 90. In Aspect of Defense, the stat is increased by 15 each time they take damage (up to 90; the effect ends if the character takes no damage for 6 seconds).
  5. As long as the character’s health is above 50%, their damage and healing efficiency is increased by 5%. If they have less than 50% health, they take 5% less damage.

ZONES

Kingdom of Elements
•Ignis and Aqua quest:
The bottle of water can now be used once every 5 seconds, and the entity lasts 10 seconds.
•Secondary Excavations quest:
Rock Crystal now drops with a 100% chance.
•Foragers quest:
Turtle and Vile Turtle no longer use the Solid Defenses ability.

This post has been edited 10 times, last edit by "Potwor86" (Feb 26th 2018, 10:32am)


3

Tuesday, February 20th 2018, 10:45am

CLASSES

General

•Aspect of Support no longer strengthens negative support effects (such as Weakness, Vulnerability, and others).
•The efficiency of Bloodlust and Concentration is reduced.
•The gap in armor levels of cloth, leather, and plate armor is reduced to 7.5% (was 15%). This means that those wearing cloth equipment (Mages, Summoners, Demonologists) will be taking less damage from physical attacks, and those wearing plate armor (Healers, Paladins, Warriors) will take more. Leather equipment remains the same.
•Revised the progression of bonuses from the character’s special stats. Bonuses from all special stats are greater in the interval from 0 to 250. Starting from 250, the stat will provide a smaller bonus which will progressively decrease as the stat increases.
•For the following stats, bonus at the value of 250 points is equal to the bonus that was previously given at 90 points.
  • Sustainability.


•For the following stats, bonus at the value of 250 points is equal to the bonus that was previously given at 400 points.
  • Critical Chance;
  • Critical Damage;
  • Double Attack;
  • Swiftness;
  • Anger;
  • Caution;
  • Survivability;
  • Conviction;
  • Concentration;
  • Physical Protection;
  • Elemental Protection;
  • Holy Protection;
  • Natural Protection.

•For the following stats, bonus at the value of 250 points is equal to the bonus that was previously given at 180 points.
  • Physical Damage;
  • Elemental Damage;
  • Holy Damage;
  • Natural Damage;

Bard
Aria of War ability:
  • When used against an enemy target, applies Siren’s Cry to them, reducing all damage dealt by 40%. When used against a friendly target, applies Aria of Greatness to them, increasing all damage dealt by 20%. Both effects will disappear if the target’s health drops below 70%. Cooldown is 80/60/40 seconds. Lasts 4/6/8 seconds.

Maestro ruby:
  • Bonus to damage is reduced to 3/7/10/14%.

Warrior

•Tireless Fighter, Brave Fighter, and Broad Grasp rubies have been relocated.
•A few rubies in the Bodyguard talent grid have been relocated.
•Attack range increase has been moved to the Perfect Sharpening ruby.

Stab Wound ruby:
  • Changes the duration of the Jagged Slice ability, increasing its cooldown by 90/60/30% depending on the rank. When using Jagged Slice, applies Vulnerability for 2/4/6 seconds depending on its rank.
Tireless Fighter ruby:
  • No longer requires Aspect of Defense.
Furious Cutter ruby:
  • Now requires Aspect of Defense.
Vortex of Steel ruby:
  • Rank 3 Vortex of Steel with the active Vicious Spin ability of Aspect of Defense will grant an additional effect that stuns monsters for up to 4 seconds.
Changed the Survivability ruby:
  • The Warrior now changes 60% of damage into Mutilation instead of 70%; they take damage every 2 seconds instead of 3.
Changed the mechanics of the Turtle ability.
  • You take the defensive stance. All incoming damage is reduced for 5 seconds. Duration may be extended depending on your critical hit power. Movement is restricted. If the ability is used in the Aspect of Defense, its cooldown is increased to 30 seconds and is not affected by Swiftness.
  • The Turtle effect no longer slows down the Warrior on rank 3 of Strong Shell, and the ruby is no longer linked to the Aspect.
  • If the ability is used in the Aspect of Assault, the Warrior gains the Cauterizing effect which restores 5% of their health every second for 4 seconds.
Changed the mechanics of Adrenaline Surge:
  • Increases movement speed by 20% and reduces incoming damage by 50% for 6 seconds. Duration may be extended depending on your critical damage stat. If the ability is used in the Aspect of Defense, its cooldown is increased to 50 seconds and is not affected by Swiftness.
Changed the mechanics of Deliverance.
  • You absorb damage from Mutilation equal to 20% of your health depending on your Critical Damage. If the ability is used in the Aspect of Defense, its cooldown is increased to 25 seconds and is not affected by Swiftness.
Athlete ruby:
  • No longer requires an active Aspect of Defense.
Deadly Lunge ability:
  • Damage is increased by 100%, its cooldown reduced by 1.5 seconds.
Onslaught ruby:
  • The effect now affects the Headbutt ability.
Jagged Slice ability:
  • Damage reduced by 50%, damage is increased by 100%.
Fracture ability:
  • Bonus to Fractured Armor is increased to 4/8/12% per stack.

Charge ability:
  • If the ability is used on a friendly target in any aspect, you quickly close the distance between you and them. If the ability is used in the Aspect of Defense, it can be applied to a friendly target, casting Care on them which reduces incoming damage by 20% for 3 seconds.
Vicious Spin ability:
  • If the Warrior is in the Aspect of Defense, the cooldown of Vicious Spin is increased to 30 seconds. This change ignores the Swiftness stat.
Tramp ability:
  • When using Tramp with the active Aspect of Defense, the Warrior gains the Titan’s Rage effect. It greatly increases the damage of Vicious Spin, Tramp, Fracture, and Devastating Blow if the abilities are used against monsters, while also reducing incoming damage by 20%. The abilities also start to deal damage to 10 enemies in an 8 yard radius while Titan’s Rage is active.
Harpoon ability:
  • Harpoon at rank 3 with the active Aspect of Defense pulls all targets in a 25 yard radius towards the Warrior.
Shield Slam ability:
  • Shield Slam at rank 3 with the active Aspect of Defense grants the Cauterizing effect to the Warrior which restores their health by 5% for 2 seconds. The duration can be extended.

This post has been edited 3 times, last edit by "Potwor86" (Feb 20th 2018, 2:46pm)


4

Tuesday, February 20th 2018, 11:55am

Mage
Heart of Ice ruby (new):
  • The Mage gains 1 point of Frost Element every 20/15/10 seconds.
Heat Stroke ruby:
  • Vulnerability is applied for 0.5/0.75/1 seconds and is not affected by Stun.
Mystic Mirror ruby:
  • No longer strengthens support effects.

Engineer

•Reload ability (new):

  • The Engineer reloads the control systems, instantly resetting the cooldown of all mechanisms except Colossus and Portable Artillery. Cooldown: 3 minutes.
Power Field ability:
  • It no longer knocks enemies away, just slows them down by 60%.
  • Its cooldown now ignores the Swiftness stat value.
Medical Emergency ability:
  • Medical Emergency now dispels negative effects in a 40 yard radius.
Qualified Mechanic ruby:
  • Added a 4th rank.
•Medical Emergency and Force Field no longer share the cooldown.


Healer
Spirit of Light ruby (new):
  • When they die, the Healer does not perish, instead remaining on the battlefield as a Spirit of Light for 5/6/7 more seconds. In this state, the Healer is invincible, and their damage dealt and outgoing healing are increased by 30%. Additionally, damage dealt and outgoing healing of allies within 15 yards are increased by 15%, and they take 15% less damage. After 5/6/7 seconds, the Healer dies completely. This effect can be activated only once in 300/240/180 seconds.
Talisman ability:
  • The barrier now holds 80/100/120% of the target’s maximum health and an extra 10% for every quality level of the Tears.
Self-Sacrifice ability:
  • The target and the Healer now take equal parts of damage.
Miraculous Recovery ability:
  • Base healing from the ability is increased by 15%.
Sacred Word ability:
  • Base barrier power is increased by 18%.
Protective Sign ability (race):
  • Base barrier power is increased by 100%.
Touch of Light ability:
  • Base healing from the ability is increased by 15%. The number of targets has been changed from 2/4/5 to 2/4/6. Cooldown has been changed from 20/12/5 seconds to 18/12/6 seconds.
Guiding Light ability:
  • The ability now ignores the shared cooldown, and base healing from the ability is increased by 40%.
Celestial Defense ruby:
  • Base duration of the effect is reduced to 0.4/0.8/1.2 seconds. (was 0.7/1.4/2 seconds).
Holy Talisman ruby:
  • Base duration of the effect is reduced to 0.4/0.8/1.2 seconds. (was 0.7/1.4/2 seconds).
  • Added a visual indicator for the cooldown of Holy Talisman that only the Healer can see.
Celestial Defense ruby:
  • Halo now refreshes the Protection effect on targets that already have it.
Beacon of Hope ruby:
  • Now available only in the Aspect of Healing.
Angelic Grace ruby:
  • Now available only in the Aspect of Healing. Base healing is increased by 11%.

Summoner
•Starting amount of blood is increased from 8 to 10.
•All Summoner abilities that inflict damage to them have been equalized: they all deal damage depending on the current health level and not the maximum.

•Bloodletting ability (new):
  • The Summoner inflicts damage to themselves equal to 30% of their current health, creating a bloodied area with a 2 yard radius on the ground. The area exists for 12 seconds. As long as the Summoner is within that area, all incoming damage, the cooldown and the cast time, as well as the overall cooldown of all abilities are reduced by 20%.
•One with Shadow ruby (new):
  • When the Summoner’s health drops below 40%, they remove all removable negative effects from themselves. For 1 second after that, common types of damage cannot kill the Summoner (does not work against special abilities of powerful enemies).
•Blood Pact ruby (new):
  • When the Summoner inflicts damage to themselves with Blood Storm, Blood Ties, Blood Feast, Dark Renewal, and Channel of Life, they gain 1 stack of the Blood Pact effect for every 100 points of health lost. The Summoner’s outgoing healing is increased by 0.01% for each stack of the effect. When used, Reanimation absorbs the Blood Pact effect completely, healing the target for a certain amount for each stack of the effect.
•Blood Ties ability:
  • Damage inflicted to the Summoner and healing are changed to 5/15/25% (was 10/15/20%).
Dark Renewal ability:
  • Each activation now inflicts damage equal to 5% of their current health. Base healing from this ability is increased by 15%. Healing progression with each activation is now 100% of the base (was 50%).
Blood Feast ability:
  • Damage taken by the Summoner is increased from 5% of the current health level to 10% for each activation. Damage from the ability is increased by 120%. Cooldown is reduced from 25 to 18 seconds. Each activation now generates 2 points of blood (was 1).
Flow of Life ruby:
  • Healing from Blood Feast is increased by 120%.
Reanimation ability:
  • Base healing is increased by 15%. Removed healing efficiency’s dependence on the target’s lost health. Blood cost is increased to 3/4/5 points (was 2/3/4 points).
Blood Stream ability:
  • Base healing is reduced by 40%.
Healing Injection ability:
  • Base healing is reduced by 20%.
Step through the Shadows ability:
  • Now restores 5 points of blood (was 6).
Fear of Death ability:
  • Base effect duration is reduced to 2.5 seconds (was 5 seconds). Cooldown is reduced to 60/50/40 seconds (was 80/70/60).
Bloody Sacrifice ruby:
  • Base healing is increased by 120%.


Scout

•Trickster’s Tranquil Arrow ability (race):
  • Ability has been renamed to Paralyzing Arrow to distinguish it from the Scout’s ability.
•Tranquil Arrow ability (new):
  • The Scout shoots a special arrow at the target which applies Paralysis to them for 30 seconds, preventing them from performing any actions. The effect is removed when the target takes damage and their health drops below 90%. Duration for player characters is significantly reduced. Activation time: 5/4/3 seconds.
Crippling Shot ability:
  • Base damage is reduced by 10%.
  • Activation time is 1.5 seconds. It remains unchanged if the Shooter stance is active.
  • Changed the visual effects of Crippling Shot.
•Accurate Shot ruby:
  • The effect is now applied to the target and not the Scout.
  • The effect is now accumulated to level 3. Total bonus to damage from Crippling Shot remains the same.
  • Duration of Accurate Shot is now 5 seconds (was 3 ).
•Explosive Shot ability:
  • Equipment cooldown is reduced to 3 (was 6).
Barrage and Bombardment abilities:
  • Equipment cooldown is reduced to 2 (was 3).
•Stance: Shooter
  • Reduced the bonus to attack range in this stance to 4/6/8 yards (was 4/8/12).
Stance: Combatant
The Scout cannot use the Combatant stance in the following activities:
  • June Catacombs: Golem race;
  • Marathon on the Wandering Island;
  • Race on Kirah;
  • Chariot Races on Dionic Archipelago;
  • Quests on the Tropical Atoll and at the Snow Resort;
  • Ammer, Polis: Fair Sport quest;
  • Goblinball.

This post has been edited 4 times, last edit by "Potwor86" (Feb 20th 2018, 12:48pm)


5

Tuesday, February 20th 2018, 11:56am

Paladin
•Descent ability (new):
  • The Paladin attacks the enemy, surrounded by an unbearably bright light, blinding them and applying Vulnerability. The ability can be used only in the Aspect of Assault. Cooldown is 60/52/44 seconds. Blinding and Vulnerability duration is 2/3/4 seconds.
Reinforcement ruby:
  • If the Paladin is on Holy Ground, they are healed for 35/45/50% of absorbed damage instead of 40/50/60%.
Home Soil ruby:
  • As long as the Paladin is on Holy Ground, they take 20% and 30% less damage instead of 5% and 10%.
Martyr's Shield ability:
  • It heals the Paladin for 10% of damage in barriers and reduces damage in all barriers by 10%.
Last Frontier ruby:
  • When using Holy Ground, the Paladin covers their party members with a flaming shield, reducing incoming damage by 2% or 5% depending on the rank.
Defensive Screen ability:
  • If the Paladin is not on Holy Ground, the cooldown is increased to 59 seconds.
Martyr's Shield ability:
  • If the Paladin is not on Holy Ground, the cooldown is increased to 40 seconds.
Home Soil ability:
  • Reduces incoming damage by 20/30% correspondingly.
Apologia ruby:
  • The ruby is now available only in the Aspect of Defense.
Glowing Shield ruby:
  • No longer tied to the Hallmark and Entangling Chains abilities. Can be activated by Shield Slam. If the Paladin uses Shield Slam on Holy Ground, its efficiency is increased.
Light Crown ruby:
  • Bonus to damage from Holy Ground has been moved to the Rage of Light ability. Light Crown no longer increases damage.
Strike of Justice ability:
  • The Vanguard effect is no longer tied to rubies and works directly from the ability.
  • If the Paladin uses the ability in the Aspect of Assault, they gain the Vanguard effect which reduces incoming damage by 30%. In the Aspect of Defense, the effect is boosted to 50%, but its cooldown will be 90/70/60 seconds.

•Using Retribution and Vindication on an enemy under the Conviction effect grants the Paladin a shield that absorbs damage. If the Paladin is on Holy Ground, the effect is doubled. If the Rebuke effect has reached rank 3, the Paladin applies the Acceleration effect to group members for 2 seconds.

Warden

Life Balance ruby:
  • The ruby has been renamed to Source of Life to distinguish it from the Warden’s ability.
Life Balance ability (new):
  • The Warden calls to the powers of nature, redistributing the group members’ health. Cooldown is 240/180/120 seconds and is unaffected by the character’s Swiftness.
Tornado ability:
  • Time of sustention is reduced from 3 seconds to 2.5 seconds. Total damage remains the same.
Master of the Woods ability
  • Damage from Thunder and Lightning in the Aspect of Assault is increased to 400%. Additionally, the Master has a passive aura in every Aspect affecting all creatures in a 15 yard radius.
  • •Aspect of Assault: all enemies in the area of effect take Poison damage every second.
  • •Aspect of Healing: all allies in the area of effect are healed every second.
  • •Aspect of Support: all enemies in the area of effect are slowed down by 30% and get immobilized for 1 second every 4 seconds.
Balance ability:
  • The range is increased to 20 yards.
Secret of the Animists ability (race):
  • Cooldown is increased from 40 to 60 seconds. Base healing is reduced by 28%.
Refreshing Dew ability:
  • Maximum number of stacks has been reduced from 4 to 2. Healing efficiency from 1 stack is increased by 100% (total healing is unchanged). Base duration of the effect is reduced from 40 to 8 seconds. The ability now ignores the shared cooldown but has its own cooldown equal to the shared one. Mana cost is increased.
•Renew and Rejuvenation abilities:
  • The abilities now affect not just the target, but also three more allies with the lowest health level in a 8 yard radius of them. The effect’s duration has been reduced from 14 to 6 seconds. Healing efficiency from 1 stack is increased by 115%. The duration is changed from 6/3/0 seconds to 24/18/12 seconds.
Unity ability:
  • The effect applied by this ability lasts 3 seconds and restores more health to allied targets every second. Duration is increased to 18 seconds. Mana cost is increased.
Tree Bark ability:
  • Damage to the target is now reduced by 5/10/15% (was 10/20/30%). The affected target also receives 5/10/15% more healing from all sources.
Reincarnation ruby:
  • Damage is now reduced by 2/4/6% (was 5/10/15%). The target affected by Renew and Rejuvenation also receives 3/6/9% more healing from all sources.
Trinity ability:
  • The effect’s duration is reduced by 2 times, and healing occurs every second. The ability icon has been changed.
Source of Magic ruby:
  • No longer requires the Aspect of Support.
Mountain Wind ruby:
  • It is now located in a more convenient place.
•Reduced the mana cost of the following abilities: Refreshing Dew, Renew, Rejuvenation, Unity, Sprout of Life, Life Balance.

Psionicist

•Eye of the Void ability (new):
  • The Psionicist targets a spot on the ground and pulls all hostile creatures and player characters in a 12 yard radius to it. Cooldown is 60/45/30 seconds.
•Catharsis ability:
  • Fixed the issue where using this ruby dispelled nonremovable negative control effects.
•Premonition ruby:
  • No longer boosts support effects.

This post has been edited 1 times, last edit by "Potwor86" (Feb 20th 2018, 12:43pm)


6

Tuesday, February 20th 2018, 12:06pm

PRIVATE ALLODS

Maze
• When testing your own maze, you can now apply the Animality effect to up to three mercenaries regardless of the number of party members.
• All maze owners will receive a new defender:
• Monkey of Peace

Astral Allods
• On allods for levels 23-74, you can receive items of up to level 74.
• The following astral allods have been temporarily disabled: Underwater Kingdom, White Mountain, Burnt Island, and Demon Hunters' Sanctuary.
• Disabled the option to receive Sovereigns on allods. You can no longer use this currency to purchase goods from the appropriate NPCs of the League and Empire. All remaining Sovereigns have been removed from players.


Zone 51
• Fixed the situation where Kona the Sage could summon energy sources behind the wall, exiting combat and recovering health.

Heroic Adventures
• Added new Heroic Adventures: Fenia's Cloister, Snowflake Resort, Copper Mountain, and Firefrost.
• Damage from all attacks can now be reduced by appropriate effects.
• Fixed the issue where regular monsters affected by control effects would attack a melee fighter.
• Compasses can now be sold, exchanged, and auctioned.
• Players who visit Heroic Adventures on actual layers will now receive an alternative currency: Monster Heads. When completing adventures on the first difficulty, players will receive 1 Head after completing an entire allod. On the 25th difficulty they will get 25 Heads.
• There is now a Heroic Adventure Quartermaster in the capitals named Gerasim Rivin. You can purchase the following goods from him:
  • Visual elements and costumes (for Monster Heads);
  • Tactical bonuses for players who visit Heroic Adventures (for Monster Heads);
  • Level 1 Compasses.


Duck River Run
• Fixed the issue where siege trolls were able to attack players from a distance.
• The shaman has added a ranged attack to his arsenal.


Kirth Foulfoot
• Fixed the issue where the boss would not enter combat again if the fire totem is taken.
• Boss’s health has been increased by 30%.
• Fighters summoned by the boss can now get through the shield after 15 seconds instead of 30. Damage taken under the shield is reduced.


Gloom
• Fixed the issue where minions summoned by the boss would stay alive even after his death.
• Fixed the issue where after the deal with the shaman, the shaman’s children would attack ahead of time. They now wait 3 seconds before attacking.
• Melee attacks should now reach Gloom from a slightly greater distance.
• The slowing effect applied by summoned minions is now more effective - 95% instead of 80%, and the attack frequency has been reduced from 20 seconds to 10.
• Damage from poisonous pools created by summoned minions is significantly increased.


Moona the Midnight
• Reduced the bonus to damage taken by the boss when his minions are dead.
• Fixed the issue where the Mortal Call effect would remain on the characters after the battle.


Trip
• Mushrooms now spawn in random spots.
• Mushrooms enter combat 3 seconds after spawning.


Land of the Thousand Wings
• When monsters attack from an ambush, characters are no longer dismounted.
• The Silence effect of the Aviak healer now lasts 1 second instead of 5.


Kharn
• The size of the arena has been slightly increased, and some obstacles have been removed.
• Fixed the visual appearance of the beam.


Omnir
• The size of the arena has been slightly increased, and some obstacles have been removed.


Lumix Isle
• Fixed the issue where Fire Elementals would inflict low damage.


Cyclops
• Fixed the issue where Cyclops would finish casting Barrier Destroyer even after dying.
• Melee attacks should now reach Cyclops from a slightly greater distance.


Master
• Fixed the visual appearance of the beam.


Emerald Isle
• Effects from the hog that increase incoming damage are now correctly removed once the fight is over.
• Pyromant: fixed target selection.
• Pyromant: reduced damage from regular attacks and Fire Bomb.


Scarecrow
• Fixed the issue where the Mortal Call effect would remain even after the Scarecrow’s death.
• The Mortal Call effect now inflicts low damage, and the maximum number of stacks is now 50 instead of 5.


Lumberjack
• Fixed the issue where after Axe Throw is used, summoned minions would take the bonus before the characters could.


Lion
• Damage inflicted by summoned wolves is reduced by 30%.

Boutique
• There should now be a warning before Holy Cleansing is activated.
• Kelpie: Lightning Bolt
  • Characters should now correctly dismount from the Lightning.
  • Fixed the movement animation.
  • The vehicle should no longer be affected by control effects.
• Added a Small Ghostly Compass:
  • Allows you to transform 1 Hero's Compass into 2 with updated lifetime. The resulting item is bound and cannot be transformed again. Consumed after use.


Premium
• Added the following goods for level 8 Premium:
  • Sailplane Color Pattern: Golden Wave
  • Mystic Shell’s Color Pattern: Knight

Rating Combats
• Experienced combatants (Gaal-Bran the Gloomy for the League and Slap the Furious for the Empire) now have Hero’s Insignias that improve item stats to 103% (no requirements) and 106% (must have 1000 rating).
• Disabled weekly rating reduction for 3x3 and 6x6 combats.


RAID ADVENTURES

The Dead City

• Fixed the issue where you could defeat the Dead King and not be able to summon Nihaz.
• After killing Nihaz, you will now see an NPC which you should turn in your quest to.


Observatory
Canaan and Avelina
• Fixed the issue where Canaan would not spawn at the start of battle.


Eurial
• Eurial now uses his abilities after every 10% of health lost (instead of 5%).
• Fixed the issue where you could avoid damage from Eurial’s spheres.


Professions
• Changed balms. They are now considered defensive potions and grant temporary protection.
• The duration of certain alchemical potions has been reduced to 12 seconds.
• Actualized the Highest Art of Alchemy quest.
• Added new alchemical potions:
  • Tonic of Concentration
  • • Increases Vigor for 12 seconds. The effect is weaker if the character’s level is high. Cannot be active together with other offensive potions.
  • Protective tonics (against Physical, Elemental, Natural, and Holy damage)
  • • Reduces incoming damage of the selected type by 30% for 12 seconds. Cannot be active together with other defensive potions.
  • Bottled Lightning
  • • Disorients and slows down all enemies within range of the explosion. Shares a cooldown with combat potions.
Known Issues
• Tool descriptions show an incorrect amount of resources that the uncommon equipment or staples will be processed into.
• The Boutique may show more coupons than it actually has.
• Mounts in the Stable may have an incorrect amount of health.
• There is outdated information in the notification about a Scroll of Return.

This post has been edited 4 times, last edit by "Potwor86" (Feb 20th 2018, 12:31pm)


7

Wednesday, February 21st 2018, 8:46am

•On the Frontier server, crystal exchange service is now available. (lol at least say it is Equilibrium server , not just copy and paste from russian forums xD ) ... but GG in the end we hope the game will be more intersting :thumbsup:

8

Wednesday, February 21st 2018, 9:47am

Posts: 76

Location: Botosani Romania

Occupation: bartender

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Lol i was confused about that one too had to check what is my server a few times cuz didnt made sense

9

Wednesday, February 21st 2018, 10:30am

so let's see if Equilibrium will become as populated as New Frontier. There's nothing holding it back anymore

10

Wednesday, February 21st 2018, 10:44am

11

Wednesday, February 21st 2018, 11:30am

Don't forget about 7d dead potions to test changes pls ;)
Will be nice from you <3 :thumbup:

12

Wednesday, February 21st 2018, 11:37am

Kurtcobain

Moderator

Posts: 700

Location: in my Livingroom

Occupation: Geriatric nurse

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game won't open to access today.
Who said that ?( ?( ?(
Kurtcobain-Lvl 80-Demo/ Sechmet-Lvl 80 Cleric

KurtCobain - lvl 80 Cleric (LEAGUE)



13

Wednesday, February 21st 2018, 11:44am

Will we all have the option to change to the new class or will we need to use core morpher?

14

Wednesday, February 21st 2018, 11:53am

game won't open to access today.
Who said that ?( ?( ?(


a little bird told me

15

Wednesday, February 21st 2018, 11:58am

Kurtcobain

Moderator

Posts: 700

Location: in my Livingroom

Occupation: Geriatric nurse

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game won't open to access today.
Who said that ?( ?( ?(


a little bird told me
Wouldnt believe that bird now after "only" 4 hours of maint :thumbdown:
Kurtcobain-Lvl 80-Demo/ Sechmet-Lvl 80 Cleric

KurtCobain - lvl 80 Cleric (LEAGUE)



16

Wednesday, February 21st 2018, 11:59am

Kurtcobain

Moderator

Posts: 700

Location: in my Livingroom

Occupation: Geriatric nurse

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Will we all have the option to change to the new class or will we need to use core morpher?
sad but i have no news about that atm
Kurtcobain-Lvl 80-Demo/ Sechmet-Lvl 80 Cleric

KurtCobain - lvl 80 Cleric (LEAGUE)



17

Wednesday, February 21st 2018, 1:02pm

here are 9.0.0.19 patchnotes
downloading 9.0.0.48

:)

18

Wednesday, February 21st 2018, 1:14pm

Kurtcobain

Moderator

Posts: 700

Location: in my Livingroom

Occupation: Geriatric nurse

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game won't open to access today.
Told you that your bird lied to you :D :D :D

Patch is a good first sign that the Servers go up today
Kurtcobain-Lvl 80-Demo/ Sechmet-Lvl 80 Cleric

KurtCobain - lvl 80 Cleric (LEAGUE)



19

Wednesday, February 21st 2018, 1:19pm

droide54

Beginner

Posts: 15

Location: Lunéville

Occupation: étudiant

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The main menu is awsome :O

20

Wednesday, February 21st 2018, 1:50pm

here are 9.0.0.19 patchnotes
downloading 9.0.0.48

:)
Same doubt

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