You are not logged in.

Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


Tuesday, August 6th 2019, 1:45pm

Tactical Advantage / Regeneration passive skill

The skill gained from the orange scroll for assault shell / purple for mount is broken now, it used to regenerate 2% of health and mana every 2 seconds. now there is no more mana and it regenerates health of an amount not worth to mention
i understand the intention was to balance things according to the reduction of overall too high numbers in damage healing etc before the patch but this obviously needs some readjustment now
best would be to just make it do what it always did, regen 2% of health every 2 seconds + some classresource-bonus

please consider this in one of the future patches

(i had a lot less time to play and sticked with most basic things in the last time so i did not realize how broken this effect became, thus taking so long until writing this :P)

edit/update: same applies for the killbonus from carnifex :(
(when killing mobs you used to get regenerated health, now the value is s minimal is does not help in any way)

This post has been edited 2 times, last edit by "ALLODS-ONLINE-PLAYER" (Aug 6th 2019, 2:20pm)


Wednesday, August 7th 2019, 8:02am

2% of health based on basic vitality (which excludes bonuses from aspect, rubbies) so in the end it is a lot less % of health bar than You have now. Therefore it is nearly useless imho.

Similar threads

Rate this thread