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1

Saturday, June 28th 2014, 10:41pm

Diktator

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5.0.2 Class changes-Translated

I tried to translate class changes in 5.0.2 from russian site, since I had just nothing to do -.-
http://allods.mail.ru/news.php?article=4435

If you see ??? behind something it means that I don't know if it's right name of spell/ruby.
It may not be great but you can understand everything...hopefully :D


-SCOUT

* Ranged scouts no longer have the
minimum distance for shooting. Instead, the damage of shots fired close
to target reduced by 50%.

* Intuitive shot" or "Reflex action"
now apply 1 stack of "Trick" effect, when it reaches three stacks,
increases the damage of the next attack against that target by 120%.

*When
there are 1 or 2 stacks of "Trick" ability "Crippling blow" will leave a
bleeding wound, causing damage every 2 seconds. If there are three
stacks of the effect damage from the attack is increased by 160%.

* Using skills "Deadly speed" and "Supernatural speed" apply 3 stacks of the "Trickster" effect to the scout."

* Added new skills. Depending on the level adds new abilities:



-"Twister" Scout is able to use the skill "Fan protection" uses
all stacks of the effect "Trickster" and within 10 seconds, reduces
damage taken by 6% for each level of the effect.


-"Bounder" Skill "Volt" becomes available : Uses all stacks of
"Trickster" effect and allows to parry one attack per stack of the
effect.

-"Dodger" Scout is able to use the skill "Pendulum", which allows to evade all attacks for 5 seconds.



*
Added the ability "Bully" ability reduces the damage by 15%, damage
taken by 5%, increases threat by 3 times using melee attacks and
increases the maximum effect of "Trickster" to 8.
While using this effect, the scout is gaining an additional stack of the effect "Trickster" for any damage is received.

*
Added the ability "Assassin", ability increases critical hit chance by
5%. If a scout does not attack anyone for 10 sec, He gets the
opportunity to become invisible for 10 seconds. While the scout is in
stealth mode, melee attacks on the enemy effect apply "Victim" effect,
which increases the damage done by three subsequent attacks.

* Added the ability "Splinter". Scout shoots the arrow, causing no damage but forcing the target to attack for 10 seconds.

*
Ability "Rapid fire" is replaced by "Volley". Scout unleashes a rain of
arrows in the selected area. Each enemy caught in area, takes damage
every second.

* Ability "Steady Shot" is replaced by ability of true enchanted arrow, having a similar effect.

*
Ability "Ranging fire" now gives an additional ability "Controlled
shot". Its use removes all stacks of the effect "Under the aim", while
damage done by shots will be increased by 70% for each stack of the
effect.

* Ruby "Coldblooded" can reduce the penalty to Armor using Aura of Ferocity to 20/10/0%.

* Added ruby "Sword against magic", allowing the scout to parry magical attacks and dodge them.

* Added the ability "Healing Herbs" which restore health in battle.

2

Saturday, June 28th 2014, 10:41pm

Diktator

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-ENGINEER

* Changed the function of most rubies and skills. Changed their positions.

* Battle mode now has no permanent action, and is a short-term boost to character.

* Increased number of combat mechanisms. Now they are divided into 2 groups: offensive and defensive, and have cooldown.

*
Added the ability "Set emergency resurrection" At the moment of death
Engineer applies protective barrier on him for 5/7/9 sec, Which absorbs
damage equal to 10/20/30% of maximum health and increases movement
speed.

* "Intensive training" is replaced by "Seal of Health"

* Vespiary replaced by "Health Resort" Engineer establishes a fixed mechanism, healing party members within 8 yards.

*
"Magnetic boots" are replaced by the mechanism "Pilon" : Freezes
engineer for 6/8/10 sec, Accelerating energy recovery by 50%. This
ability is now passed from incarnation engineer.

* "Flamethrower" is replaced by the mechanism "Turret-flamethrower", causing fire damage to all enemies in front of it.

* "Blinding ray" is replaced by "Paralyzing ray" - a salvo, paralyzing the enemy by 15/30/45 seconds.

* "Mechanical trap" now appears right on target, forbidding any kind of movement.

* "Mana Burst" now works on heated reactor as well as on supercooled, imposing different effects.

* Added the ability "Stimulators" (Fervor) Increases maximum health by 15% for each group member.

* Effect "Gas bomb" is not lost from the healing obtained by bloodlust.




-BARD

* Damage done by skills "Dancing Blade", "Raving Blade", "Dissonance" and "Disharmony" is reduced by 5%.

* Aditional damage from "Finale" rubies reduced by 20%.

* Ruby "Passionate performance" now adds 2/4/6% damage instead of 3/6/9%.

* Damage done by skills "Elegy" and "Cantata" reduced by 10%.

* Ability "Timpani" increases the cost of chords to 80/60/50% instead of 90/40/30%.

*
The mechanics of "Flying blade" are changed. Now half of the damage is
applied immediately, physical damage type. The remaining half is
applied for the next 7 seconds, Astral damage type.

* Ruby
"Astral Blade" now increases direct and periodic damage of "Flying
blade" to 20/40/60%. In general, the total Damage Done from the ability
"Flying blade" is increased by 5%.

* Ruby "Funeral march" increases damage by 11/22/33% instead of 33/66/100%.

*
Cooldown of ability "Protective tune" is now 5/3/2.5 minutes, it
restores health to 10/20/25% and is active 3/4/5 seconds. When it's
active damage taken reduced by 30%.

* Ruby"Trickster" further
increases the effect of reducing damage taken while being under
"Protective tune" by 15/30/45%. At the maximum level of ruby "Trickster"
and the ability "Protective tune" total damage reduction is 75%.

* Ability "Overture" now has a base cooldown of 30 seconds.

* Ruby "Menacing tune" after applying skills "Overture" further slows the target by 50% for 3/6/9 seconds.

* Ruby "Resonance" reduces the cooldown "Overture" by 33/66/100%.

* Ruby "Melpomene" increases the energy restoration rate by 2/4/6. during the ability "Muse" is active.

* The effect "Ballade" may appear on the character again not earlier than 10 seconds after blocking control effect.

This post has been edited 2 times, last edit by "Diktator" (Jun 30th 2014, 11:02am)


3

Saturday, June 28th 2014, 10:42pm

Diktator

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-MAGE

* Ruby "Snow dam" removed. Instead added
ruby "Weathertop", with a 33/66/100% chance of giving two additional
stacks of the effect of all the shields and illusions.

* Changed
work of rubies "Gift from heaven???" Now when taken ruby elemental
shields will remove the ability of cleansing not in full but by 5/4/3
level depending on the level of rubies.


* Supplemented by work of rubies, "Breakdown", now after using the ability "Flash" mage disappears from the opponents target.

*
Ability "Elemental Surge" is now being prepared for 6 seconds. Damage
done is calculated as before - for every second of casting.

* Fixed a bug due to which when using skill "Ignite" characters on the other faction did not start the fight.




-PALADIN

* Changed the location of rubies.

* Reduced power consumption of skills "Crusader blow" and "Crusader seal" by 28%, and the ability "Puryfing strike" by 33%.

* Cooldown time of "Puryfing strike" now depends on the type of weapon.

*
Ability "Puryfing strike"no longer apply effect stacks of "Divine
sentence" and removes 1 per hit, while it deals additional damage.

*
Ability "Chasting strike" now also removes all stacks of the effect
"Divine sentence" with goals, if any, to inflict additional damage.

* Changed racial skills:

- Reaver- deals damage to all enemies in the forward hemisphere and knocking them back.
-Templar-applies a negative effect to a target, reduces incoming healing twice for a few seconds.
-Avenger-collects damage of all barriers in one. If damage exceeds the maximum possible - paladins health will suffer.

-Crusader-divides the first barrier, getting part of it stored
in, recieving other part of damage gives the effect for a few seconds
reduces incoming damage.

* "Particle of Light" and "Touch of
Light" skills are now applied to the selected target, rather than the
group member with the least amount of health.

* "Counterblow" rubies removed"

* Added rubies "Pure Faith", reducing the penalty to armor using Aura Ferocity.

*
Added rubies "Protecting the World", under which the ability "Particle
of Light" will not only protect from physical damage and shadow damage,
but also from any other type of damage.

* Ruby "Resistance" is now triggered not only by the critical damage, but from any of the damage with a probability of 40%.




-WARRIOR

*Now
rubies "Pebble Wall" do not increase the amount of vitality, and give
three new capabilities designed to complete survivability in combat:


-Allows the use of the ability to "Link to Life", restoring the
barrier level survivability by 10% of warrior's max health
-Allows you to use the ability "will to live", restoring the barrier level survivability by 30% of warrior's max health
-Allows you to use the ability "respite" that can completely restore barrier survivability in combat.


* Now rubies "It's just a scratch" increase the amount of survivability, if a warrior equipped with a shield.

This post has been edited 1 times, last edit by "Diktator" (Jun 29th 2014, 9:18am)


4

Saturday, June 28th 2014, 10:43pm

Diktator

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-SUMMONER


* Location of rubies changed.

*
Rubies "Healing Shield" are replaced by "Blood Veil", which in addition
to the old effect allow you to apply healing spells under the effect of
"Ghost cover." When this healing will be reduced by 66/33/0%.

*
Added ruby "Dark Spark". Increases healing by 3/6/9%. Each time you use
healing spells, spending drops of blood on the summoner for 15 sec.
applied effect of "Dark spark" increases shadow damage Done by 6/12/18% .

* "Dark vigor" now in addition to the old effect restores additional mana to character.

* Spells "Acid bolt", "Vampirism", "Neurotoxin" and "Howl of Death" have reduced mana cost.

*
Ruby "Dark leech" changed - now it reduces the cooldown "Vampirism" by
33/66/100%, the mana cost by 10/20/30% and reduces the flow of blood
drops by 2/3/4

* Added ruby "Death Seal" - "Howl of Death" and
"Volatile infection" with a 33/66/100% chance, and "Vampirism" and "Life
tap" with 11/22/33% chance. Have chance to apply the effect of the
"Death Seal" that is up to 5 times, and the next lurker's attack damages
the target, completely remove it.

* Added ruby "Scavenger" -
each succesful effect that deals periodic damage, increases the damage
from the use of spells "Vampirism" / "Life tap" by 4/8/12%.

*
Added ruby "venesection" - a summoner can no longer use acid spells,
instead it will get activated ability "venesection." When activated,
every 2 seconds causes damage to the necromancer, but with the chance of
11/22/33% that it will give drop of blod. Damage is constantly
increasing.

* "Death cry" - Reduces the cooldown of "Howl of Death" by 10-20-30%.

*
Ruby "Toxic weakness" is triggered with a chance of 16/33/50%, it
applies one stack of "weakness" effect, which increases the damage
skills "Vampirism", "Voltatile infection" or "Howl of Death" by 10%.
Stacks up to 5 times.

* Damage from spells "Howl of Death", "Vampirism" and "Life tap" is reduced.

* "Darkweaver" - each use of the spell "Acid bolt" reduces the cooldown spells of "Vampirism" by 0.75-1.5-2.25 sec.

*
"Immunodeficiency" now removes effects from the target "Putery",
"Decomposition" and "Virus" if the target was exposed to them, and does
the rest of the damage. Otherwise, if these capabilities are available
summoner applies effects "Puterfy", "Decomposition", "Volatile
infection" and "Wandering Fever" on target .

* In addition to
the main effect of "Eternal hunger" bloodlust rate increases by
33/66/100% for skills "Vampirism" and "Life tap"

* "Acid Poison" - stacking up to two times, increases the critical hit chance with acid spells by 6/12/18%.

*
"Corrosive acid" no longer has cooldown, applies on the target for 30
seconds -negative effect- (up to 5 stacks maximum) at each taking damage
(acid or shadow) inflicting additional damage for each stack.

Duration increases ability "Curse of the Warlock???" to 32 sec, But the damage and healing reduced by 2 times.

*
Changed work of rubies "Delayed healing" Ability renamed "Chain Heal"
After using the skill "Blood injection" or "Blood shot" it appears on
the summoner lasting 4 sec. Each level increases the cost in blood and
mana by 100% and increases healing by 25/50/75%, and reduces the time
the spell is cast to the 1s. After 4 stacks or upon the termination of
effect, the ability "Blood injection" or "Blood shot" goes to rollback
to 10 seconds.




-WARDEN

* Changed setup of rubies in all three fields.

* Damage done by skill "Whirlwind" was reduced by 25%.

* Damage done by skill "Chain Lightning" increased by 15%.

* Reduced mana cost for melee attacks.

*
Now the effect of "Allocating damage" resulting from the rubies of the
same name, will absorb up to 13/26/40% of warden's maximum health.
Performance of major attacking characteristics will no longer affect the
amount of damage absorbed effect. Not only direct damage will be
absorbed.

6

Monday, June 30th 2014, 8:29am

Hey guys, can the the bards considered underpowered on this patch?
Im coming back to play, had a pally progenitor, and always like be the healer on the mmorpgs i usually play, and like to pull the all map and kill everything with aoe, xD
So im considering make a bard reinc, but after this notes idk if it is a good idea, or should make a warden, cause the new healing grade or a summy, any advices?

Sry for my bad english :P

7

Monday, June 30th 2014, 9:42am

Diktator

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Hey guys, can the the bards considered underpowered on this patch?
Im coming back to play, had a pally progenitor, and always like be the healer on the mmorpgs i usually play, and like to pull the all map and kill everything with aoe, xD
So im considering make a bard reinc, but after this notes idk if it is a good idea, or should make a warden, cause the new healing grade or a summy, any advices?

Sry for my bad english :P

Well this patch is still in development...In Russia it should be live in autumn/winter this year I think...
So we are going to get it next year probably...
And no bard wont be underpowered...it just wont be that much op...hopefully more balanced :)

8

Monday, June 30th 2014, 9:51am

Resha

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Finally they reduce the mana cost for melee warden :love:
Drood retraité !

9

Monday, June 30th 2014, 10:59am

Quoted

* (Beehive???) replaced by "Health Resort" Engineer establishes a fixed mechanism, healing party members within 8 yards.
"Alvéole" in french, "Vespiary" in English
Ancien joueur d'Allods Online de passage de temps a autres =P

This post has been edited 1 times, last edit by "Klarisse" (Jun 30th 2014, 11:05am)


10

Monday, June 30th 2014, 11:03am

Diktator

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Quoted

* (Beehive???) replaced by "Health Resort" Engineer establishes a fixed mechanism, healing party members within 8 yards.
"Alvéole" in french, "Vespiary" in English

thx :) I edited it now :)

11

Monday, June 30th 2014, 11:28am

Hey guys, can the the bards considered underpowered on this patch?
Im coming back to play, had a pally progenitor, and always like be the healer on the mmorpgs i usually play, and like to pull the all map and kill everything with aoe, xD
So im considering make a bard reinc, but after this notes idk if it is a good idea, or should make a warden, cause the new healing grade or a summy, any advices?

Sry for my bad english :P


i recommend making a bard reinc and leveling NOW, as long as this class is still viable, because as you say, after these changes bard will be probably lowst dps of all classes :S

its silly anyway to weaken 1 class instead of buffing the others

12

Monday, June 30th 2014, 11:52am

Thx for the answers,
but anyway if it going to be weakened like you say, in the future bard will be only a support class? giving some buffs to the party?

13

Monday, June 30th 2014, 1:01pm

Thx for the answers,
but anyway if it going to be weakened like you say, in the future bard will be only a support class? giving some buffs to the party?



thankfully in allods there are no classes which cannot dps / pvp at all, so no PURE support class

but you can still support the paty with a bard after this patch since in general damage output gets reduced but not partyrelated things (only the cc protection)

14

Tuesday, July 8th 2014, 11:52pm

is there a way to see changes in rubies place for summoner
Jenowin (60 demonoligst f2p server)
Niwnonej(28 psyconist) its reinc :P

15

Wednesday, July 9th 2014, 9:24am

Diktator

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is there a way to see changes in rubies place for summoner

idk why they said that but rubies look same to me...
http://www.allodswiki.ru/calcnew/#!4!111.................................!a/A!a/A!a/A

16

Wednesday, July 9th 2014, 11:50am

Gramarye

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is there a way to see changes in rubies place for summoner

idk why they said that but rubies look same to me...
http://www.allodswiki.ru/calcnew/#!4!111…...!a/A!a/A!a/A


In Ru forums(i have no link sry^^ ) they told they know about this and will release the real calculator "soon"...

17

Wednesday, July 9th 2014, 4:00pm

Effreti

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summoner talent calculator has been released today, same link, check it out :)
Effreti - 75 Scout Empire - 75 Paladin - 75 Druid - New frontier
Walk softly and carry a big gun!

18

Thursday, July 10th 2014, 12:06am

thanks looks nice
but when will that patch come to NA/EU servers?
and gratz for sscouts ^_^
Jenowin (60 demonoligst f2p server)
Niwnonej(28 psyconist) its reinc :P

19

Thursday, July 10th 2014, 9:42am

Diktator

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thanks looks nice
but when will that patch come to NA/EU servers?
and gratz for sscouts ^_^
probably next year -,-

20

Thursday, July 10th 2014, 11:50am

thanks looks nice
but when will that patch come to NA/EU servers?
and gratz for sscouts ^_^
probably next year -,-


Most likely it's here in Autumn. From what I gather on the RU forums, they got the next patch AFTER 5.0.2 scheduled for Autumn there.

5.0.2 is on the Public Test Server now, so likely going to be deployed in Russian version in August or even at the end of July.

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