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1

Wednesday, July 29th 2015, 7:29pm

7.0 - 7.1 - 7.2 Live in Russia - patchnote (+guides)

Pre-infos
Moscow meeting: results

https://allods.mail.ru/forums/showthread.php?t=129033

Small meeting with players (12-09-15): feedback

https://allods.mail.ru/forums/showthread.php?t=129813

Summary of 7.0 infos
https://vk.com/page-98835819_50816657
http://allods.kvpserver.ru/forum/3/118

7.0 announcement
https://allods.mail.ru/forums/showthread.php?t=129198

7.0 Videoblog
https://allods.mail.ru/forums/showthread.php?t=129840

Trailer
https://www.youtube.com/watch?v=EWHfR1X5pUk (7.0)
https://allods.mail.ru/news.php?article=6583 (7.1)




Previews 7.0
https://allods.mail.ru/forums/showthread.php?t=129699 (On the ground)
https://allods.mail.ru/forums/showthread.php?t=129987 (Class changes: healer, summoner, warden - part I)
https://allods.mail.ru/forums/showthread.php?t=130101 (Class changes: paladin, warrior, scout - part II)
https://allods.mail.ru/forums/showthread.php?t=130230 (Weapons and Class changes: psionicist, mage, bard, engineer - part III)
https://allods.mail.ru/forums/showthread.php?t=130329 (Class changes: dragon tear and reincarnation skills - part IV)
https://allods.mail.ru/forums/showthread.php?t=130497 (Looting and gearing system)
https://allods.mail.ru/forums/showthread.php?t=130566 (Forging and re-forging gears)
https://allods.mail.ru/forums/showthread.php?t=130671 (Seasons and access to gears)
https://allods.mail.ru/forums/showthread.php?t=130908 (Isles and solo adventures)




Previews 7.1

https://allods.mail.ru/forums/showthread.php?t=132717 (Anomalous sector in Astral)
https://allods.mail.ru/forums/showthread.php?t=133023 (Improving gearing system)
https://allods.mail.ru/forums/showthread.php?t=133515 (New islands in astral)
https://allods.mail.ru/forums/showthread.php?t=134637 (New ability with fabled gear)




Previews 7.2

https://allods.mail.ru/forums/showthread.php?t=134872
https://allods.mail.ru/forums/showthread.php?t=134946 (Maze)
https://allods.mail.ru/forums/showthread.php?t=134982 (Battle formation)
https://allods.mail.ru/forums/showthread.php?t=135033 (New islands)
https://allods.mail.ru/forums/showthread.php?t=135070 (Daily rewards)
https://allods.mail.ru/forums/showthread.php?t=135109 (Research unit)





Patchnote 7.0
https://allods.mail.ru/forums/showthread.php?t=130968

Hotfix 7.0.00.25 (02-12-15)
https://allods.mail.ru/forums/showthread.php?t=131322

Hotfix 7.0.00.29 (09-12-15)
https://allods.mail.ru/forums/showthread.php?t=131526

Hotfix 7.0.00.36 (17-12-15)
https://allods.mail.ru/forums/showthread.php?t=131715

Hotfix 7.0.00.37 (22-12-15)
https://allods.mail.ru/forums/showthread.php?t=131931

Hotfix 7.0.00.39 (29-12-15)
https://allods.mail.ru/forums/showthread.php?t=131982

Hotfix 7.0.00.42 (19-01-16)
https://allods.mail.ru/forums/showthread…32336&p=6887283

Hotfix 7.0.00.48 (02-02-16)
https://allods.mail.ru/forums/showthread.php?t=132534

Hotfix 7.0.00.55 (11-02-16)
https://allods.mail.ru/forums/showthread.php?t=132885

Hotfix 7.0.00.58 (20-02-16)
https://allods.mail.ru/forums/showthread.php?t=132984



Patchnote 7.1
https://allods.mail.ru/forums/showthread.php?t=133764

Hotfix 7.0.01.19 (30-03-16)
https://allods.mail.ru/forums/showthread.php?t=133911

Hotfix 7.0.01.25 (07-04-16)
https://allods.mail.ru/forums/showthread.php?t=134055

Hotfix 7.0.01.32 (19-04-16)
https://allods.mail.ru/forums/showthread.php?t=134268

Hotfix 7.0.01.38 (28-04-16)
https://allods.mail.ru/forums/showthread.php?t=134388

Hotfix 7.0.01.43 (19-05-16)
https://allods.mail.ru/forums/showthread.php?t=134682

Hotfix 7.0.01.46 (25-05-16)
https://allods.mail.ru/forums/showthread.php?t=134817



Patchnote 7.2
https://allods.mail.ru/forums/showthread.php?t=135096

Hotfix 7.0.02.17 (27-07-16)
https://allods.mail.ru/forums/showthread.php?t=135191

Hotfix 7.0.02.23 (03-08-16)
https://allods.mail.ru/forums/showthread.php?t=135262

Hotfix 7.0.02.25 (10-08-16)
https://allods.mail.ru/forums/showthread.php?t=135298

Hotfix 7.0.02.29 (18-08-16)
https://allods.mail.ru/forums/showthread.php?t=135338

Hotfix 7.0.02.34 (01-09-16)
https://allods.mail.ru/forums/showthread.php?t=135397

Hotfix 7.0.02.41 (21-09-16)
https://allods.mail.ru/forums/showthread.php?t=135450




Talent calculator 7.0
http://allodswiki.ru/calcnew/#!1!111....…...!a/B!a/B!a/B




Guides
https://allods.mail.ru/forums/showthread.php?t=135113 (Maze: Goblins, Kobolds, Traps, Auras)
https://allods.mail.ru/forums/showthread.php?t=135087 (Maze: how ranking is (not) working and traps+auras combinations)
http://allods.kvpserver.ru/forum/3/247 (Maze: upgrading and theyr cost)
http://allods.kvpserver.ru/forum/12/129 (Maze: Goblins and Kobolds)
http://allods.kvpserver.ru/forum/3/246 (Maze: traps and auras)




CS items
Starter kit / Collector edition (7.0 - 7.2)
https://allods.mail.ru/preorder.php (7.0)
https://allods.mail.ru/forums/showthread.php?t=130356 (7.0)
https://allods.mail.ru/forums/showthread.php?t=135114 (7.2)

Prophetic cards
https://allods.mail.ru/forums/showthread.php?t=131451 (of the Steel Tower, 7.0)
https://allods.mail.ru/forums/showthread.php?t=134214 (of the Old Churchyard, 7.1)
https://allods.mail.ru/forums/showthread.php?t=135392 (of the Sand Treasure, 7.2)

Wheel of fortune (7.0)
https://allods.mail.ru/forums/showthread.php?t=131811

Holy weapons (185 days duration)
https://allods.mail.ru/forums/showthread.php?t=132741 (7.0)
https://allods.mail.ru/forums/showthread.php?t=135276 (7.2)

Second reincarnation skill (185 days duration) (7.0)
https://allods.mail.ru/forums/showthread.php?t=131754

Conclave edit (182 days duration) (7.0)
https://allods.mail.ru/forums/showthread.php?t=132621

Talent scroll +2 points (182 days duration) (7.0)
https://allods.mail.ru/forums/showthread.php?t=133371
https://allods.mail.ru/forums/showthread.php?t=133371&page=2 (new mount: ogre)
https://allods.mail.ru/forums/showthread.php?t=135500 (new mount: scarab mount, 7.2)

Ruby scroll +1 ruby (8th ruby from scrolls) (182 days duration) (7.1)
https://allods.mail.ru/forums/showthread.php?t=133608

Earing scroll (speck of light booster) (182 days duration) (7.2)
https://allods.mail.ru/forums/showthread.php?t=135311

New ship skin and adaptative devices (7.1)
https://allods.mail.ru/forums/showthread.php?t=133848

Battle armor (7.1)
https://allods.mail.ru/forums/showthread.php?t=134628

Fragile copies (7.2)
https://allods.mail.ru/forums/showthread.php?t=135343

This post has been edited 99 times, last edit by "Tonal" (Oct 6th 2016, 3:01pm)


2

Wednesday, July 29th 2015, 8:51pm

3

Wednesday, July 29th 2015, 11:59pm

Hello,

Last link, courtesy of Google Translate :

Quoted


Friends!
It has been nearly six months since the last meeting, the players in "Rage Online" and the developers of Allods Team. It's time to get together again in some cozy cafe and discuss with you our favorite game!

Update 7.0 - A new system for obtaining equipment, the characteristics of the new system, the abolition of the dragon shape and semi-precious stones and increase the maximum character level to 70. Start all knitted!

Quality suffers, but it is better not found. See 9 minutes.

Update 7.0

What's new in the update?
Level 70 - maximum.
6.0 Continuation of the story - the development theme of Architects.
No gems.
No dragons look.
Part of the equipment - the direct drop.
Part of the equipment - Kraft whole objects in the smithy.
Unnecessary or outdated equipment - reforge.
Cancel combat mounts.

Most large-scale change classes in the history of the game!
Unique class panel for all.
Pronounced as "tank", "healing", "Buffer", "controller".

The relevance of all roles in PvP and PvE.
Aspects to emphasize the role of the class:
Aspect of protection (for tanks)
Aspect of Healing (for healers)
Aspect attacks (for DD)
Aspect suppression (control the opponent)
Aspect support (strengthening group buffs)

The abolition of the resource-constraints:
Wizard - Elements
Necromancer - Blood
Mystic - Stress
Pagan - Mana
Bard - notes
Engineer - temperature
Scout - boom, energy
Templar - canons, energy
Warrior - combat advantage, energy
Priest - fanaticism

The new system features

Main characteristics
Attackers: Skill, determination and ruthlessness.
Safety: Fortitude, Bloodlust, Will.

Special Attack characteristics
Critical (old Luck);
Power of crit (default 50% of the damage, the strength of Crit increases the value);
The chance of a double attack (damage from repeated attacks decreased, but twice trigger various other effects on damage);
Elan (reduces all class skills for kickbacks%);
Fury (part of the damage done turns into a barrier that absorbs the target of the incoming healing);
Four Increases the damage of specific elements (physics, divine damage elemental damage, damage to nature).

Special protective characteristics
Caution (remove all the resulting damage to health after falling below a certain bracket)
Perseverance (removes duration effects hindering movement);
Firmness (reduces damage taken during the duration of the effects of control);
Focus (healing or causing damage to accumulate shield% of the damage done or cured health);
Vitality (increases healing received);
Four reduces the damage on concrete elements (physics, divine damage, elemental damage, damage to nature).

Server Progress
4 steps
Steps for approximately 3 months.
The level of available equipment items 71, 73, 75 and 77.
After the opening of a new stage, things can forge a new level.
New and lagging players can collect things right gear for the current stage.

Server Allods progress in updating 7.0

Production equipment
Part of the drop in the forward slots, part - created in the forge.
To create the required amalgam, gold and components.
Components are produced in activities requiring keys.
Keys spent:
1 after killing the boss on the islands (2 per region);
the passage of a solo PvE (2 keys for the mission to the rare quality);
when buying a reform of farm astral ships (up to a rare quality);
when buying a reward for the number of daily tasks;
when buying from BG vendor (to the legendary quality).

Lime equipment
Fullsalat - only at the end of the season.
Components for the creation of light green outfit mined in hardmode raid.
At each stage of progress of the server creates an item from the set.
Light green an item level 71 will be converted into 73 in the second stage.
73 to 75 in the third stage.
75 to 77 in the final stage.
Complete and detailed information will be later. Follow the news.



For the other links : https://translate.google.com/ ;).
Chrome Browser can also translate everything automatically.

Thank you Tonal !
Allods Online Discord
Check out the community chat
----
Rejoignez la communauté sur le serveur Discord Allods Online

4

Thursday, July 30th 2015, 12:45am

So there was mounted combat? Just why to de-evolve...

5

Thursday, July 30th 2015, 1:23am

seems like they are seriously going to remake ALL of the classes & a lot of their mechanics...?
i hope this will be a pleasent change

6

Thursday, July 30th 2015, 10:15am

seems like they are seriously going to remake ALL of the classes & a lot of their mechanics...?
i hope this will be a pleasent change

They will rework class resources. Mana will only stay there for Wardens, Energy for Scout, Paladin and Warrior.
In this presentation they also said all classes will be built from the ground up or something like that.

There's a sample screenshot shown in this video at 2:33:



There's also much better quality of the next presentation available on youtube now if anyone's interested:


This post has been edited 4 times, last edit by "Dala" (Jul 30th 2015, 10:24am)


7

Thursday, July 30th 2015, 10:25am

Gwiniel

Intermediate

Posts: 531

Location: Kuopio, Finland

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i hope this will be a pleasent change
I pray that too - the changes read from that translation sounds scary. It also seems they are removing some item shop stuffs. New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them. If I understood right, they are removing dragon relics... hopefully they'll give something in replacement since raiding instances has always been a big part of the pve end-game content. The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?
New to Allods? Need few tips'n'tricks? Check ALLODS ONLINE SANCTUARY

Important guide for new players: Patronage: requirements and benefits

8

Thursday, July 30th 2015, 10:39am

New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.

They did not say anything about removing existing combat mounts. They said there will be no more new combat mounts.
Of course it will still take some time before the old ones fall into complete obsolescence (doing negligible amounts of damage, providing negligible defense).

The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?

It will be more simple if anything. Whole items will just straight up drop or will be made out of fragments that drop (depends on slots). The catch is not every item of the same quality will be exactly the same as another item of the same quality for the same slot.

Items will "roll" stats, just like in Diablo games, there will be a range of stat values. They clarified though, that for example best rolled epic will still be worse than worst rolled legend.

9

Thursday, July 30th 2015, 11:02am

ilovejane

Beginner

Posts: 25

Location: Moscow

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Video with subtitles in English, I hope to enjoy.

Meeting with the AO team - Update 7.0

https://youtu.be/m--B1IVVGRM
http://www.youtube.com/channel/UC2e9-P6rJZZWYH4YaLdzWGQ - channel - Rated fights - Dominion Champion with the best teams.

10

Friday, July 31st 2015, 10:17am

Cancel combat mounts.
What does that mean? We spend a lot of money to get these mounts to fight and they will be removed? We spend a lot of money in combat mounts to *use in combat* and this simply no longer possible? Anyone knows something about that?

11

Friday, July 31st 2015, 10:42am

Gwiniel

Intermediate

Posts: 531

Location: Kuopio, Finland

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Quoted from "Gwiniel"
New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.

They did not say anything about removing existing combat mounts. They said there will be no more new combat mounts.
Of course it will still take some time before the old ones fall into complete obsolescence (doing negligible amounts of damage, providing negligible defense).

What does that mean? We spend a lot of money to get these mounts to fight and they will be removed? We spend a lot of money in combat mounts to *use in combat* and this simply no longer possible? Anyone knows something about that?
Dala explained above...
New to Allods? Need few tips'n'tricks? Check ALLODS ONLINE SANCTUARY

Important guide for new players: Patronage: requirements and benefits

12

Saturday, August 1st 2015, 1:08am

video and upcoming changes are VERY interesting

im glad dragonaspect and glyphs will be gone, i wont miss them
bringing so much stats is going to make the game harder to understand for new players but also will make it more interesting for veterans

the huge classchanges will be the most interesting thing, at least for me
paladin with 4 barriers? sounds amazing

i also hope with the new stats and aspects classes like psi will get back their special place in this game :love:

13

Saturday, August 1st 2015, 5:35am

ilovejane

Beginner

Posts: 25

Location: Moscow

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Update excellent, but the system of dressing. It will be more than two hundred species of one thing. Yes, you can fly once and get the thing, but if you want it to be better than others, you need to fly a lot.

4 barrier - it's only small changes)
http://www.youtube.com/channel/UC2e9-P6rJZZWYH4YaLdzWGQ - channel - Rated fights - Dominion Champion with the best teams.

14

Saturday, August 1st 2015, 4:37pm

dressing will sure get more complex (but not necessarily complicated) - if you are lucky you will get a fitting part early
but now you also need to fly a lot to get better than others

paladins can already absorb a LOT of damage, with an additonal barrier they can absorb even more? or will it be equal to now in total? we will see

15

Saturday, August 1st 2015, 5:58pm

well with a 4 barrier it will be a bit more deff ofc^^ but not 1/3 more cuz the barriskills will probably have the same cooldown^^

16

Sunday, August 2nd 2015, 4:15am

This seems ridiculous, as every major patch seems to be with Allods. They're trying to reinvent the game over and over. I suppose this way we get a new MMO in Allods style every year. Though I'm very hesitant to say I'll stick around when this mess comes out.

17

Sunday, August 2nd 2015, 6:38am

ilovejane

Beginner

Posts: 25

Location: Moscow

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3-4 months and see.
http://www.youtube.com/channel/UC2e9-P6rJZZWYH4YaLdzWGQ - channel - Rated fights - Dominion Champion with the best teams.

18

Sunday, August 2nd 2015, 6:49pm

wow i'm so excited for this. allods Always GETS BETTER every each patch, allods don't get worse, so calm down everybody.

19

Sunday, August 2nd 2015, 6:57pm

Gramarye

Professional

Posts: 596

Location: Behind YOU

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wow i'm so excited for this. allods Always GETS BETTER every each patch, allods don't get worse, so calm down everybody.


But the cash-shop does

20

Monday, August 3rd 2015, 12:01am

the only noteable cashshop item worth getting in the future is the exoskeleton (monolith)

and to me it also seems like they are reinventing the game over and over
i have noticed that if they change something and its not good they change it back to good
(for example silly glyphs will be gone, silly upgrading will be gone and direct drops come back,in the past they removed fear of death, made incense buff permanent etc...)

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